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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_PICTURE_LAYER_IMPL_H_
#define CC_LAYERS_PICTURE_LAYER_IMPL_H_
#include <stddef.h>
#include <algorithm>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "base/memory/ptr_util.h"
#include "cc/cc_export.h"
#include "cc/layers/layer.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/tile_size_calculator.h"
#include "cc/paint/discardable_image_map.h"
#include "cc/paint/image_id.h"
#include "cc/raster/lcd_text_disallowed_reason.h"
#include "cc/tiles/picture_layer_tiling.h"
#include "cc/tiles/picture_layer_tiling_set.h"
#include "cc/tiles/tiling_set_eviction_queue.h"
#include "cc/trees/image_animation_controller.h"
namespace cc {
class AppendQuadsData;
class MicroBenchmarkImpl;
class Tile;
class CC_EXPORT PictureLayerImpl
: public LayerImpl,
public PictureLayerTilingClient,
public ImageAnimationController::AnimationDriver {
public:
static std::unique_ptr<PictureLayerImpl> Create(LayerTreeImpl* tree_impl,
int id) {
return base::WrapUnique(new PictureLayerImpl(tree_impl, id));
}
PictureLayerImpl(const PictureLayerImpl&) = delete;
~PictureLayerImpl() override;
PictureLayerImpl& operator=(const PictureLayerImpl&) = delete;
void SetIsBackdropFilterMask(bool is_backdrop_filter_mask) {
is_backdrop_filter_mask_ = is_backdrop_filter_mask;
}
bool is_backdrop_filter_mask() const { return is_backdrop_filter_mask_; }
// LayerImpl overrides.
const char* LayerTypeAsString() const override;
std::unique_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
void PushPropertiesTo(LayerImpl* layer) override;
void AppendQuads(viz::CompositorRenderPass* render_pass,
AppendQuadsData* append_quads_data) override;
void NotifyTileStateChanged(const Tile* tile) override;
gfx::Rect GetDamageRect() const override;
void ResetChangeTracking() override;
void ResetRasterScale();
void DidBeginTracing() override;
void ReleaseResources() override;
void ReleaseTileResources() override;
void RecreateTileResources() override;
Region GetInvalidationRegionForDebugging() override;
gfx::Rect GetEnclosingVisibleRectInTargetSpace() const override;
gfx::ContentColorUsage GetContentColorUsage() const override;
// PictureLayerTilingClient overrides.
std::unique_ptr<Tile> CreateTile(const Tile::CreateInfo& info) override;
gfx::Size CalculateTileSize(const gfx::Size& content_bounds) override;
const Region* GetPendingInvalidation() override;
const PictureLayerTiling* GetPendingOrActiveTwinTiling(
const PictureLayerTiling* tiling) const override;
bool HasValidTilePriorities() const override;
bool RequiresHighResToDraw() const override;
const PaintWorkletRecordMap& GetPaintWorkletRecords() const override;
bool IsDirectlyCompositedImage() const override;
bool ScrollInteractionInProgress() const override;
bool DidCheckerboardQuad() const override;
// ImageAnimationController::AnimationDriver overrides.
bool ShouldAnimate(PaintImage::Id paint_image_id) const override;
void set_gpu_raster_max_texture_size(gfx::Size gpu_raster_max_texture_size) {
gpu_raster_max_texture_size_ = gpu_raster_max_texture_size;
}
gfx::Size gpu_raster_max_texture_size() {
return gpu_raster_max_texture_size_;
}
void UpdateRasterSource(
scoped_refptr<RasterSource> raster_source,
Region* new_invalidation,
const PictureLayerTilingSet* pending_set,
const PaintWorkletRecordMap* pending_paint_worklet_records);
bool UpdateTiles();
// Mask-related functions.
void GetContentsResourceId(viz::ResourceId* resource_id,
gfx::Size* resource_size,
gfx::SizeF* resource_uv_size) const override;
void SetNearestNeighbor(bool nearest_neighbor);
void SetDidCheckerboardQuad(bool did_checkerboard_quad) {
did_checkerboard_quad_ = did_checkerboard_quad;
}
void SetDirectlyCompositedImageSize(base::Optional<gfx::Size>);
size_t GPUMemoryUsageInBytes() const override;
void RunMicroBenchmark(MicroBenchmarkImpl* benchmark) override;
bool CanHaveTilings() const;
PictureLayerTilingSet* picture_layer_tiling_set() { return tilings_.get(); }
// Functions used by tile manager.
PictureLayerImpl* GetPendingOrActiveTwinLayer() const;
bool IsOnActiveOrPendingTree() const;
// Used for benchmarking
RasterSource* GetRasterSource() const { return raster_source_.get(); }
// This enum is the return value of the InvalidateRegionForImages() call. The
// possible values represent the fact that there are no images on this layer
// (kNoImages), the fact that the invalidation images don't cause an
// invalidation on this layer (kNoInvalidation), or the fact that the layer
// was invalidated (kInvalidated).
enum class ImageInvalidationResult {
kNoImages,
kNoInvalidation,
kInvalidated,
};
ImageInvalidationResult InvalidateRegionForImages(
const PaintImageIdFlatSet& images_to_invalidate);
bool can_use_lcd_text() const {
return lcd_text_disallowed_reason_ == LCDTextDisallowedReason::kNone;
}
LCDTextDisallowedReason lcd_text_disallowed_reason() const {
return lcd_text_disallowed_reason_;
}
LCDTextDisallowedReason ComputeLCDTextDisallowedReasonForTesting() const;
const Region& InvalidationForTesting() const { return invalidation_; }
// Set the paint result (PaintRecord) for a given PaintWorkletInput.
void SetPaintWorkletRecord(scoped_refptr<const PaintWorkletInput>,
sk_sp<PaintRecord>);
// Retrieve the map of PaintWorkletInputs to their painted results
// (PaintRecords). If a PaintWorkletInput has not been painted yet, it will
// map to nullptr.
const PaintWorkletRecordMap& GetPaintWorkletRecordMap() const {
return paint_worklet_records_;
}
gfx::Size content_bounds() { return content_bounds_; }
// Invalidates all PaintWorklets in this layer who depend on the given
// property to be painted. Used when the value for the property is changed by
// an animation, at which point the PaintWorklet must be re-painted.
void InvalidatePaintWorklets(const PaintWorkletInput::PropertyKey& key);
void SetContentsScaleForTesting(float scale) {
ideal_contents_scale_ = raster_contents_scale_ =
gfx::Vector2dF(scale, scale);
}
void AddLastAppendQuadsTilingForTesting(PictureLayerTiling* tiling) {
last_append_quads_tilings_.push_back(tiling);
}
protected:
PictureLayerImpl(LayerTreeImpl* tree_impl, int id);
PictureLayerTiling* AddTiling(const gfx::AxisTransform2d& contents_transform);
void RemoveAllTilings();
bool CanRecreateHighResTilingForLCDTextAndRasterTranslation(
const PictureLayerTiling& high_res) const;
void UpdateTilingsForRasterScaleAndTranslation(bool adjusted_raster_scale);
void AddLowResolutionTilingIfNeeded();
bool ShouldAdjustRasterScale() const;
void RecalculateRasterScales();
void AdjustRasterScaleForTransformAnimation(
const gfx::Vector2dF& preserved_raster_contents_scale);
float MinimumRasterContentsScaleForWillChangeTransform() const;
// Returns false if raster translation is not applicable.
bool CalculateRasterTranslation(gfx::Vector2dF& raster_translation) const;
void CleanUpTilingsOnActiveLayer(
const std::vector<PictureLayerTiling*>& used_tilings);
float MinimumContentsScale() const;
float MaximumContentsScale() const;
void UpdateViewportRectForTilePriorityInContentSpace();
PictureLayerImpl* GetRecycledTwinLayer() const;
bool ShouldDirectlyCompositeImage(float raster_scale) const;
// Returns the default raster scale used for current layer bounds and directly
// composited image size. To avoid re-raster on scale changes, this may be
// different than the used raster scale, see: |RecalculateRasterScales()| and
// |CalculateDirectlyCompositedImageRasterScale()|.
float GetDefaultDirectlyCompositedImageRasterScale() const;
// Returns the raster scale that should be used for a directly composited
// image. This takes into account the ideal contents scale to ensure we don't
// use too much memory for layers that are small due to contents scale
// factors, and bumps up the reduced scale if those layers end up increasing
// their contents scale.
float CalculateDirectlyCompositedImageRasterScale() const;
void SanityCheckTilingState() const;
void GetDebugBorderProperties(SkColor* color, float* width) const override;
void GetAllPrioritizedTilesForTracing(
std::vector<PrioritizedTile>* prioritized_tiles) const override;
void AsValueInto(base::trace_event::TracedValue* dict) const override;
void UpdateIdealScales();
float MaximumTilingContentsScale() const;
std::unique_ptr<PictureLayerTilingSet> CreatePictureLayerTilingSet();
void RegisterAnimatedImages();
void UnregisterAnimatedImages();
// Set the collection of PaintWorkletInput as well as their PaintImageId that
// are part of this layer.
void SetPaintWorkletInputs(
const std::vector<DiscardableImageMap::PaintWorkletInputWithImageId>&
inputs);
LCDTextDisallowedReason ComputeLCDTextDisallowedReason(
bool raster_translation_aligns_pixels) const;
void UpdateCanUseLCDText(bool raster_translation_aligns_pixels);
// TODO(crbug.com/1114504): For now this checks the immediate transform node
// only. The callers may actually want to know if this layer or ancestor has
// will change transform.
bool HasWillChangeTransformHint() const;
PictureLayerImpl* twin_layer_ = nullptr;
std::unique_ptr<PictureLayerTilingSet> tilings_ =
CreatePictureLayerTilingSet();
scoped_refptr<RasterSource> raster_source_;
Region invalidation_;
// Ideal scales are calcuated from the transforms applied to the layer. They
// represent the best known scale from the layer to the final output.
// Page scale is from user pinch/zoom.
float ideal_page_scale_ = 0.f;
// Device scale is from screen dpi, and it comes from device scale facter.
float ideal_device_scale_ = 0.f;
// Source scale comes from javascript css scale.
gfx::Vector2dF ideal_source_scale_;
// Contents scale = device scale * page scale * source scale.
gfx::Vector2dF ideal_contents_scale_;
// Raster scales are set from ideal scales. They are scales we choose to
// raster at. They may not match the ideal scales at times to avoid raster for
// performance reasons.
float raster_page_scale_ = 0.f;
float raster_device_scale_ = 0.f;
gfx::Vector2dF raster_source_scale_;
gfx::Vector2dF raster_contents_scale_;
float low_res_raster_contents_scale_ = 0.f;
float ideal_source_scale_key() const {
return std::max(ideal_source_scale_.x(), ideal_source_scale_.y());
}
float ideal_contents_scale_key() const {
return std::max(ideal_contents_scale_.x(), ideal_contents_scale_.y());
}
float raster_source_scale_key() const {
return std::max(raster_source_scale_.x(), raster_source_scale_.y());
}
float raster_contents_scale_key() const {
return std::max(raster_contents_scale_.x(), raster_contents_scale_.y());
}
bool is_backdrop_filter_mask_ : 1;
bool was_screen_space_transform_animating_ : 1;
bool only_used_low_res_last_append_quads_ : 1;
bool nearest_neighbor_ : 1;
// Whether the layer did not have a draw quad during last AppendQuads call.
bool did_checkerboard_quad_ : 1;
LCDTextDisallowedReason lcd_text_disallowed_reason_ =
LCDTextDisallowedReason::kNone;
// The intrinsic size of the directly composited image. A directly composited
// image is an image which is the only thing drawn into a layer. In these
// cases we attempt to raster the image at its intrinsic size.
base::Optional<gfx::Size> directly_composited_image_size_;
// The default raster source scale for a directly composited image, the last
// time raster scales were calculated. This will be the same as
// |raster_source_scale_| if no adjustments were made in
// |CalculateDirectlyCompositedImageRasterScale()|.
float directly_composited_image_initial_raster_scale_ = 0.f;
// Use this instead of |visible_layer_rect()| for tiling calculations. This
// takes external viewport and transform for tile priority into account.
gfx::Rect viewport_rect_for_tile_priority_in_content_space_;
gfx::Size gpu_raster_max_texture_size_;
// List of tilings that were used last time we appended quads. This can be
// used as an optimization not to remove tilings if they are still being
// drawn. Note that accessing this vector should only be done in the context
// of comparing pointers, since objects pointed to are not guaranteed to
// exist.
std::vector<PictureLayerTiling*> last_append_quads_tilings_;
// The set of PaintWorkletInputs that are part of this PictureLayerImpl, and
// their painted results (if any). During commit, Blink hands us a set of
// PaintWorkletInputs that are part of this layer. These are then painted
// asynchronously on a worklet thread, triggered from
// |LayerTreeHostImpl::UpdateSyncTreeAfterCommitOrImplSideInvalidation|.
PaintWorkletRecordMap paint_worklet_records_;
gfx::Size content_bounds_;
TileSizeCalculator tile_size_calculator_{this};
// Denotes an area that is damaged and needs redraw. This is in the layer's
// space.
gfx::Rect damage_rect_;
};
} // namespace cc
#endif // CC_LAYERS_PICTURE_LAYER_IMPL_H_