| // Copyright 2024 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "pdf/draw_utils/page_boundary_intersect.h" |
| |
| #include "base/check.h" |
| #include "ui/gfx/geometry/point_f.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| |
| namespace chrome_pdf { |
| |
| namespace { |
| |
| // gfx::Rect considers points on its bottom and right border to be not contained |
| // within the rect. So to make sure CalculatePageBoundaryIntersectPoint() |
| // returns points within the page, use this constant to move them inwards a bit. |
| constexpr float kBoundaryEpsilon = 0.0001f; |
| |
| } // namespace |
| |
| gfx::PointF CalculatePageBoundaryIntersectPoint( |
| const gfx::Rect& page_rect, |
| const gfx::PointF& inside_point, |
| const gfx::PointF& outside_point) { |
| const gfx::RectF rect(page_rect); |
| CHECK(!rect.IsEmpty()); |
| CHECK(rect.Contains(inside_point)); |
| CHECK(!rect.Contains(outside_point)); |
| |
| const float x_diff = outside_point.x() - inside_point.x(); |
| const float y_diff = outside_point.y() - inside_point.y(); |
| // Handle the special case where calculating the slope would divide by 0. |
| if (x_diff == 0) { |
| if (y_diff > 0) { |
| return {inside_point.x(), rect.bottom() - kBoundaryEpsilon}; |
| } |
| return {inside_point.x(), rect.y()}; |
| } |
| |
| // Handle the special case where dividing by the slope would be dividing by 0. |
| if (y_diff == 0) { |
| if (x_diff > 0) { |
| return {rect.right() - kBoundaryEpsilon, inside_point.y()}; |
| } |
| return {rect.x(), inside_point.y()}; |
| } |
| |
| // For all other cases, calculate where the line between `inside_point` and |
| // `outside_point` would intersect `rect` on its horizontal and vertical |
| // boundaries, assuming the line going towards `outside_point` is infinitely |
| // long in that direction, and the boundary lines also extends infinitely. |
| const float slope = y_diff / x_diff; |
| gfx::PointF left_or_right_boundary_intersection_point; |
| if (x_diff > 0) { |
| float y_distance = (rect.right() - inside_point.x()) * slope; |
| left_or_right_boundary_intersection_point = { |
| rect.right() - kBoundaryEpsilon, inside_point.y() + y_distance}; |
| } else { |
| float y_distance = (inside_point.x() - rect.x()) * slope; |
| left_or_right_boundary_intersection_point = {rect.x(), |
| inside_point.y() - y_distance}; |
| } |
| |
| gfx::PointF top_or_bottom_boundary_intersection_point; |
| if (y_diff > 0) { |
| float x_distance = (rect.bottom() - inside_point.y()) / slope; |
| top_or_bottom_boundary_intersection_point = { |
| inside_point.x() + x_distance, rect.bottom() - kBoundaryEpsilon}; |
| } else { |
| float x_distance = (inside_point.y() - rect.y()) / slope; |
| top_or_bottom_boundary_intersection_point = {inside_point.x() - x_distance, |
| rect.y()}; |
| } |
| |
| // Then return the result closest to `inside_point`. |
| float left_or_right_point_length = |
| (left_or_right_boundary_intersection_point - inside_point).Length(); |
| float top_or_bottom_point_length = |
| (top_or_bottom_boundary_intersection_point - inside_point).Length(); |
| return left_or_right_point_length < top_or_bottom_point_length |
| ? left_or_right_boundary_intersection_point |
| : top_or_bottom_boundary_intersection_point; |
| } |
| |
| } // namespace chrome_pdf |