| // Copyright 2018 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_GPU_COMMAND_BUFFER_HELPER_H_ |
| #define MEDIA_GPU_COMMAND_BUFFER_HELPER_H_ |
| |
| #include "base/functional/callback_forward.h" |
| #include "base/memory/ref_counted_delete_on_sequence.h" |
| #include "base/memory/scoped_refptr.h" |
| #include "base/task/sequenced_task_runner.h" |
| #include "base/task/sequenced_task_runner_helpers.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/common/sync_token.h" |
| #include "media/gpu/media_gpu_export.h" |
| #include "ui/gl/gl_bindings.h" |
| |
| namespace gpu { |
| class CommandBufferStub; |
| class MemoryTypeTracker; |
| class SharedImageManager; |
| class SharedImageStub; |
| } // namespace gpu |
| |
| namespace media { |
| |
| // TODO(sandersd): CommandBufferHelper does not inherently need to be ref |
| // counted, but some clients want that (VdaVideoDecoder and PictureBufferManager |
| // both hold a ref to the same CommandBufferHelper). Consider making an owned |
| // variant. |
| class MEDIA_GPU_EXPORT CommandBufferHelper |
| : public base::RefCountedDeleteOnSequence<CommandBufferHelper> { |
| public: |
| REQUIRE_ADOPTION_FOR_REFCOUNTED_TYPE(); |
| |
| using WillDestroyStubCB = base::OnceCallback<void(bool have_context)>; |
| |
| // TODO(sandersd): Consider adding an Initialize(stub) method so that |
| // CommandBufferHelpers can be created before a stub is available. |
| static scoped_refptr<CommandBufferHelper> Create( |
| gpu::CommandBufferStub* stub); |
| |
| CommandBufferHelper(const CommandBufferHelper&) = delete; |
| CommandBufferHelper& operator=(const CommandBufferHelper&) = delete; |
| |
| // Waits for a SyncToken, then runs |done_cb|. |
| // |
| // |done_cb| may be destructed without running if the stub is destroyed. |
| // |
| // TODO(sandersd): Currently it is possible to lose the stub while |
| // PictureBufferManager is waiting for all picture buffers, which results in a |
| // decoding softlock. Notification of wait failure (or just context/stub lost) |
| // is probably necessary. |
| // TODO(blundell): Consider inlining this method in the one Android caller and |
| // eliminating this class being built on Android altogether. |
| virtual void WaitForSyncToken(gpu::SyncToken sync_token, |
| base::OnceClosure done_cb) = 0; |
| |
| #if !BUILDFLAG(IS_ANDROID) |
| // Retrieve the interface through which to create shared images. |
| virtual gpu::SharedImageStub* GetSharedImageStub() = 0; |
| |
| virtual gpu::MemoryTypeTracker* GetMemoryTypeTracker() = 0; |
| |
| virtual gpu::SharedImageManager* GetSharedImageManager() = 0; |
| |
| #endif |
| |
| protected: |
| explicit CommandBufferHelper( |
| scoped_refptr<base::SequencedTaskRunner> task_runner); |
| |
| virtual ~CommandBufferHelper() = default; |
| |
| private: |
| friend class base::DeleteHelper<CommandBufferHelper>; |
| friend class base::RefCountedDeleteOnSequence<CommandBufferHelper>; |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_GPU_COMMAND_BUFFER_HELPER_H_ |