| // Copyright 2017 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| module content.mojom; |
| |
| // The primordial interface implemented by a render process host. This should be |
| // used for implementing renderer-to-browser messages. |
| interface RendererHost { |
| // Request a histogram from the browser process. The browser will send the |
| // histogram data only if it has been passed the command line flag |
| // switches::kStatsCollectionController. This may or may not include |
| // histograms and some or all of their data from subprocesses and other |
| // sources outside the actual browser process. |
| [Sync] |
| GetBrowserHistogram(string name) => (string histogram_json); |
| |
| // Notify the browser that this render process can or can't be suddenly |
| // terminated. |
| SuddenTerminationChanged(bool enabled); |
| |
| // Sends a string to be recorded by UserMetrics. |
| RecordUserMetricsAction(string action); |
| |
| // Provides this render process' private memory footprint to the browser. |
| // Used by the UserLevelMemoryPressureSignalGenerator. |
| // |
| // In case of compromised renderer process: |
| // - Reporting small values make it less likely for a memory pressure signal |
| // to be sent. This isn't a big deal, it only increase the changes the OS to |
| // start killing the renderer process. |
| // - Reporting large values makes Chrome to dispatch memory pressure |
| // signal needlessly. There is a 10 minutes wait in between them. It is not |
| // particularly worrying. |
| // |
| // TODO(https://crbug.com/1393283): if the |
| // UserLevelMemoryPressureSignalGenerator is approved, investigate a |
| // possibility to gather data inside the browser process, via e.g. |
| // getProcessMemoryInfo. |
| [EnableIf=is_android] |
| SetPrivateMemoryFootprint(uint64 private_memory_footprint_bytes); |
| |
| // A renderer sends this when it wants to know whether a gpu process exists. |
| [Sync] HasGpuProcess() => (bool has_gpu_process); |
| }; |