blob: b30035275a462acc84b884a7de7fdaa2be772f13 [file] [edit]
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/idle/idle.h"
#include <windows.h>
#include <limits.h>
#include <powrprof.h>
#include "base/callback_list.h"
#include "base/check_is_test.h"
#include "base/no_destructor.h"
#include "ui/base/idle/idle_internal.h"
#include "ui/base/idle/screensaver_state_observer.h"
#include "ui/base/win/lock_state.h"
#include "ui/base/win/session_change_observer.h"
namespace ui {
namespace {
base::RepeatingCallbackList<void(bool)>& GetScreenLockCallbacks();
void OnSessionChange(WPARAM wparam, const bool* is_current_session) {
if (wparam != WTS_SESSION_LOCK && wparam != WTS_SESSION_UNLOCK) {
return;
}
bool locked = wparam == WTS_SESSION_LOCK;
GetScreenLockCallbacks().Notify(locked);
}
// Keep a SessionChangeObserver around, creating it on first use.
SessionChangeObserver* GetSessionChangeObserver() {
static base::NoDestructor<SessionChangeObserver> observer(
base::BindRepeating(&OnSessionChange));
return observer.get();
}
base::RepeatingCallbackList<void(bool)>& GetScreenLockCallbacks() {
static base::NoDestructor<base::RepeatingCallbackList<void(bool)>> callbacks;
return *callbacks;
}
DWORD CalculateIdleTimeInternal() {
LASTINPUTINFO last_input_info = {0};
last_input_info.cbSize = sizeof(LASTINPUTINFO);
DWORD current_idle_time = 0;
if (::GetLastInputInfo(&last_input_info)) {
DWORD now = ::GetTickCount();
if (now < last_input_info.dwTime) {
// GetTickCount() wraps around every 49.7 days -- assume it wrapped just
// once.
const DWORD kMaxDWORD = static_cast<DWORD>(-1);
DWORD time_before_wrap = kMaxDWORD - last_input_info.dwTime;
DWORD time_after_wrap = now;
// The sum is always smaller than kMaxDWORD.
current_idle_time = time_before_wrap + time_after_wrap;
} else {
current_idle_time = now - last_input_info.dwTime;
}
// Convert from ms to seconds.
current_idle_time /= 1000;
}
return current_idle_time;
}
bool IsScreensaverRunning() {
// Use the cached value from the ScreensaverStateObserver if available.
// This avoids the slow SystemParametersInfo call on the UI thread.
// The observer handles test overrides via ScreensaverStateForTesting().
ScreensaverStateObserver* observer = ScreensaverStateObserver::GetInstance();
if (observer) {
return observer->IsScreensaverRunning();
}
// There should be no production codepaths that reach here, but it is possible
// for some test scenarios to do so.
CHECK_IS_TEST();
return false;
}
} // namespace
base::CallbackListSubscription AddScreenLockCallback(
base::RepeatingCallback<void(bool)> callback) {
if (GetScreenLockCallbacks().empty()) {
GetSessionChangeObserver();
}
return GetScreenLockCallbacks().Add(std::move(callback));
}
int CalculateIdleTime() {
return static_cast<int>(CalculateIdleTimeInternal());
}
bool CheckIdleStateIsLocked() {
if (IdleStateForTesting().has_value()) {
return IdleStateForTesting().value() == IDLE_STATE_LOCKED;
}
return ui::IsWorkstationLocked() || IsScreensaverRunning();
}
} // namespace ui