| // Copyright 2024 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_GAME_DASHBOARD_GAME_DASHBOARD_WELCOME_DIALOG_H_ |
| #define ASH_GAME_DASHBOARD_GAME_DASHBOARD_WELCOME_DIALOG_H_ |
| |
| #include "ash/ash_export.h" |
| #include "base/timer/timer.h" |
| #include "ui/views/layout/flex_layout_view.h" |
| |
| namespace ash { |
| |
| class SystemShadow; |
| |
| // `GameDashboardWelcomeDialog` is a View displayed for a set duration of time |
| // when first opening any game. It can be disabled via the Game Dashboard |
| // Settings. |
| class ASH_EXPORT GameDashboardWelcomeDialog : public views::FlexLayoutView { |
| METADATA_HEADER(GameDashboardWelcomeDialog, views::FlexLayoutView) |
| |
| public: |
| GameDashboardWelcomeDialog(); |
| GameDashboardWelcomeDialog(const GameDashboardWelcomeDialog&) = delete; |
| GameDashboardWelcomeDialog& operator=(const GameDashboardWelcomeDialog) = |
| delete; |
| ~GameDashboardWelcomeDialog() override; |
| |
| // Starts the `timer_`, which will run the given `on_complete` once the time |
| // specified by `kDialogDuration` has elapsed. |
| void StartTimer(base::OnceClosure on_complete); |
| |
| // Sends an accessibility specific announcement for the screen reader. If the |
| // screen reader isn't enabled, the announcement is automatically ignored. |
| void AnnounceForAccessibility(); |
| |
| private: |
| // Adds a stacked title/sub-label and an icon as a row to the welcome dialog. |
| void AddTitleAndIconRow(); |
| |
| // Adds a row displaying how to open the dashboard. |
| void AddShortcutInfoRow(); |
| |
| // Timer for how long to show the welcome dialog. |
| base::OneShotTimer timer_; |
| |
| std::unique_ptr<SystemShadow> shadow_; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_GAME_DASHBOARD_GAME_DASHBOARD_WELCOME_DIALOG_H_ |