blob: 25b4ccc4ff2d8f0cf73ac7566c1f09605cdb8775 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/render_view_mouse_lock_dispatcher.h"
#include "content/common/view_messages.h"
#include "content/renderer/render_view_impl.h"
#include "third_party/WebKit/public/web/WebFrame.h"
#include "third_party/WebKit/public/web/WebUserGestureIndicator.h"
#include "third_party/WebKit/public/web/WebView.h"
#include "third_party/WebKit/public/web/WebWidget.h"
using blink::WebUserGestureIndicator;
namespace content {
RenderViewMouseLockDispatcher::RenderViewMouseLockDispatcher(
RenderViewImpl* render_view_impl)
: RenderViewObserver(render_view_impl),
render_view_impl_(render_view_impl) {
}
RenderViewMouseLockDispatcher::~RenderViewMouseLockDispatcher() {
}
void RenderViewMouseLockDispatcher::SendLockMouseRequest(
bool unlocked_by_target) {
bool user_gesture = WebUserGestureIndicator::isProcessingUserGesture();
Send(new ViewHostMsg_LockMouse(routing_id(), user_gesture, unlocked_by_target,
false));
}
void RenderViewMouseLockDispatcher::SendUnlockMouseRequest() {
Send(new ViewHostMsg_UnlockMouse(routing_id()));
}
bool RenderViewMouseLockDispatcher::OnMessageReceived(
const IPC::Message& message) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(RenderViewMouseLockDispatcher, message)
IPC_MESSAGE_HANDLER(ViewMsg_LockMouse_ACK, OnLockMouseACK)
IPC_MESSAGE_FORWARD(ViewMsg_MouseLockLost,
static_cast<MouseLockDispatcher*>(this),
MouseLockDispatcher::OnMouseLockLost)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
void RenderViewMouseLockDispatcher::OnLockMouseACK(bool succeeded) {
// Notify the base class.
MouseLockDispatcher::OnLockMouseACK(succeeded);
// Mouse Lock removes the system cursor and provides all mouse motion as
// .movementX/Y values on events all sent to a fixed target. This requires
// content to specifically request the mode to be entered.
// Mouse Capture is implicitly given for the duration of a drag event, and
// sends all mouse events to the initial target of the drag.
// If Lock is entered it supercedes any in progress Capture.
if (succeeded && render_view_impl_->webwidget())
render_view_impl_->webwidget()->mouseCaptureLost();
}
} // namespace content