blob: 24050baaf48aaaeb531c276824b8e006a04ed297 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/test/pixel_test.h"
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/command_line.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/shared_memory_mapping.h"
#include "base/path_service.h"
#include "base/run_loop.h"
#include "base/test/test_switches.h"
#include "base/threading/thread_task_runner_handle.h"
#include "build/build_config.h"
#include "cc/raster/raster_buffer_provider.h"
#include "cc/test/fake_output_surface_client.h"
#include "cc/test/pixel_test_output_surface.h"
#include "cc/test/pixel_test_utils.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/features.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/frame_sinks/copy_output_result.h"
#include "components/viz/common/quads/compositor_frame_metadata.h"
#include "components/viz/common/resources/bitmap_allocation.h"
#include "components/viz/common/resources/shared_bitmap.h"
#include "components/viz/service/display/display_resource_provider_gl.h"
#include "components/viz/service/display/display_resource_provider_skia.h"
#include "components/viz/service/display/display_resource_provider_software.h"
#include "components/viz/service/display/gl_renderer.h"
#include "components/viz/service/display/output_surface_client.h"
#include "components/viz/service/display/software_output_device.h"
#include "components/viz/service/display/software_renderer.h"
#include "components/viz/service/display_embedder/skia_output_surface_dependency_impl.h"
#include "components/viz/service/display_embedder/skia_output_surface_impl.h"
#include "components/viz/service/gl/gpu_service_impl.h"
#include "components/viz/test/paths.h"
#include "components/viz/test/test_in_process_context_provider.h"
#include "components/viz/test/test_shared_bitmap_manager.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/client/shared_memory_limits.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/config/gpu_feature_type.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/config/gpu_info.h"
#include "gpu/ipc/gpu_in_process_thread_service.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "services/viz/privileged/mojom/gl/gpu_host.mojom.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
PixelTest::PixelTest(GraphicsBackend backend)
: device_viewport_size_(gfx::Size(200, 200)),
disable_picture_quad_image_filtering_(false),
output_surface_client_(std::make_unique<FakeOutputSurfaceClient>()) {
// Keep texture sizes exactly matching the bounds of the RenderPass to avoid
// floating point badness in texcoords.
renderer_settings_.dont_round_texture_sizes_for_pixel_tests = true;
// Check if the graphics backend needs to initialize Vulkan.
bool init_vulkan = false;
if (backend == kSkiaVulkan) {
scoped_feature_list_.InitAndEnableFeature(features::kVulkan);
init_vulkan = true;
} else if (backend == kSkiaDawn) {
scoped_feature_list_.InitAndEnableFeature(features::kSkiaDawn);
#if defined(OS_LINUX) || defined(OS_CHROMEOS)
init_vulkan = true;
#elif defined(OS_WIN)
// TODO(rivr): Initialize D3D12 for Windows.
#else
NOTREACHED();
#endif
}
if (init_vulkan) {
auto* command_line = base::CommandLine::ForCurrentProcess();
bool use_gpu = command_line->HasSwitch(::switches::kUseGpuInTests);
command_line->AppendSwitchASCII(
::switches::kUseVulkan,
use_gpu ? ::switches::kVulkanImplementationNameNative
: ::switches::kVulkanImplementationNameSwiftshader);
}
}
PixelTest::~PixelTest() = default;
bool PixelTest::RunPixelTest(viz::AggregatedRenderPassList* pass_list,
const base::FilePath& ref_file,
const PixelComparator& comparator) {
return RunPixelTestWithReadbackTarget(pass_list, pass_list->back().get(),
ref_file, comparator);
}
bool PixelTest::RunPixelTestWithReadbackTarget(
viz::AggregatedRenderPassList* pass_list,
viz::AggregatedRenderPass* target,
const base::FilePath& ref_file,
const PixelComparator& comparator) {
return RunPixelTestWithReadbackTargetAndArea(
pass_list, target, ref_file, comparator, nullptr);
}
bool PixelTest::RunPixelTestWithReadbackTargetAndArea(
viz::AggregatedRenderPassList* pass_list,
viz::AggregatedRenderPass* target,
const base::FilePath& ref_file,
const PixelComparator& comparator,
const gfx::Rect* copy_rect) {
base::RunLoop run_loop;
std::unique_ptr<viz::CopyOutputRequest> request =
std::make_unique<viz::CopyOutputRequest>(
viz::CopyOutputRequest::ResultFormat::RGBA_BITMAP,
base::BindOnce(&PixelTest::ReadbackResult, base::Unretained(this),
run_loop.QuitClosure()));
if (copy_rect)
request->set_area(*copy_rect);
target->copy_requests.push_back(std::move(request));
if (software_renderer_) {
software_renderer_->SetDisablePictureQuadImageFiltering(
disable_picture_quad_image_filtering_);
}
renderer_->DecideRenderPassAllocationsForFrame(*pass_list);
float device_scale_factor = 1.f;
renderer_->DrawFrame(pass_list, device_scale_factor, device_viewport_size_,
display_color_spaces_,
std::move(surface_damage_rect_list_));
// Call SwapBuffersSkipped(), so the renderer can have a chance to release
// resources.
renderer_->SwapBuffersSkipped();
// Wait for the readback to complete.
if (output_surface_->context_provider())
output_surface_->context_provider()->ContextGL()->Finish();
run_loop.Run();
return PixelsMatchReference(ref_file, comparator);
}
bool PixelTest::RunPixelTest(viz::AggregatedRenderPassList* pass_list,
std::vector<SkColor>* ref_pixels,
const PixelComparator& comparator) {
base::RunLoop run_loop;
auto* target = pass_list->back().get();
std::unique_ptr<viz::CopyOutputRequest> request =
std::make_unique<viz::CopyOutputRequest>(
viz::CopyOutputRequest::ResultFormat::RGBA_BITMAP,
base::BindOnce(&PixelTest::ReadbackResult, base::Unretained(this),
run_loop.QuitClosure()));
target->copy_requests.push_back(std::move(request));
if (software_renderer_) {
software_renderer_->SetDisablePictureQuadImageFiltering(
disable_picture_quad_image_filtering_);
}
renderer_->DecideRenderPassAllocationsForFrame(*pass_list);
float device_scale_factor = 1.f;
renderer_->DrawFrame(pass_list, device_scale_factor, device_viewport_size_,
display_color_spaces_,
std::move(surface_damage_rect_list_));
// Call SwapBuffersSkipped(), so the renderer can have a chance to release
// resources.
renderer_->SwapBuffersSkipped();
// Wait for the readback to complete.
if (output_surface_->context_provider())
output_surface_->context_provider()->ContextGL()->Finish();
run_loop.Run();
// Need to wrap |ref_pixels| in a SkBitmap.
DCHECK_EQ(ref_pixels->size(), static_cast<size_t>(result_bitmap_->width() *
result_bitmap_->height()));
SkBitmap ref_pixels_bitmap;
ref_pixels_bitmap.installPixels(
SkImageInfo::MakeN32Premul(result_bitmap_->width(),
result_bitmap_->height()),
ref_pixels->data(), result_bitmap_->width() * sizeof(SkColor));
bool result = comparator.Compare(*result_bitmap_, ref_pixels_bitmap);
if (!result) {
std::string res_bmp_data_url = GetPNGDataUrl(*result_bitmap_);
std::string ref_bmp_data_url = GetPNGDataUrl(ref_pixels_bitmap);
LOG(ERROR) << "Pixels do not match!";
LOG(ERROR) << "Actual: " << res_bmp_data_url;
LOG(ERROR) << "Expected: " << ref_bmp_data_url;
}
return result;
}
void PixelTest::ReadbackResult(base::OnceClosure quit_run_loop,
std::unique_ptr<viz::CopyOutputResult> result) {
ASSERT_FALSE(result->IsEmpty());
EXPECT_EQ(result->format(), viz::CopyOutputResult::Format::RGBA_BITMAP);
auto scoped_sk_bitmap = result->ScopedAccessSkBitmap();
result_bitmap_ =
std::make_unique<SkBitmap>(scoped_sk_bitmap.GetOutScopedBitmap());
EXPECT_TRUE(result_bitmap_->readyToDraw());
std::move(quit_run_loop).Run();
}
bool PixelTest::PixelsMatchReference(const base::FilePath& ref_file,
const PixelComparator& comparator) {
base::FilePath test_data_dir;
if (!base::PathService::Get(viz::Paths::DIR_TEST_DATA, &test_data_dir))
return false;
// If this is false, we didn't set up a readback on a render pass.
if (!result_bitmap_)
return false;
base::CommandLine* cmd = base::CommandLine::ForCurrentProcess();
if (cmd->HasSwitch(switches::kRebaselinePixelTests))
return WritePNGFile(*result_bitmap_, test_data_dir.Append(ref_file), true);
return MatchesPNGFile(
*result_bitmap_, test_data_dir.Append(ref_file), comparator);
}
base::WritableSharedMemoryMapping PixelTest::AllocateSharedBitmapMemory(
const viz::SharedBitmapId& id,
const gfx::Size& size) {
base::MappedReadOnlyRegion shm =
viz::bitmap_allocation::AllocateSharedBitmap(size, viz::RGBA_8888);
this->shared_bitmap_manager_->ChildAllocatedSharedBitmap(shm.region.Map(),
id);
return std::move(shm.mapping);
}
viz::ResourceId PixelTest::AllocateAndFillSoftwareResource(
const gfx::Size& size,
const SkBitmap& source) {
viz::SharedBitmapId shared_bitmap_id = viz::SharedBitmap::GenerateId();
base::WritableSharedMemoryMapping mapping =
AllocateSharedBitmapMemory(shared_bitmap_id, size);
SkImageInfo info = SkImageInfo::MakeN32Premul(size.width(), size.height());
source.readPixels(info, mapping.memory(), info.minRowBytes(), 0, 0);
return child_resource_provider_->ImportResource(
viz::TransferableResource::MakeSoftware(shared_bitmap_id, size,
viz::RGBA_8888),
base::DoNothing());
}
void PixelTest::SetUpGLWithoutRenderer(
gfx::SurfaceOrigin output_surface_origin) {
enable_pixel_output_ = std::make_unique<gl::DisableNullDrawGLBindings>();
auto context_provider =
base::MakeRefCounted<viz::TestInProcessContextProvider>(
/*enable_gpu_rasterization=*/false,
/*enable_oop_rasterization=*/false, /*support_locking=*/false);
gpu::ContextResult result = context_provider->BindToCurrentThread();
DCHECK_EQ(result, gpu::ContextResult::kSuccess);
output_surface_ = std::make_unique<PixelTestOutputSurface>(
std::move(context_provider), output_surface_origin);
output_surface_->BindToClient(output_surface_client_.get());
child_context_provider_ =
base::MakeRefCounted<viz::TestInProcessContextProvider>(
/*enable_gpu_rasterization=*/false,
/*enable_oop_rasterization=*/false, /*support_locking=*/false);
result = child_context_provider_->BindToCurrentThread();
DCHECK_EQ(result, gpu::ContextResult::kSuccess);
child_resource_provider_ = std::make_unique<viz::ClientResourceProvider>();
}
void PixelTest::SetUpGLRenderer(gfx::SurfaceOrigin output_surface_origin) {
SetUpGLWithoutRenderer(output_surface_origin);
auto resource_provider = std::make_unique<viz::DisplayResourceProviderGL>(
output_surface_->context_provider());
renderer_ = std::make_unique<viz::GLRenderer>(
&renderer_settings_, &debug_settings_, output_surface_.get(),
resource_provider.get(), nullptr, base::ThreadTaskRunnerHandle::Get());
resource_provider_ = std::move(resource_provider);
renderer_->Initialize();
renderer_->SetVisible(true);
}
void PixelTest::SetUpSkiaRenderer(gfx::SurfaceOrigin output_surface_origin) {
enable_pixel_output_ = std::make_unique<gl::DisableNullDrawGLBindings>();
// Set up the GPU service.
gpu_service_holder_ = viz::TestGpuServiceHolder::GetInstance();
auto skia_deps = std::make_unique<viz::SkiaOutputSurfaceDependencyImpl>(
gpu_service(), gpu::kNullSurfaceHandle);
display_controller_ =
std::make_unique<viz::DisplayCompositorMemoryAndTaskController>(
std::move(skia_deps));
output_surface_ = viz::SkiaOutputSurfaceImpl::Create(
display_controller_.get(), renderer_settings_, &debug_settings_);
output_surface_->BindToClient(output_surface_client_.get());
static_cast<viz::SkiaOutputSurfaceImpl*>(output_surface_.get())
->SetCapabilitiesForTesting(output_surface_origin);
auto resource_provider = std::make_unique<viz::DisplayResourceProviderSkia>();
renderer_ = std::make_unique<viz::SkiaRenderer>(
&renderer_settings_, &debug_settings_, output_surface_.get(),
resource_provider.get(), nullptr,
static_cast<viz::SkiaOutputSurface*>(output_surface_.get()));
resource_provider_ = std::move(resource_provider);
renderer_->Initialize();
renderer_->SetVisible(true);
// Set up the client side context provider, etc
child_context_provider_ =
base::MakeRefCounted<viz::TestInProcessContextProvider>(
/*enable_gpu_rasterization=*/false,
/*enable_oop_rasterization=*/false, /*support_locking=*/false);
gpu::ContextResult result = child_context_provider_->BindToCurrentThread();
DCHECK_EQ(result, gpu::ContextResult::kSuccess);
child_resource_provider_ = std::make_unique<viz::ClientResourceProvider>();
}
void PixelTest::TearDown() {
// Tear down the client side context provider, etc.
child_resource_provider_->ShutdownAndReleaseAllResources();
child_resource_provider_.reset();
child_context_provider_.reset();
// Tear down the skia renderer.
renderer_.reset();
resource_provider_.reset();
output_surface_.reset();
}
void PixelTest::EnableExternalStencilTest() {
static_cast<PixelTestOutputSurface*>(output_surface_.get())
->set_has_external_stencil_test(true);
}
void PixelTest::SetUpSoftwareRenderer() {
output_surface_ = std::make_unique<PixelTestOutputSurface>(
std::make_unique<viz::SoftwareOutputDevice>());
output_surface_->BindToClient(output_surface_client_.get());
shared_bitmap_manager_ = std::make_unique<viz::TestSharedBitmapManager>();
auto resource_provider =
std::make_unique<viz::DisplayResourceProviderSoftware>(
shared_bitmap_manager_.get());
child_resource_provider_ = std::make_unique<viz::ClientResourceProvider>();
auto renderer = std::make_unique<viz::SoftwareRenderer>(
&renderer_settings_, &debug_settings_, output_surface_.get(),
resource_provider.get(), nullptr);
resource_provider_ = std::move(resource_provider);
software_renderer_ = renderer.get();
renderer_ = std::move(renderer);
renderer_->Initialize();
renderer_->SetVisible(true);
}
} // namespace cc