blob: 7084e5d181991b0ce2b9e10b19c46a6b7889917a [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/test/base/interactive_test_utils.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "build/build_config.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/views/frame/browser_view.h"
#include "ui/base/test/ui_controls.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/views/focus/focus_manager.h"
namespace ui_test_utils {
// Until the whole browser UI is ported to tookit-views on Mac, these need to
// use the definitions in interactive_test_utils_mac.mm.
#if !defined(OS_MACOSX)
bool IsViewFocused(const Browser* browser, ViewID vid) {
BrowserWindow* browser_window = browser->window();
DCHECK(browser_window);
gfx::NativeWindow window = browser_window->GetNativeWindow();
DCHECK(window);
const views::Widget* widget = views::Widget::GetWidgetForNativeWindow(window);
DCHECK(widget);
const views::FocusManager* focus_manager = widget->GetFocusManager();
DCHECK(focus_manager);
DCHECK(focus_manager->GetFocusedView());
return focus_manager->GetFocusedView()->id() == vid;
}
void ClickOnView(const Browser* browser, ViewID vid) {
views::View* view =
BrowserView::GetBrowserViewForBrowser(browser)->GetViewByID(vid);
DCHECK(view);
MoveMouseToCenterAndPress(view, ui_controls::LEFT,
ui_controls::DOWN | ui_controls::UP,
base::MessageLoop::QuitWhenIdleClosure());
content::RunMessageLoop();
}
void FocusView(const Browser* browser, ViewID vid) {
views::View* view =
BrowserView::GetBrowserViewForBrowser(browser)->GetViewByID(vid);
DCHECK(view);
view->RequestFocus();
}
#endif // defined(OS_MACOSX)
void MoveMouseToCenterAndPress(views::View* view,
ui_controls::MouseButton button,
int state,
const base::Closure& closure) {
DCHECK(view);
DCHECK(view->GetWidget());
// Complete any in-progress animation before sending the events so that the
// mouse-event targetting happens reliably, and does not flake because of
// unreliable animation state.
ui::Layer* layer = view->GetWidget()->GetLayer();
if (layer) {
ui::LayerAnimator* animator = layer->GetAnimator();
if (animator && animator->is_animating())
animator->StopAnimating();
}
gfx::Point view_center(view->width() / 2, view->height() / 2);
views::View::ConvertPointToScreen(view, &view_center);
ui_controls::SendMouseMoveNotifyWhenDone(
view_center.x(),
view_center.y(),
base::Bind(&internal::ClickTask, button, state, closure));
}
} // namespace ui_test_utils