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| <section id="technical-overview"> |
| <span id="overview"></span><h1 id="technical-overview"><span id="overview"></span>Technical Overview</h1> |
| <div class="contents local" id="contents" style="display: none"> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#why-use-native-client" id="id7">Why use Native Client?</a></li> |
| <li><a class="reference internal" href="#benefits-of-native-client" id="id8">Benefits of Native Client</a></li> |
| <li><a class="reference internal" href="#common-use-cases" id="id9">Common use cases</a></li> |
| <li><p class="first"><a class="reference internal" href="#how-native-client-works" id="id10">How Native Client works</a></p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#toolchains" id="id11">Toolchains</a></li> |
| <li><a class="reference internal" href="#security" id="id12">Security</a></li> |
| <li><a class="reference internal" href="#link-for-pnacl-translator" id="id13">Portability</a></li> |
| </ul> |
| </li> |
| <li><p class="first"><a class="reference internal" href="#structure-of-a-web-application" id="id14">Structure of a web application</a></p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#pepper-plug-in-api" id="id15">Pepper plug-in API</a></li> |
| </ul> |
| </li> |
| <li><a class="reference internal" href="#where-to-start" id="id16">Where to start</a></li> |
| </ul> |
| |
| </div><p><strong>Native Client</strong> (NaCl) is an open-source technology for running native |
| compiled code in the browser, with the goal of maintaining the portability |
| and safety that users expect from web applications. Native Client expands web |
| programming beyond JavaScript, enabling you to enhance your web applications |
| using your preferred language. This document describes some of the key benefits |
| and common use cases of Native Client.</p> |
| <p>Google has implemented the open-source <a class="reference external" href="http://www.chromium.org/nativeclient">Native Client project</a> in the Chrome browser on Windows, Mac, |
| Linux, and Chrome OS. The <a class="reference internal" href="/native-client/sdk/download.html"><em>Native Client Software Development Kit (SDK)</em></a>, itself an open-source project, lets you create web applications |
| that use NaCl and run in Chrome across multiple platforms.</p> |
| <p>A Native Client web application consists of JavaScript, HTML, CSS, and a NaCl |
| module written in a language supported by the SDK. The NaCl SDK currently |
| supports C and C++; as compilers for additional languages are developed, the SDK |
| will be updated.</p> |
| <div class="figure"> |
| <img alt="A web application with and without Native Client" src="/native-client/images/web-app-with-nacl.png" /> |
| <p class="caption">A web application with and without Native Client</p> |
| </div> |
| <p>Native Client comes in two flavors: traditional (NaCl) and portable (PNaCl). |
| Traditional, which must be distributed through the Chrome Web Store lets you |
| target a specific hardware platform. Portable can run on the open web. A |
| bitcode file that can be loaded from any web server is downloaded to a client |
| machine and converted to hardware-specific code before any execution. For |
| details, see <a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>NaCl and PNaCl</em></a>.</p> |
| <h2 id="why-use-native-client"><span id="id1"></span>Why use Native Client?</h2> |
| <p>Native Client open-source technology is designed to run compiled code |
| securely inside a browser at near-native speeds. Native Client gives web |
| applications some advantages of desktop software. Specifically, it provides the |
| means to fully harness the client’s computational resources for applications |
| such as:</p> |
| <ul class="small-gap"> |
| <li>3D games</li> |
| <li>multimedia editors</li> |
| <li>CAD modeling</li> |
| <li>client-side data analytics</li> |
| <li>interactive simulations.</li> |
| </ul> |
| <p>Native Client gives C and C++ (and other languages targeting it) the same level |
| of portability and safety as JavaScript.</p> |
| <h2 id="benefits-of-native-client"><span id="id2"></span>Benefits of Native Client</h2> |
| <p>Benefits of Native Client include:</p> |
| <ul class="small-gap"> |
| <li><strong>Graphics, audio, and much more:</strong> Running native code modules that render 2D |
| and 3D graphics, play audio, respond to mouse and keyboard events, run on |
| multiple threads, and access memory directly—all without requiring the user |
| to install a plug-in.</li> |
| <li><strong>Portability:</strong> Writing your applications once and running them on multiple |
| operating systems (Windows, Linux, Mac, and Chrome OS) and CPU architectures |
| (x86 and ARM).</li> |
| <li><strong>Easy migration path to the web:</strong> Leveraging years of work in existing |
| desktop applications. Native Client makes the transition from the desktop to |
| a web application significantly easier because it supports C and C++.</li> |
| <li><strong>Security:</strong> Protecting the user’s system from malicious or buggy |
| applications through Native Client’s double sandbox model. This model offers |
| the safety of traditional web applications without sacrificing performance |
| and without requiring users to install a plug-in.</li> |
| <li><strong>Performance:</strong> Running at speeds within 5% to 15% of a native desktop |
| application. Native Client also allows applications to harness all available |
| CPU cores via a threading API. This enables demanding applications such as |
| console-quality games to run inside the browser.</li> |
| </ul> |
| <h2 id="common-use-cases"><span id="id3"></span>Common use cases</h2> |
| <p>Typical use cases for Native Client include the following:</p> |
| <ul class="small-gap"> |
| <li><strong>Existing software components:</strong> Native Client lets you repurpose existing |
| C and C++ software in web applications. You don’t need to rewrite and debug |
| code that already works. It also lets your application take advantage of |
| things the browser does well such as handling user interaction and processing |
| events. You can also take advantage of the latest developments in HTML5.</li> |
| <li><strong>Legacy desktop applications:</strong> Native Client provides a smooth migration |
| path from desktop applications to the web. You can port and recompile existing |
| code for the computation engine of your application directly to Native Client, |
| and need rebuild only the user interface and event handling portions for the |
| browser.</li> |
| <li><strong>Heavy computation in enterprise applications:</strong> Native Client can handle the |
| number crunching required by large-scale enterprise applications. To ensure |
| protection of user data, Native Client lets you run complex cryptographic |
| algorithms directly in the browser so that unencrypted data never goes out |
| over the network.</li> |
| <li><strong>Multimedia applications:</strong> Codecs for processing sounds, images, and movies |
| can be added to the browser in a Native Client module.</li> |
| <li><strong>Games:</strong> Native Client lets web applications run at close to native |
| speed, reuse existing multithreaded/multicore C/C++ code bases, and |
| access low-latency audio, networking APIs, and OpenGL ES with programmable |
| shaders. Native Client is a natural fit for running a physics engine or |
| artificial intelligence module that powers a sophisticated web game. |
| Native Client also enables applications to run unchanged across |
| many platforms.</li> |
| <li><strong>Any application that requires acceleration:</strong> Native Client fits seamlessly |
| into web applications. It’s up to you to decide to what extent to use it. |
| Use of Native Client covers the full spectrum from complete applications to |
| small optimized routines that accelerate vital parts of web applications.</li> |
| </ul> |
| <h2 id="how-native-client-works"><span id="link-how-nacl-works"></span>How Native Client works</h2> |
| <p>Native Client is an umbrella name for a set of related software components for |
| developing C/C++ applications and running them securely on the web. At a high |
| level, Native Client consists of:</p> |
| <ul class="small-gap"> |
| <li><strong>Toolchains:</strong> collections of development tools (compilers, linkers, etc.) |
| that transform C/C++ code to Portable Native Client modules or Native Client |
| modules.</li> |
| <li><strong>Runtime components:</strong> components embedded in the browser or other host |
| platforms that allow execution of Native Client modules securely and |
| efficiently.</li> |
| </ul> |
| <p>The following diagram shows how these components interact:</p> |
| <div class="figure"> |
| <img alt="The Native Client toolchains and their outputs" src="/native-client/images/nacl-pnacl-component-diagram.png" /> |
| <p class="caption">The Native Client toolchains and their outputs</p> |
| </div> |
| <h3 id="toolchains"><span id="id4"></span>Toolchains</h3> |
| <p>A Native Client toolchain consists of a compiler, a linker, an assembler and |
| other tools that are used to convert C/C++ source code into a module that is |
| loadable by a browser.</p> |
| <p>The Native Client SDK provides two toolchains:</p> |
| <ul class="small-gap"> |
| <li>The left side of the diagram shows <strong>Portable Native Client</strong> (PNaCl, |
| pronounced “pinnacle”). An LLVM based toolchain produces a single, portable |
| (<strong>pexe</strong>) module. At runtime an ahead-of-time (AOT) translator, built into |
| the browser, translates the pexe into native code for the relevant client |
| architecture.</li> |
| <li>The right side of the diagram shows <strong>(non-portable) Native Client</strong>. A GCC |
| based toolchain produces multiple architecture-dependent (<strong>nexe</strong>) modules, |
| which are packaged into an application. At runtime the browser determines |
| which nexe to load based on the architecture of the client machine.</li> |
| </ul> |
| <p>The PNaCl toolchain is recommended for most applications. The NaCl-GCC |
| toolchain should only be used for applications that won’t be distributed on the |
| open web.</p> |
| <h3 id="security"><span id="id5"></span>Security</h3> |
| <p>Since Native Client permits the execution of native code on client machines, |
| special security measures have to be implemented:</p> |
| <ul class="small-gap"> |
| <li>The NaCl sandbox ensures that code accesses system resources only through |
| safe, whitelisted APIs, and operates within its limits without attempting to |
| interfere with other code running either within the browser or outside it.</li> |
| <li>The NaCl validator statically analyzes code before running it to make sure it |
| only uses code and data patterns that are permitted and safe.</li> |
| </ul> |
| <p>These security measures are in addition to the existing sandbox in the |
| Chrome browser. The Native Client module always executes in a process with |
| restricted permissions. The only interaction between this process and the |
| outside world is through defined browser interfaces. Because of the |
| combination of the NaCl sandbox and the Chrome sandbox, we say that |
| Native Client employs a <strong>double sandbox</strong> design.</p> |
| <h3 id="link-for-pnacl-translator"><span id="portability"></span><span id="id6"></span>Portability</h3> |
| <p>Portable Native Client (PNaCl, prounounced “pinnacle”) employs state-of-the-art |
| compiler technology to compile C/C++ source code to a portable bitcode |
| executable (<strong>pexe</strong>). PNaCl bitcode is an OS- and architecture-independent |
| format that can be freely distributed on the web and <a class="reference internal" href="#link-nacl-in-web-apps"><em>embedded in web |
| applications</em></a>.</p> |
| <p>The PNaCl translator is a component embedded in the Chrome browser; its task is |
| to run pexe modules. Internally, the translator compiles a pexe to a nexe |
| (described above), and then executes the nexe within the Native Client sandbox |
| as described above. The translator uses intelligent caching to avoid |
| re-compiling the pexe if it was previously compiled on the client’s browser.</p> |
| <p>Native Client also supports the execution of nexe modules directly in the |
| browser. However, since nexes contain architecture-specific machine code, they |
| are not allowed to be distributed on the open web. They can only be used as part |
| of applications and extensions that are installed from the Chrome Web Store.</p> |
| <p>For more details on the difference between NaCl and PNaCl, see |
| <a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>NaCl and PNaCl</em></a>.</p> |
| <h2 id="structure-of-a-web-application"><span id="link-nacl-in-web-apps"></span>Structure of a web application</h2> |
| <p id="application-files">A Native Client application consists of a set of files:</p> |
| <ul class="small-gap"> |
| <li><p class="first"><strong>HTML and CSS:</strong> The HTML file tells the browser where to find the manifest |
| (nmf file) through the embed tag.</p> |
| <pre class="prettyprint"> |
| <embed name="mygame" src="mygame.nmf" type="application/x-pnacl" /> |
| </pre> |
| </li> |
| <li><p class="first"><strong>Manifest:</strong> The manifest identifies the module to load and specifies |
| options. For example, “mygame.nmf” might look like this:</p> |
| <pre class="prettyprint"> |
| {... |
| ... |
| "url": "mygame.pexe", |
| } |
| </pre> |
| </li> |
| <li><strong>pexe (portable NaCl file):</strong> A compiled Native Client module. It uses the |
| <a class="reference internal" href="#link-pepper"><em>Pepper API</em></a>, which provides a bridge to JavaScript and |
| other browser resources.</li> |
| </ul> |
| <div class="figure"> |
| <img alt="Structure of a web application" src="/native-client/images/nacl-in-a-web-app.png" /> |
| <p class="caption">Structure of a web application</p> |
| </div> |
| <p>For more details, see <a class="reference internal" href="/native-client/devguide/coding/application-structure.html"><em>Application Structure</em></a>.</p> |
| <h3 id="pepper-plug-in-api"><span id="link-pepper"></span>Pepper plug-in API</h3> |
| <p>The Pepper plug-in API (PPAPI), called <strong>Pepper</strong> for convenience, is an |
| open-source, cross-platform C/C++ API for web browser plug-ins. Pepper allows a |
| C/C++ module to communicate with the hosting browser and to access system-level |
| functions in a safe and portable way. One of the security constraints in Native |
| Client is that modules cannot make OS-level calls. Pepper provides analogous |
| APIs that modules can use instead.</p> |
| <p>You can use the Pepper APIs to gain access to the full array of browser |
| capabilities, including:</p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="/native-client/devguide/coding/message-system.html"><em>Talking to the JavaScript code in your application</em></a> from the C++ code in your NaCl module.</li> |
| <li><a class="reference internal" href="/native-client/devguide/coding/file-io.html"><em>Doing file I/O</em></a>.</li> |
| <li><a class="reference internal" href="/native-client/devguide/coding/audio.html"><em>Playing audio</em></a>.</li> |
| <li><a class="reference internal" href="/native-client/devguide/coding/3D-graphics.html"><em>Rendering 3D graphics</em></a>.</li> |
| </ul> |
| <p>Pepper includes both a <a class="reference internal" href="/native-client/c-api.html"><em>C API</em></a> and a <a class="reference internal" href="/native-client/cpp-api.html"><em>C++ API</em></a>. |
| The C++ API is a set of bindings written on top of the C API. For additional |
| information about Pepper, see <a class="reference external" href="http://code.google.com/p/ppapi/wiki/Concepts">Pepper Concepts</a>.</p> |
| <h2 id="where-to-start">Where to start</h2> |
| <p>The <a class="reference internal" href="/native-client/quick-start.html"><em>Quick Start</em></a> document provides links to downloads and |
| documentation to help you get started with developing and distributing Native |
| Client applications.</p> |
| </section> |
| |
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