blob: 1de54dca8c1556aa367581490c98679451e061d4 [file] [log] [blame]
<!DOCTYPE html>
<html>
<!--
Copyright (c) 2014 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
-->
<head>
<meta charset="UTF-8">
<title>Bullet Physics</title>
<link rel="stylesheet" href="fullscreen.css">
<script type="text/javascript" src="NaClAM.js"></script>
<script type="text/javascript" src="NaClAMBullet.js"></script>
<script type="text/javascript" src="//storage.googleapis.com/gonacl/pnacl-demo-bullet/three.min.js"></script>
<script type="text/javascript" src="scene.js"></script>
<script type="text/javascript" src="world.js"></script>
<script type="text/javascript" src="scenes.js"></script>
<script type="text/javascript">
var expandoClosedMsg = 'Click for options';
var expandoOpenMsg = '×';
var expandoClosed = true;
function toggleExpando() {
var expandoEl = document.getElementById('title-box-expando');
var toggleButton = document.getElementById('title-box-toggle-button');
toggleButton.classList.toggle('open');
expandoEl.classList.toggle('open');
expandoClosed = !expandoClosed;
if (expandoClosed)
toggleButton.textContent = expandoClosedMsg;
else
toggleButton.textContent = expandoOpenMsg;
}
</script>
</head>
<body>
<section>
<div id="title-box">
<h1>Bullet Physics in Portable Native Client</h1>
<span id="title-box-toggle-button" onclick="toggleExpando()"></span>
<script type="text/javascript">
var toggleButton = document.getElementById('title-box-toggle-button');
toggleButton.textContent = expandoClosedMsg;
</script>
<div id="title-box-expando">
<p>
<a href="http://bulletphysics.org/wordpress">Bullet Physics</a> is an
open-source real-time phsyics simulation.
</p>
<p>
<a href="https://developers.google.com/native-client/dev/">Native
Client</a> is a sandbox for running compiled C and C++ code in the
browser efficiently and securely.
</p>
<h2>Scenes</h2>
<div>
<div><button type="button" id="jenga10">Block Tower (10 blocks)</button></div>
<div><button type="button" id="jenga20">Block Tower (20 blocks)</button></div>
<div><button type="button" id="randomCube250">Random Cubes (250)</button></div>
<div><button type="button" id="randomCube1000">Random Cubes (1000)</button></div>
<div><button type="button" id="randomCube2000">Random Cubes (2000)</button></div>
<div><button type="button" id="randomCylinder500">Random Cylinders (500)</button></div>
<div><button type="button" id="randomShapes">Random Shapes</button></div>
<div><button type="button" id="reload">Reload Scene</button></div>
</div>
<p class="small">
Simulation Time: <span id="simulationTime">0</span>&mu;s
<br>
FPS: <span id="fps">0</span>
</p>
</div>
</div>
<div id="listener">
<div id="rendererContainer"></div>
</div>
<div id="loading-cover">
<div id="message">
<div id="statusField"></div>
<div id="progress" class="progress progress-striped active">
<div id="progress-bar" class="progress-bar" role="progressbar" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100" style="width: 0%">
</div>
</div>
</div>
</div>
</section>
<script type="text/javascript" src="main.js"></script>
</body>
</html>