| // Copyright 2010 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef PDF_PAINT_MANAGER_H_ |
| #define PDF_PAINT_MANAGER_H_ |
| |
| #include <vector> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "pdf/paint_aggregator.h" |
| #include "third_party/skia/include/core/SkRefCnt.h" |
| #include "ui/gfx/geometry/size.h" |
| |
| class SkImage; |
| class SkSurface; |
| |
| namespace gfx { |
| class Point; |
| class Rect; |
| class Vector2d; |
| class Vector2dF; |
| } // namespace gfx |
| |
| namespace chrome_pdf { |
| |
| // Custom PaintManager for the PDF plugin. This is branched from the Pepper |
| // version. The difference is that this supports progressive rendering of dirty |
| // rects, where multiple calls to the rendering engine are needed. It also |
| // supports having higher-priority rects flushing right away, i.e. the |
| // scrollbars. |
| // |
| // The client's OnPaint |
| class PaintManager { |
| public: |
| class Client { |
| public: |
| // Invalidates the entire plugin container, scheduling a repaint. |
| virtual void InvalidatePluginContainer() = 0; |
| |
| // Paints the given invalid area of the plugin to the given graphics |
| // device. Returns true if anything was painted. |
| // |
| // You are given the list of rects to paint in `paint_rects`. You can |
| // combine painting into less rectangles if it's more efficient. When a |
| // rect is painted, information about that paint should be inserted into |
| // `ready`. Otherwise if a paint needs more work, add the rect to |
| // `pending`. If `pending` is not empty, your OnPaint function will get |
| // called again. Once OnPaint is called and it returns no pending rects, |
| // all the previously ready rects will be flushed on screen. The exception |
| // is for ready rects that have `flush_now` set to true. These will be |
| // flushed right away. |
| // |
| // Do not call Flush() on the graphics device, this will be done |
| // automatically if you return true from this function since the |
| // PaintManager needs to handle the callback. |
| // |
| // Calling Invalidate/Scroll is not allowed while inside an OnPaint |
| virtual void OnPaint(const std::vector<gfx::Rect>& paint_rects, |
| std::vector<PaintReadyRect>& ready, |
| std::vector<gfx::Rect>& pending) = 0; |
| |
| // Updates the client with the latest snapshot created by `Flush()`. |
| virtual void UpdateSnapshot(sk_sp<SkImage> snapshot) = 0; |
| |
| // Updates the client with the latest output scale. |
| virtual void UpdateScale(float scale) = 0; |
| |
| // Updates the client with the latest output layer transform. |
| virtual void UpdateLayerTransform(float scale, |
| const gfx::Vector2dF& translate) = 0; |
| |
| protected: |
| // You shouldn't delete through this interface. |
| ~Client() = default; |
| }; |
| |
| // The Client is a non-owning pointer and must remain valid (normally the |
| // object implementing the Client interface will own the paint manager). |
| // |
| // You will need to call SetSize() before this class will do anything. |
| // Normally you do this from UpdateGeometryOnViewChanged() of your plugin |
| // instance. |
| explicit PaintManager(Client* client); |
| PaintManager(const PaintManager&) = delete; |
| PaintManager& operator=(const PaintManager&) = delete; |
| ~PaintManager(); |
| |
| // Returns the size of the graphics context to allocate for a given plugin |
| // size. We may allocated a slightly larger buffer than required so that we |
| // don't have to resize the context when scrollbars appear/dissapear due to |
| // zooming (which can result in flickering). |
| static gfx::Size GetNewContextSize(const gfx::Size& current_context_size, |
| const gfx::Size& plugin_size); |
| |
| // Sets the size of the plugin. If the size is the same as the previous call, |
| // this will be a NOP. If the size has changed, a new device will be |
| // allocated to the given size and a paint to that device will be scheduled. |
| // |
| // This is intended to be called from ViewChanged with the size of the |
| // plugin. Since it tracks the old size and only allocates when the size |
| // changes, you can always call this function without worrying about whether |
| // the size changed or ViewChanged is called for another reason (like the |
| // position changed). |
| void SetSize(const gfx::Size& new_size, float new_device_scale); |
| |
| // Invalidate the entire plugin. |
| void Invalidate(); |
| |
| // Invalidate the given rect. |
| void InvalidateRect(const gfx::Rect& rect); |
| |
| // The given rect should be scrolled by the given amounts. |
| void ScrollRect(const gfx::Rect& clip_rect, const gfx::Vector2d& amount); |
| |
| // Returns the size of the graphics context for the next paint operation. |
| // This is the pending size if a resize is pending (the plugin has called |
| // SetSize but we haven't actually painted it yet), or the current size of |
| // no resize is pending. |
| gfx::Size GetEffectiveSize() const; |
| float GetEffectiveDeviceScale() const; |
| |
| // Set the transform for the graphics layer. |
| // If `schedule_flush` is true, it ensures a flush will be scheduled for |
| // this change. If `schedule_flush` is false, then the change will not take |
| // effect until another change causes a flush. |
| void SetTransform(float scale, |
| const gfx::Point& origin, |
| const gfx::Vector2d& translate, |
| bool schedule_flush); |
| // Resets any transform for the graphics layer. |
| // This does not schedule a flush. |
| void ClearTransform(); |
| |
| private: |
| // Makes sure there is a callback that will trigger a paint at a later time. |
| // This will be either a Flush callback telling us we're allowed to generate |
| // more data, or, if there's no flush callback pending, a manual call back |
| // to the message loop via ExecuteOnMainThread. |
| void EnsureCallbackPending(); |
| |
| // Does the client paint and executes a Flush if necessary. |
| void DoPaint(); |
| |
| // Executes a Flush. |
| void Flush(); |
| |
| // Callback for asynchronous completion of Flush. |
| void OnFlushComplete(); |
| |
| // Callback for manual scheduling of paints when there is no flush callback |
| // pending. |
| void OnManualCallbackComplete(); |
| |
| // Non-owning pointer. See the constructor. |
| const raw_ptr<Client> client_; |
| |
| // Backing Skia surface. |
| sk_sp<SkSurface> surface_; |
| |
| PaintAggregator aggregator_; |
| |
| // See comment for EnsureCallbackPending for more on how these work. |
| bool manual_callback_pending_ = false; |
| bool flush_pending_ = false; |
| bool flush_requested_ = false; |
| |
| // When we get a resize, we don't do so right away (see `SetSize()`). The |
| // `has_pending_resize_` tells us that we need to do a resize for the next |
| // paint operation. When true, the new size is in `pending_size_`. |
| bool has_pending_resize_ = false; |
| gfx::Size pending_size_; |
| gfx::Size plugin_size_; |
| float pending_device_scale_ = 1.0f; |
| float device_scale_ = 1.0f; |
| |
| // True iff we're in the middle of a paint. |
| bool in_paint_ = false; |
| |
| // True if we haven't painted the plugin viewport yet. |
| bool first_paint_ = true; |
| |
| // True when the view size just changed and we're waiting for a paint. |
| bool view_size_changed_waiting_for_paint_ = false; |
| |
| base::WeakPtrFactory<PaintManager> weak_factory_{this}; |
| }; |
| |
| } // namespace chrome_pdf |
| |
| #endif // PDF_PAINT_MANAGER_H_ |