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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_WEBNN_SCOPED_SEQUENCE_H_
#define SERVICES_WEBNN_SCOPED_SEQUENCE_H_
#include "base/component_export.h"
#include "base/memory/raw_ref.h"
#include "base/memory/scoped_refptr.h"
#include "gpu/command_buffer/common/command_buffer_id.h"
#include "gpu/command_buffer/service/sequence_id.h"
namespace base {
class SingleThreadTaskRunner;
} // namespace base
namespace gpu {
class Scheduler;
} // namespace gpu
namespace webnn {
// Ensures gpu::Sequence is destroyed when the WebNNContext is lost or
// destroyed. The sequence must be destroyed even if context creation fails,
// since gpu::Scheduler will DCHECK if any sequences remain alive at
// destruction.
class COMPONENT_EXPORT(WEBNN_SERVICE) ScopedSequence {
public:
ScopedSequence(gpu::Scheduler& scheduler,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
gpu::CommandBufferId command_buffer_id);
~ScopedSequence();
// Move and copy not allowed.
ScopedSequence(ScopedSequence&&) = delete;
ScopedSequence& operator=(ScopedSequence&&) = delete;
ScopedSequence(const ScopedSequence&) = delete;
ScopedSequence& operator=(const ScopedSequence&) = delete;
gpu::SequenceId sequence_id() const { return sequence_id_; }
private:
const raw_ref<gpu::Scheduler> scheduler_;
const gpu::SequenceId sequence_id_;
};
} // namespace webnn
#endif // SERVICES_WEBNN_SCOPED_SEQUENCE_H_