blob: e5b8cbd9e503220bfeb0422455c918cfcce14d96 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include "cc/layers/append_quads_data.h"
#include "cc/layers/heads_up_display_layer_impl.h"
#include "cc/test/fake_impl_task_runner_provider.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/trees/layer_tree_impl.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer,
ResourceProvider* resource_provider,
DrawMode draw_mode) {
std::unique_ptr<RenderPass> render_pass = RenderPass::Create();
AppendQuadsData data;
bool will_draw = layer->WillDraw(draw_mode, resource_provider);
if (will_draw)
layer->AppendQuads(render_pass.get(), &data);
layer->UpdateHudTexture(draw_mode, resource_provider);
if (will_draw)
layer->DidDraw(resource_provider);
size_t expected_quad_list_size = will_draw ? 1 : 0;
EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size());
}
TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) {
FakeImplTaskRunnerProvider task_runner_provider;
TestSharedBitmapManager shared_bitmap_manager;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<OutputSurface> output_surface = FakeOutputSurface::Create3d();
FakeLayerTreeHostImpl host_impl(&task_runner_provider, &shared_bitmap_manager,
&task_graph_runner);
host_impl.CreatePendingTree();
host_impl.SetVisible(true);
host_impl.InitializeRenderer(output_surface.get());
std::unique_ptr<HeadsUpDisplayLayerImpl> layer_ptr =
HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1);
layer_ptr->SetBounds(gfx::Size(100, 100));
HeadsUpDisplayLayerImpl* layer = layer_ptr.get();
host_impl.pending_tree()->SetRootLayerForTesting(std::move(layer_ptr));
host_impl.pending_tree()->BuildLayerListAndPropertyTreesForTesting();
// Check regular hardware draw is ok.
CheckDrawLayer(layer, host_impl.resource_provider(), DRAW_MODE_HARDWARE);
// Simulate a resource loss on transitioning to resourceless software mode.
layer->ReleaseResources();
// Should skip resourceless software draw and not crash in UpdateHudTexture.
CheckDrawLayer(layer, host_impl.resource_provider(),
DRAW_MODE_RESOURCELESS_SOFTWARE);
}
} // namespace
} // namespace cc