blob: 2943fab9b6a7299473f84037e7fbeac04e934908 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include "base/message_loop/message_loop.h"
#include "cc/output/gl_renderer.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/picture_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/resources/video_resource_updater.h"
#include "cc/test/fake_raster_source.h"
#include "cc/test/fake_recording_source.h"
#include "cc/test/pixel_test.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "media/base/video_frame.h"
#include "third_party/skia/include/core/SkColorPriv.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/effects/SkColorFilterImageFilter.h"
#include "third_party/skia/include/effects/SkColorMatrixFilter.h"
#include "ui/gfx/geometry/rect_conversions.h"
using gpu::gles2::GLES2Interface;
namespace cc {
namespace {
#if !defined(OS_ANDROID)
std::unique_ptr<RenderPass> CreateTestRootRenderPass(RenderPassId id,
const gfx::Rect& rect) {
std::unique_ptr<RenderPass> pass = RenderPass::Create();
const gfx::Rect output_rect = rect;
const gfx::Rect damage_rect = rect;
const gfx::Transform transform_to_root_target;
pass->SetNew(id, output_rect, damage_rect, transform_to_root_target);
return pass;
}
std::unique_ptr<RenderPass> CreateTestRenderPass(
RenderPassId id,
const gfx::Rect& rect,
const gfx::Transform& transform_to_root_target) {
std::unique_ptr<RenderPass> pass = RenderPass::Create();
const gfx::Rect output_rect = rect;
const gfx::Rect damage_rect = rect;
pass->SetNew(id, output_rect, damage_rect, transform_to_root_target);
return pass;
}
SharedQuadState* CreateTestSharedQuadState(
gfx::Transform quad_to_target_transform,
const gfx::Rect& rect,
RenderPass* render_pass) {
const gfx::Size layer_bounds = rect.size();
const gfx::Rect visible_layer_rect = rect;
const gfx::Rect clip_rect = rect;
const bool is_clipped = false;
const float opacity = 1.0f;
const SkXfermode::Mode blend_mode = SkXfermode::kSrcOver_Mode;
int sorting_context_id = 0;
SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(quad_to_target_transform, layer_bounds,
visible_layer_rect, clip_rect, is_clipped, opacity,
blend_mode, sorting_context_id);
return shared_state;
}
SharedQuadState* CreateTestSharedQuadStateClipped(
gfx::Transform quad_to_target_transform,
const gfx::Rect& rect,
const gfx::Rect& clip_rect,
RenderPass* render_pass) {
const gfx::Size layer_bounds = rect.size();
const gfx::Rect visible_layer_rect = clip_rect;
const bool is_clipped = true;
const float opacity = 1.0f;
const SkXfermode::Mode blend_mode = SkXfermode::kSrcOver_Mode;
int sorting_context_id = 0;
SharedQuadState* shared_state = render_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(quad_to_target_transform, layer_bounds,
visible_layer_rect, clip_rect, is_clipped, opacity,
blend_mode, sorting_context_id);
return shared_state;
}
void CreateTestRenderPassDrawQuad(const SharedQuadState* shared_state,
const gfx::Rect& rect,
RenderPassId pass_id,
RenderPass* render_pass) {
RenderPassDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
quad->SetNew(shared_state,
rect,
rect,
pass_id,
0, // mask_resource_id
gfx::Vector2dF(), // mask_uv_scale
gfx::Size(), // mask_texture_size
FilterOperations(), // foreground filters
gfx::Vector2dF(), // filters scale
FilterOperations()); // background filters
}
void CreateTestTwoColoredTextureDrawQuad(const gfx::Rect& rect,
SkColor texel_color,
SkColor texel_stripe_color,
SkColor background_color,
bool premultiplied_alpha,
const SharedQuadState* shared_state,
ResourceProvider* resource_provider,
RenderPass* render_pass) {
SkPMColor pixel_color = premultiplied_alpha
? SkPreMultiplyColor(texel_color)
: SkPackARGB32NoCheck(SkColorGetA(texel_color),
SkColorGetR(texel_color),
SkColorGetG(texel_color),
SkColorGetB(texel_color));
SkPMColor pixel_stripe_color =
premultiplied_alpha
? SkPreMultiplyColor(texel_stripe_color)
: SkPackARGB32NoCheck(SkColorGetA(texel_stripe_color),
SkColorGetR(texel_stripe_color),
SkColorGetG(texel_stripe_color),
SkColorGetB(texel_stripe_color));
std::vector<uint32_t> pixels(rect.size().GetArea(), pixel_color);
for (int i = rect.height() / 4; i < (rect.height() * 3 / 4); ++i) {
for (int k = rect.width() / 4; k < (rect.width() * 3 / 4); ++k) {
pixels[i * rect.width() + k] = pixel_stripe_color;
}
}
ResourceId resource = resource_provider->CreateResource(
rect.size(), ResourceProvider::TEXTURE_HINT_IMMUTABLE, RGBA_8888);
resource_provider->CopyToResource(
resource, reinterpret_cast<uint8_t*>(&pixels.front()), rect.size());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
const gfx::PointF uv_top_left(0.0f, 0.0f);
const gfx::PointF uv_bottom_right(1.0f, 1.0f);
const bool flipped = false;
const bool nearest_neighbor = false;
TextureDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource,
premultiplied_alpha, uv_top_left, uv_bottom_right,
background_color, vertex_opacity, flipped, nearest_neighbor,
false);
}
void CreateTestTextureDrawQuad(const gfx::Rect& rect,
SkColor texel_color,
SkColor background_color,
bool premultiplied_alpha,
const SharedQuadState* shared_state,
ResourceProvider* resource_provider,
RenderPass* render_pass) {
SkPMColor pixel_color = premultiplied_alpha ?
SkPreMultiplyColor(texel_color) :
SkPackARGB32NoCheck(SkColorGetA(texel_color),
SkColorGetR(texel_color),
SkColorGetG(texel_color),
SkColorGetB(texel_color));
size_t num_pixels = static_cast<size_t>(rect.width()) * rect.height();
std::vector<uint32_t> pixels(num_pixels, pixel_color);
ResourceId resource = resource_provider->CreateResource(
rect.size(), ResourceProvider::TEXTURE_HINT_IMMUTABLE, RGBA_8888);
resource_provider->CopyToResource(
resource, reinterpret_cast<uint8_t*>(&pixels.front()), rect.size());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
const gfx::PointF uv_top_left(0.0f, 0.0f);
const gfx::PointF uv_bottom_right(1.0f, 1.0f);
const bool flipped = false;
const bool nearest_neighbor = false;
TextureDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_state, rect, gfx::Rect(), rect, resource,
premultiplied_alpha, uv_top_left, uv_bottom_right,
background_color, vertex_opacity, flipped, nearest_neighbor,
false);
}
void CreateTestYUVVideoDrawQuad_FromVideoFrame(
const SharedQuadState* shared_state,
scoped_refptr<media::VideoFrame> video_frame,
uint8_t alpha_value,
const gfx::RectF& tex_coord_rect,
RenderPass* render_pass,
VideoResourceUpdater* video_resource_updater,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
ResourceProvider* resource_provider) {
const bool with_alpha = (video_frame->format() == media::PIXEL_FORMAT_YV12A);
YUVVideoDrawQuad::ColorSpace color_space = YUVVideoDrawQuad::REC_601;
int video_frame_color_space;
if (video_frame->metadata()->GetInteger(
media::VideoFrameMetadata::COLOR_SPACE, &video_frame_color_space) &&
video_frame_color_space == media::COLOR_SPACE_JPEG) {
color_space = YUVVideoDrawQuad::JPEG;
}
const gfx::Rect opaque_rect(0, 0, 0, 0);
if (with_alpha) {
memset(video_frame->data(media::VideoFrame::kAPlane), alpha_value,
video_frame->stride(media::VideoFrame::kAPlane) *
video_frame->rows(media::VideoFrame::kAPlane));
}
VideoFrameExternalResources resources =
video_resource_updater->CreateExternalResourcesFromVideoFrame(
video_frame);
EXPECT_EQ(VideoFrameExternalResources::YUV_RESOURCE, resources.type);
EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
resources.mailboxes.size());
EXPECT_EQ(media::VideoFrame::NumPlanes(video_frame->format()),
resources.release_callbacks.size());
ResourceId y_resource = resource_provider->CreateResourceFromTextureMailbox(
resources.mailboxes[media::VideoFrame::kYPlane],
SingleReleaseCallbackImpl::Create(
resources.release_callbacks[media::VideoFrame::kYPlane]));
ResourceId u_resource = resource_provider->CreateResourceFromTextureMailbox(
resources.mailboxes[media::VideoFrame::kUPlane],
SingleReleaseCallbackImpl::Create(
resources.release_callbacks[media::VideoFrame::kUPlane]));
ResourceId v_resource = resource_provider->CreateResourceFromTextureMailbox(
resources.mailboxes[media::VideoFrame::kVPlane],
SingleReleaseCallbackImpl::Create(
resources.release_callbacks[media::VideoFrame::kVPlane]));
ResourceId a_resource = 0;
if (with_alpha) {
a_resource = resource_provider->CreateResourceFromTextureMailbox(
resources.mailboxes[media::VideoFrame::kAPlane],
SingleReleaseCallbackImpl::Create(
resources.release_callbacks[media::VideoFrame::kAPlane]));
}
const gfx::Size ya_tex_size = video_frame->coded_size();
const gfx::Size uv_tex_size = media::VideoFrame::PlaneSize(
video_frame->format(), media::VideoFrame::kUPlane,
video_frame->coded_size());
DCHECK(uv_tex_size == media::VideoFrame::PlaneSize(
video_frame->format(), media::VideoFrame::kVPlane,
video_frame->coded_size()));
if (with_alpha) {
DCHECK(ya_tex_size == media::VideoFrame::PlaneSize(
video_frame->format(), media::VideoFrame::kAPlane,
video_frame->coded_size()));
}
gfx::RectF ya_tex_coord_rect(tex_coord_rect.x() * ya_tex_size.width(),
tex_coord_rect.y() * ya_tex_size.height(),
tex_coord_rect.width() * ya_tex_size.width(),
tex_coord_rect.height() * ya_tex_size.height());
gfx::RectF uv_tex_coord_rect(tex_coord_rect.x() * uv_tex_size.width(),
tex_coord_rect.y() * uv_tex_size.height(),
tex_coord_rect.width() * uv_tex_size.width(),
tex_coord_rect.height() * uv_tex_size.height());
YUVVideoDrawQuad* yuv_quad =
render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
yuv_quad->SetNew(shared_state, rect, opaque_rect, visible_rect,
ya_tex_coord_rect, uv_tex_coord_rect, ya_tex_size,
uv_tex_size, y_resource, u_resource, v_resource, a_resource,
color_space, 0.0f, 1.0f);
}
// Upshift video frame to 10 bit.
scoped_refptr<media::VideoFrame> CreateHighbitVideoFrame(
media::VideoFrame* video_frame) {
media::VideoPixelFormat format;
switch (video_frame->format()) {
case media::PIXEL_FORMAT_I420:
case media::PIXEL_FORMAT_YV12:
format = media::PIXEL_FORMAT_YUV420P10;
break;
case media::PIXEL_FORMAT_YV16:
format = media::PIXEL_FORMAT_YUV422P10;
break;
case media::PIXEL_FORMAT_YV24:
format = media::PIXEL_FORMAT_YUV444P10;
break;
default:
NOTREACHED();
return nullptr;
}
scoped_refptr<media::VideoFrame> ret = media::VideoFrame::CreateFrame(
format, video_frame->coded_size(), video_frame->visible_rect(),
video_frame->natural_size(), video_frame->timestamp());
// Copy all metadata.
base::DictionaryValue tmp;
video_frame->metadata()->MergeInternalValuesInto(&tmp);
ret->metadata()->MergeInternalValuesFrom(tmp);
for (int plane = media::VideoFrame::kYPlane;
plane <= media::VideoFrame::kVPlane; ++plane) {
int width = video_frame->row_bytes(plane);
const uint8_t* src = video_frame->data(plane);
uint16_t* dst = reinterpret_cast<uint16_t*>(ret->data(plane));
for (int row = 0; row < video_frame->rows(plane); row++) {
for (int x = 0; x < width; x++) {
// Replicate the top bits into the lower bits, this way
// 0xFF becomes 0x3FF.
dst[x] = (src[x] << 2) | (src[x] >> 6);
}
src += video_frame->stride(plane);
dst += ret->stride(plane) / 2;
}
}
return ret;
}
void CreateTestYUVVideoDrawQuad_Striped(
const SharedQuadState* shared_state,
media::VideoPixelFormat format,
bool is_transparent,
bool highbit,
const gfx::RectF& tex_coord_rect,
RenderPass* render_pass,
VideoResourceUpdater* video_resource_updater,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
ResourceProvider* resource_provider) {
scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
format, rect.size(), rect, rect.size(), base::TimeDelta());
// YUV values representing a striped pattern, for validating texture
// coordinates for sampling.
uint8_t y_value = 0;
uint8_t u_value = 0;
uint8_t v_value = 0;
for (int i = 0; i < video_frame->rows(media::VideoFrame::kYPlane); ++i) {
uint8_t* y_row = video_frame->data(media::VideoFrame::kYPlane) +
video_frame->stride(media::VideoFrame::kYPlane) * i;
for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kYPlane);
++j) {
y_row[j] = (y_value += 1);
}
}
for (int i = 0; i < video_frame->rows(media::VideoFrame::kUPlane); ++i) {
uint8_t* u_row = video_frame->data(media::VideoFrame::kUPlane) +
video_frame->stride(media::VideoFrame::kUPlane) * i;
uint8_t* v_row = video_frame->data(media::VideoFrame::kVPlane) +
video_frame->stride(media::VideoFrame::kVPlane) * i;
for (int j = 0; j < video_frame->row_bytes(media::VideoFrame::kUPlane);
++j) {
u_row[j] = (u_value += 3);
v_row[j] = (v_value += 5);
}
}
uint8_t alpha_value = is_transparent ? 0 : 128;
if (highbit)
video_frame = CreateHighbitVideoFrame(video_frame.get());
CreateTestYUVVideoDrawQuad_FromVideoFrame(
shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
video_resource_updater, rect, visible_rect, resource_provider);
}
// Creates a video frame of size background_size filled with yuv_background,
// and then draws a foreground rectangle in a different color on top of
// that. The foreground rectangle must have coordinates that are divisible
// by 2 because YUV is a block format.
void CreateTestYUVVideoDrawQuad_TwoColor(
const SharedQuadState* shared_state,
media::VideoPixelFormat format,
media::ColorSpace color_space,
bool is_transparent,
const gfx::RectF& tex_coord_rect,
const gfx::Size& background_size,
const gfx::Rect& visible_rect,
uint8_t y_background,
uint8_t u_background,
uint8_t v_background,
const gfx::Rect& foreground_rect,
uint8_t y_foreground,
uint8_t u_foreground,
uint8_t v_foreground,
RenderPass* render_pass,
VideoResourceUpdater* video_resource_updater,
ResourceProvider* resource_provider) {
const gfx::Rect rect(background_size);
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::CreateFrame(format, background_size, foreground_rect,
foreground_rect.size(), base::TimeDelta());
video_frame->metadata()->SetInteger(media::VideoFrameMetadata::COLOR_SPACE,
color_space);
int planes[] = {media::VideoFrame::kYPlane,
media::VideoFrame::kUPlane,
media::VideoFrame::kVPlane};
uint8_t yuv_background[] = {y_background, u_background, v_background};
uint8_t yuv_foreground[] = {y_foreground, u_foreground, v_foreground};
int sample_size[] = {1, 2, 2};
for (int i = 0; i < 3; ++i) {
memset(video_frame->data(planes[i]), yuv_background[i],
video_frame->stride(planes[i]) * video_frame->rows(planes[i]));
}
for (int i = 0; i < 3; ++i) {
// Since yuv encoding uses block encoding, widths have to be divisible
// by the sample size in order for this function to behave properly.
DCHECK_EQ(foreground_rect.x() % sample_size[i], 0);
DCHECK_EQ(foreground_rect.y() % sample_size[i], 0);
DCHECK_EQ(foreground_rect.width() % sample_size[i], 0);
DCHECK_EQ(foreground_rect.height() % sample_size[i], 0);
gfx::Rect sample_rect(foreground_rect.x() / sample_size[i],
foreground_rect.y() / sample_size[i],
foreground_rect.width() / sample_size[i],
foreground_rect.height() / sample_size[i]);
for (int y = sample_rect.y(); y < sample_rect.bottom(); ++y) {
for (int x = sample_rect.x(); x < sample_rect.right(); ++x) {
size_t offset = y * video_frame->stride(planes[i]) + x;
video_frame->data(planes[i])[offset] = yuv_foreground[i];
}
}
}
uint8_t alpha_value = 255;
CreateTestYUVVideoDrawQuad_FromVideoFrame(
shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
video_resource_updater, rect, visible_rect, resource_provider);
}
void CreateTestYUVVideoDrawQuad_Solid(
const SharedQuadState* shared_state,
media::VideoPixelFormat format,
media::ColorSpace color_space,
bool is_transparent,
const gfx::RectF& tex_coord_rect,
uint8_t y,
uint8_t u,
uint8_t v,
RenderPass* render_pass,
VideoResourceUpdater* video_resource_updater,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
ResourceProvider* resource_provider) {
scoped_refptr<media::VideoFrame> video_frame = media::VideoFrame::CreateFrame(
format, rect.size(), rect, rect.size(), base::TimeDelta());
video_frame->metadata()->SetInteger(media::VideoFrameMetadata::COLOR_SPACE,
color_space);
// YUV values of a solid, constant, color. Useful for testing that color
// space/color range are being handled properly.
memset(video_frame->data(media::VideoFrame::kYPlane), y,
video_frame->stride(media::VideoFrame::kYPlane) *
video_frame->rows(media::VideoFrame::kYPlane));
memset(video_frame->data(media::VideoFrame::kUPlane), u,
video_frame->stride(media::VideoFrame::kUPlane) *
video_frame->rows(media::VideoFrame::kUPlane));
memset(video_frame->data(media::VideoFrame::kVPlane), v,
video_frame->stride(media::VideoFrame::kVPlane) *
video_frame->rows(media::VideoFrame::kVPlane));
uint8_t alpha_value = is_transparent ? 0 : 128;
CreateTestYUVVideoDrawQuad_FromVideoFrame(
shared_state, video_frame, alpha_value, tex_coord_rect, render_pass,
video_resource_updater, rect, visible_rect, resource_provider);
}
void CreateTestYUVVideoDrawQuad_NV12(const SharedQuadState* shared_state,
media::ColorSpace video_frame_color_space,
const gfx::RectF& tex_coord_rect,
uint8_t y,
uint8_t u,
uint8_t v,
RenderPass* render_pass,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
ResourceProvider* resource_provider) {
YUVVideoDrawQuad::ColorSpace color_space = YUVVideoDrawQuad::REC_601;
if (video_frame_color_space == media::COLOR_SPACE_JPEG) {
color_space = YUVVideoDrawQuad::JPEG;
}
const gfx::Rect opaque_rect(0, 0, 0, 0);
const gfx::Size ya_tex_size = rect.size();
const gfx::Size uv_tex_size = media::VideoFrame::PlaneSize(
media::PIXEL_FORMAT_NV12, media::VideoFrame::kUVPlane, rect.size());
ResourceId y_resource = resource_provider->CreateResource(
rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT,
resource_provider->YuvResourceFormat(8));
ResourceId u_resource = resource_provider->CreateResource(
uv_tex_size, ResourceProvider::TEXTURE_HINT_DEFAULT, RGBA_8888);
ResourceId v_resource = u_resource;
ResourceId a_resource = 0;
std::vector<uint8_t> y_pixels(ya_tex_size.GetArea(), y);
resource_provider->CopyToResource(y_resource, y_pixels.data(), ya_tex_size);
// U goes in the R component and V goes in the G component.
uint32_t rgba_pixel = (u << 24) | (v << 16);
std::vector<uint32_t> uv_pixels(uv_tex_size.GetArea(), rgba_pixel);
resource_provider->CopyToResource(
u_resource, reinterpret_cast<uint8_t*>(uv_pixels.data()), uv_tex_size);
gfx::RectF ya_tex_coord_rect(tex_coord_rect.x() * ya_tex_size.width(),
tex_coord_rect.y() * ya_tex_size.height(),
tex_coord_rect.width() * ya_tex_size.width(),
tex_coord_rect.height() * ya_tex_size.height());
gfx::RectF uv_tex_coord_rect(tex_coord_rect.x() * uv_tex_size.width(),
tex_coord_rect.y() * uv_tex_size.height(),
tex_coord_rect.width() * uv_tex_size.width(),
tex_coord_rect.height() * uv_tex_size.height());
YUVVideoDrawQuad* yuv_quad =
render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>();
yuv_quad->SetNew(shared_state, rect, opaque_rect, visible_rect,
ya_tex_coord_rect, uv_tex_coord_rect, ya_tex_size,
uv_tex_size, y_resource, u_resource, v_resource, a_resource,
color_space, 0.0f, 1.0f);
}
typedef ::testing::Types<GLRenderer,
SoftwareRenderer,
GLRendererWithExpandedViewport,
SoftwareRendererWithExpandedViewport> RendererTypes;
TYPED_TEST_CASE(RendererPixelTest, RendererTypes);
template <typename RendererType>
class SoftwareRendererPixelTest : public RendererPixelTest<RendererType> {};
typedef ::testing::Types<SoftwareRenderer, SoftwareRendererWithExpandedViewport>
SoftwareRendererTypes;
TYPED_TEST_CASE(SoftwareRendererPixelTest, SoftwareRendererTypes);
template <typename RendererType>
class FuzzyForSoftwareOnlyPixelComparator : public PixelComparator {
public:
explicit FuzzyForSoftwareOnlyPixelComparator(bool discard_alpha)
: fuzzy_(discard_alpha), exact_(discard_alpha) {}
bool Compare(const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const override;
private:
FuzzyPixelOffByOneComparator fuzzy_;
ExactPixelComparator exact_;
};
template<>
bool FuzzyForSoftwareOnlyPixelComparator<SoftwareRenderer>::Compare(
const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const {
return fuzzy_.Compare(actual_bmp, expected_bmp);
}
template <>
bool FuzzyForSoftwareOnlyPixelComparator<
SoftwareRendererWithExpandedViewport>::Compare(
const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const {
return fuzzy_.Compare(actual_bmp, expected_bmp);
}
template<typename RendererType>
bool FuzzyForSoftwareOnlyPixelComparator<RendererType>::Compare(
const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const {
return exact_.Compare(actual_bmp, expected_bmp);
}
TYPED_TEST(RendererPixelTest, SimpleGreenRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorGREEN, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, SimpleGreenRect_NonRootRenderPass) {
gfx::Rect rect(this->device_viewport_size_);
gfx::Rect small_rect(100, 100);
RenderPassId child_id(2, 1);
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_id, small_rect, gfx::Transform());
SharedQuadState* child_shared_state =
CreateTestSharedQuadState(gfx::Transform(), small_rect, child_pass.get());
SolidColorDrawQuad* color_quad =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(child_shared_state, rect, rect, SK_ColorGREEN, false);
RenderPassId root_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRenderPass(root_id, rect, gfx::Transform());
SharedQuadState* root_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, root_pass.get());
CreateTestRenderPassDrawQuad(
root_shared_state, small_rect, child_id, root_pass.get());
RenderPass* child_pass_ptr = child_pass.get();
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTestWithReadbackTarget(
&pass_list,
child_pass_ptr,
base::FilePath(FILE_PATH_LITERAL("green_small.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, PremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(128, 0, 255, 0), // Texel color.
SK_ColorTRANSPARENT, // Background color.
true, // Premultiplied alpha.
shared_state,
this->resource_provider_.get(),
pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
TYPED_TEST(RendererPixelTest, PremultipliedTextureWithBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
texture_quad_state->opacity = 0.8f;
CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(204, 120, 255, 120), // Texel color.
SK_ColorGREEN, // Background color.
true, // Premultiplied alpha.
texture_quad_state,
this->resource_provider_.get(),
pass.get());
SharedQuadState* color_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
template <typename QuadType>
static const base::FilePath::CharType* IntersectingQuadImage() {
return FILE_PATH_LITERAL("intersecting_blue_green_squares.png");
}
template <>
const base::FilePath::CharType* IntersectingQuadImage<SolidColorDrawQuad>() {
return FILE_PATH_LITERAL("intersecting_blue_green.png");
}
template <>
const base::FilePath::CharType* IntersectingQuadImage<YUVVideoDrawQuad>() {
return FILE_PATH_LITERAL("intersecting_blue_green_squares_video.png");
}
template <typename TypeParam>
class IntersectingQuadPixelTest : public RendererPixelTest<TypeParam> {
protected:
void SetupQuadStateAndRenderPass() {
// This sets up a pair of draw quads. They are both rotated
// relative to the root plane, they are also rotated relative to each other.
// The intersect in the middle at a non-perpendicular angle so that any
// errors are hopefully magnified.
// The quads should intersect correctly, as in the front quad should only
// be partially in front of the back quad, and partially behind.
viewport_rect_ = gfx::Rect(this->device_viewport_size_);
quad_rect_ = gfx::Rect(0, 0, this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2.0);
RenderPassId id(1, 1);
render_pass_ = CreateTestRootRenderPass(id, viewport_rect_);
// Create the front quad rotated on the Z and Y axis.
gfx::Transform trans;
trans.Translate3d(0, 0, 0.707 * this->device_viewport_size_.width() / 2.0);
trans.RotateAboutZAxis(45.0);
trans.RotateAboutYAxis(45.0);
front_quad_state_ =
CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get());
front_quad_state_->clip_rect = quad_rect_;
// Make sure they end up in a 3d sorting context.
front_quad_state_->sorting_context_id = 1;
// Create the back quad, and rotate on just the y axis. This will intersect
// the first quad partially.
trans = gfx::Transform();
trans.Translate3d(0, 0, -0.707 * this->device_viewport_size_.width() / 2.0);
trans.RotateAboutYAxis(-45.0);
back_quad_state_ =
CreateTestSharedQuadState(trans, viewport_rect_, render_pass_.get());
back_quad_state_->sorting_context_id = 1;
back_quad_state_->clip_rect = quad_rect_;
}
template <typename T>
void AppendBackgroundAndRunTest(const PixelComparator& comparator) {
SharedQuadState* background_quad_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect_, render_pass_.get());
SolidColorDrawQuad* background_quad =
render_pass_->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background_quad->SetNew(background_quad_state, viewport_rect_,
viewport_rect_, SK_ColorWHITE, false);
pass_list_.push_back(std::move(render_pass_));
const base::FilePath::CharType* fileName = IntersectingQuadImage<T>();
EXPECT_TRUE(
this->RunPixelTest(&pass_list_, base::FilePath(fileName), comparator));
}
template <typename T>
T* CreateAndAppendDrawQuad() {
return render_pass_->CreateAndAppendDrawQuad<T>();
}
std::unique_ptr<RenderPass> render_pass_;
gfx::Rect viewport_rect_;
SharedQuadState* front_quad_state_;
SharedQuadState* back_quad_state_;
gfx::Rect quad_rect_;
RenderPassList pass_list_;
};
template <typename TypeParam>
class IntersectingQuadGLPixelTest
: public IntersectingQuadPixelTest<TypeParam> {
public:
void SetUp() override {
IntersectingQuadPixelTest<TypeParam>::SetUp();
video_resource_updater_.reset(
new VideoResourceUpdater(this->output_surface_->context_provider(),
this->resource_provider_.get()));
video_resource_updater2_.reset(
new VideoResourceUpdater(this->output_surface_->context_provider(),
this->resource_provider_.get()));
}
protected:
std::unique_ptr<VideoResourceUpdater> video_resource_updater_;
std::unique_ptr<VideoResourceUpdater> video_resource_updater2_;
};
template <typename TypeParam>
class IntersectingQuadSoftwareTest
: public IntersectingQuadPixelTest<TypeParam> {};
typedef ::testing::Types<SoftwareRenderer, SoftwareRendererWithExpandedViewport>
SoftwareRendererTypes;
typedef ::testing::Types<GLRenderer, GLRendererWithExpandedViewport>
GLRendererTypes;
TYPED_TEST_CASE(IntersectingQuadPixelTest, RendererTypes);
TYPED_TEST_CASE(IntersectingQuadGLPixelTest, GLRendererTypes);
TYPED_TEST_CASE(IntersectingQuadSoftwareTest, SoftwareRendererTypes);
TYPED_TEST(IntersectingQuadPixelTest, SolidColorQuads) {
this->SetupQuadStateAndRenderPass();
SolidColorDrawQuad* quad =
this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
SolidColorDrawQuad* quad2 =
this->template CreateAndAppendDrawQuad<SolidColorDrawQuad>();
quad->SetNew(this->front_quad_state_, this->quad_rect_, this->quad_rect_,
SK_ColorBLUE, false);
quad2->SetNew(this->back_quad_state_, this->quad_rect_, this->quad_rect_,
SK_ColorGREEN, false);
SCOPED_TRACE("IntersectingSolidColorQuads");
this->template AppendBackgroundAndRunTest<SolidColorDrawQuad>(
FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
}
template <typename TypeParam>
SkColor GetColor(const SkColor& color) {
return color;
}
template <>
SkColor GetColor<GLRenderer>(const SkColor& color) {
return SkColorSetARGB(SkColorGetA(color), SkColorGetB(color),
SkColorGetG(color), SkColorGetR(color));
}
template <>
SkColor GetColor<GLRendererWithExpandedViewport>(const SkColor& color) {
return GetColor<GLRenderer>(color);
}
TYPED_TEST(IntersectingQuadPixelTest, TexturedQuads) {
this->SetupQuadStateAndRenderPass();
CreateTestTwoColoredTextureDrawQuad(
this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)),
GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT,
true, this->front_quad_state_, this->resource_provider_.get(),
this->render_pass_.get());
CreateTestTwoColoredTextureDrawQuad(
this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)),
GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT,
true, this->back_quad_state_, this->resource_provider_.get(),
this->render_pass_.get());
SCOPED_TRACE("IntersectingTexturedQuads");
this->template AppendBackgroundAndRunTest<TextureDrawQuad>(
FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
}
TYPED_TEST(IntersectingQuadSoftwareTest, PictureQuads) {
this->SetupQuadStateAndRenderPass();
gfx::Rect outer_rect(this->quad_rect_);
gfx::Rect inner_rect(this->quad_rect_.x() + (this->quad_rect_.width() / 4),
this->quad_rect_.y() + (this->quad_rect_.height() / 4),
this->quad_rect_.width() / 2,
this->quad_rect_.height() / 2);
SkPaint black_paint;
black_paint.setColor(SK_ColorBLACK);
SkPaint blue_paint;
blue_paint.setColor(SK_ColorBLUE);
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
std::unique_ptr<FakeRecordingSource> blue_recording =
FakeRecordingSource::CreateFilledRecordingSource(this->quad_rect_.size());
blue_recording->add_draw_rect_with_paint(outer_rect, black_paint);
blue_recording->add_draw_rect_with_paint(inner_rect, blue_paint);
blue_recording->Rerecord();
scoped_refptr<FakeRasterSource> blue_raster_source =
FakeRasterSource::CreateFromRecordingSource(blue_recording.get(), false);
PictureDrawQuad* blue_quad =
this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
blue_quad->SetNew(this->front_quad_state_, this->quad_rect_, gfx::Rect(),
this->quad_rect_, gfx::RectF(this->quad_rect_),
this->quad_rect_.size(), false, RGBA_8888, this->quad_rect_,
1.f, blue_raster_source);
std::unique_ptr<FakeRecordingSource> green_recording =
FakeRecordingSource::CreateFilledRecordingSource(this->quad_rect_.size());
green_recording->add_draw_rect_with_paint(outer_rect, green_paint);
green_recording->add_draw_rect_with_paint(inner_rect, black_paint);
green_recording->Rerecord();
scoped_refptr<FakeRasterSource> green_raster_source =
FakeRasterSource::CreateFromRecordingSource(green_recording.get(), false);
PictureDrawQuad* green_quad =
this->render_pass_->template CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad->SetNew(this->back_quad_state_, this->quad_rect_, gfx::Rect(),
this->quad_rect_, gfx::RectF(this->quad_rect_),
this->quad_rect_.size(), false, RGBA_8888,
this->quad_rect_, 1.f, green_raster_source);
SCOPED_TRACE("IntersectingPictureQuadsPass");
this->template AppendBackgroundAndRunTest<PictureDrawQuad>(
FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
}
TYPED_TEST(IntersectingQuadPixelTest, RenderPassQuads) {
this->SetupQuadStateAndRenderPass();
RenderPassId child_pass_id1(2, 2);
RenderPassId child_pass_id2(2, 3);
std::unique_ptr<RenderPass> child_pass1 =
CreateTestRenderPass(child_pass_id1, this->quad_rect_, gfx::Transform());
SharedQuadState* child1_quad_state = CreateTestSharedQuadState(
gfx::Transform(), this->quad_rect_, child_pass1.get());
std::unique_ptr<RenderPass> child_pass2 =
CreateTestRenderPass(child_pass_id2, this->quad_rect_, gfx::Transform());
SharedQuadState* child2_quad_state = CreateTestSharedQuadState(
gfx::Transform(), this->quad_rect_, child_pass2.get());
CreateTestTwoColoredTextureDrawQuad(
this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)),
GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 255)), SK_ColorTRANSPARENT,
true, child1_quad_state, this->resource_provider_.get(),
child_pass1.get());
CreateTestTwoColoredTextureDrawQuad(
this->quad_rect_, GetColor<TypeParam>(SkColorSetARGB(255, 0, 255, 0)),
GetColor<TypeParam>(SkColorSetARGB(255, 0, 0, 0)), SK_ColorTRANSPARENT,
true, child2_quad_state, this->resource_provider_.get(),
child_pass2.get());
CreateTestRenderPassDrawQuad(this->front_quad_state_, this->quad_rect_,
child_pass_id1, this->render_pass_.get());
CreateTestRenderPassDrawQuad(this->back_quad_state_, this->quad_rect_,
child_pass_id2, this->render_pass_.get());
this->pass_list_.push_back(std::move(child_pass1));
this->pass_list_.push_back(std::move(child_pass2));
SCOPED_TRACE("IntersectingRenderQuadsPass");
this->template AppendBackgroundAndRunTest<RenderPassDrawQuad>(
FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f));
}
TYPED_TEST(IntersectingQuadGLPixelTest, YUVVideoQuads) {
this->SetupQuadStateAndRenderPass();
gfx::Rect inner_rect(
((this->quad_rect_.x() + (this->quad_rect_.width() / 4)) & ~0xF),
((this->quad_rect_.y() + (this->quad_rect_.height() / 4)) & ~0xF),
(this->quad_rect_.width() / 2) & ~0xF,
(this->quad_rect_.height() / 2) & ~0xF);
CreateTestYUVVideoDrawQuad_TwoColor(
this->front_quad_state_, media::PIXEL_FORMAT_YV12,
media::COLOR_SPACE_JPEG, false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
this->quad_rect_.size(), this->quad_rect_, 0, 128, 128, inner_rect, 29,
255, 107, this->render_pass_.get(), this->video_resource_updater_.get(),
this->resource_provider_.get());
CreateTestYUVVideoDrawQuad_TwoColor(
this->back_quad_state_, media::PIXEL_FORMAT_YV12, media::COLOR_SPACE_JPEG,
false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), this->quad_rect_.size(),
this->quad_rect_, 149, 43, 21, inner_rect, 0, 128, 128,
this->render_pass_.get(), this->video_resource_updater2_.get(),
this->resource_provider_.get());
SCOPED_TRACE("IntersectingVideoQuads");
this->template AppendBackgroundAndRunTest<YUVVideoDrawQuad>(
FuzzyPixelOffByOneComparator(false));
}
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(128, 0, 255, 0), // Texel color.
SK_ColorTRANSPARENT, // Background color.
false, // Premultiplied alpha.
shared_state,
this->resource_provider_.get(),
pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* texture_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
texture_quad_state->opacity = 0.8f;
CreateTestTextureDrawQuad(gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(204, 120, 255, 120), // Texel color.
SK_ColorGREEN, // Background color.
false, // Premultiplied alpha.
texture_quad_state,
this->resource_provider_.get(),
pass.get());
SharedQuadState* color_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(color_quad_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
class VideoGLRendererPixelTest : public GLRendererPixelTest {
protected:
void CreateEdgeBleedPass(media::VideoPixelFormat format,
media::ColorSpace color_space,
RenderPassList* pass_list) {
gfx::Rect rect(200, 200);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
// Scale the video up so that bilinear filtering kicks in to sample more
// than just nearest neighbor would.
gfx::Transform scale_by_2;
scale_by_2.Scale(2.f, 2.f);
gfx::Rect half_rect(100, 100);
SharedQuadState* shared_state =
CreateTestSharedQuadState(scale_by_2, half_rect, pass.get());
gfx::Size background_size(200, 200);
gfx::Rect green_rect(16, 20, 100, 100);
gfx::RectF tex_coord_rect(
static_cast<float>(green_rect.x()) / background_size.width(),
static_cast<float>(green_rect.y()) / background_size.height(),
static_cast<float>(green_rect.width()) / background_size.width(),
static_cast<float>(green_rect.height()) / background_size.height());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
// Create a video frame that has a non-green background rect, with a
// green sub-rectangle that should be the only thing displayed in
// the final image. Bleeding will appear on all four sides of the video
// if the tex coords are not clamped.
CreateTestYUVVideoDrawQuad_TwoColor(
shared_state, format, color_space, false, tex_coord_rect,
background_size, gfx::Rect(background_size), 128, 128, 128, green_rect,
149, 43, 21, pass.get(), video_resource_updater_.get(),
resource_provider_.get());
pass_list->push_back(std::move(pass));
}
void SetUp() override {
GLRendererPixelTest::SetUp();
video_resource_updater_.reset(new VideoResourceUpdater(
output_surface_->context_provider(), resource_provider_.get()));
}
std::unique_ptr<VideoResourceUpdater> video_resource_updater_;
};
class VideoGLRendererPixelHiLoTest
: public VideoGLRendererPixelTest,
public ::testing::WithParamInterface<bool> {};
TEST_P(VideoGLRendererPixelHiLoTest, SimpleYUVRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
bool highbit = GetParam();
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_YV12, false, highbit,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get(),
video_resource_updater_.get(), rect, rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(
this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("yuv_stripes.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_P(VideoGLRendererPixelHiLoTest, ClippedYUVRect) {
gfx::Rect viewport(this->device_viewport_size_);
gfx::Rect draw_rect(this->device_viewport_size_.width() * 1.5,
this->device_viewport_size_.height() * 1.5);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, viewport);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), viewport, pass.get());
bool highbit = GetParam();
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_YV12, false, highbit,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get(),
video_resource_updater_.get(), draw_rect, viewport,
resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("yuv_stripes_clipped.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelHiLoTest, OffsetYUVRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Intentionally sets frame format to I420 for testing coverage.
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_I420, false, false,
gfx::RectF(0.125f, 0.25f, 0.75f, 0.5f), pass.get(),
video_resource_updater_.get(), rect, rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("yuv_stripes_offset.png")),
FuzzyPixelComparator(true, 100.0f, 1.0f, 1.0f, 1, 0)));
}
TEST_F(VideoGLRendererPixelTest, SimpleYUVRectBlack) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// In MPEG color range YUV values of (15,128,128) should produce black.
CreateTestYUVVideoDrawQuad_Solid(
shared_state, media::PIXEL_FORMAT_YV12, media::COLOR_SPACE_UNSPECIFIED,
false, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
video_resource_updater_.get(), rect, rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
// If we didn't get black out of the YUV values above, then we probably have a
// color range issue.
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("black.png")),
FuzzyPixelOffByOneComparator(true)));
}
// First argument (test case prefix) is intentionally left empty.
INSTANTIATE_TEST_CASE_P(, VideoGLRendererPixelHiLoTest, ::testing::Bool());
TEST_F(VideoGLRendererPixelTest, SimpleYUVJRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
CreateTestYUVVideoDrawQuad_Solid(
shared_state, media::PIXEL_FORMAT_YV12, media::COLOR_SPACE_JPEG, false,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 149, 43, 21, pass.get(),
video_resource_updater_.get(), rect, rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, SimpleNV12JRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// YUV of (149,43,21) should be green (0,255,0) in RGB.
CreateTestYUVVideoDrawQuad_NV12(
shared_state, media::COLOR_SPACE_JPEG, gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f),
149, 43, 21, pass.get(), rect, rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
FuzzyPixelOffByOneComparator(true)));
}
// Test that a YUV video doesn't bleed outside of its tex coords when the
// tex coord rect is only a partial subrectangle of the coded contents.
TEST_F(VideoGLRendererPixelTest, YUVEdgeBleed) {
RenderPassList pass_list;
CreateEdgeBleedPass(media::PIXEL_FORMAT_YV12, media::COLOR_SPACE_JPEG,
&pass_list);
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, YUVAEdgeBleed) {
RenderPassList pass_list;
CreateEdgeBleedPass(media::PIXEL_FORMAT_YV12A, media::COLOR_SPACE_UNSPECIFIED,
&pass_list);
EXPECT_TRUE(this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, SimpleYUVJRectGrey) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Dark grey in JPEG color range (in MPEG, this is black).
CreateTestYUVVideoDrawQuad_Solid(
shared_state, media::PIXEL_FORMAT_YV12, media::COLOR_SPACE_JPEG, false,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), 15, 128, 128, pass.get(),
video_resource_updater_.get(), rect, rect, resource_provider_.get());
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(
this->RunPixelTest(&pass_list,
base::FilePath(FILE_PATH_LITERAL("dark_grey.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelHiLoTest, SimpleYUVARect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_YV12A, false, false,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get(),
video_resource_updater_.get(), rect, rect, resource_provider_.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("yuv_stripes_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, FullyTransparentYUVARect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
CreateTestYUVVideoDrawQuad_Striped(
shared_state, media::PIXEL_FORMAT_YV12A, true, false,
gfx::RectF(0.0f, 0.0f, 1.0f, 1.0f), pass.get(),
video_resource_updater_.get(), rect, rect, resource_provider_.get());
SolidColorDrawQuad* color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, rect, rect, SK_ColorBLACK, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("black.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, FastPassColorFilterAlpha) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
SolidColorDrawQuad* white =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(
blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
SkScalar matrix[20];
float amount = 0.5f;
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = matrix[4] = 0;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = matrix[9] = 0;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
FilterOperations filters;
filters.Append(
FilterOperation::CreateReferenceFilter(SkColorFilterImageFilter::Make(
SkColorFilter::MakeMatrixFilterRowMajor255(matrix), nullptr)));
RenderPassDrawQuad* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state,
pass_rect,
pass_rect,
child_pass_id,
0,
gfx::Vector2dF(),
gfx::Size(),
filters,
gfx::Vector2dF(),
FilterOperations());
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// This test has alpha=254 for the software renderer vs. alpha=255 for the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha.png")),
FuzzyForSoftwareOnlyPixelComparator<TypeParam>(false)));
}
TYPED_TEST(RendererPixelTest, FastPassSaturateFilter) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
SolidColorDrawQuad* white =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(
blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
FilterOperations filters;
filters.Append(FilterOperation::CreateSaturateFilter(0.5f));
RenderPassDrawQuad* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state,
pass_rect,
pass_rect,
child_pass_id,
0,
gfx::Vector2dF(),
gfx::Size(),
filters,
gfx::Vector2dF(),
FilterOperations());
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// This test blends slightly differently with the software renderer vs. the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha.png")),
FuzzyForSoftwareOnlyPixelComparator<TypeParam>(false)));
}
TYPED_TEST(RendererPixelTest, FastPassFilterChain) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
SolidColorDrawQuad* white =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(
blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
FilterOperations filters;
filters.Append(FilterOperation::CreateGrayscaleFilter(1.f));
filters.Append(FilterOperation::CreateBrightnessFilter(0.5f));
RenderPassDrawQuad* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state,
pass_rect,
pass_rect,
child_pass_id,
0,
gfx::Vector2dF(),
gfx::Size(),
filters,
gfx::Vector2dF(),
FilterOperations());
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// This test blends slightly differently with the software renderer vs. the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_filter_chain.png")),
FuzzyForSoftwareOnlyPixelComparator<TypeParam>(false)));
}
TYPED_TEST(RendererPixelTest, FastPassColorFilterAlphaTranslation) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
shared_state->opacity = 0.5f;
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* blank_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
SolidColorDrawQuad* white =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(
blank_state, viewport_rect, viewport_rect, SK_ColorWHITE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
SkScalar matrix[20];
float amount = 0.5f;
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = 0;
matrix[4] = 20.f;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = 0;
matrix[9] = 200.f;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = 0;
matrix[14] = 1.5f;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
FilterOperations filters;
filters.Append(
FilterOperation::CreateReferenceFilter(SkColorFilterImageFilter::Make(
SkColorFilter::MakeMatrixFilterRowMajor255(matrix), nullptr)));
RenderPassDrawQuad* render_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
render_pass_quad->SetNew(pass_shared_state,
pass_rect,
pass_rect,
child_pass_id,
0,
gfx::Vector2dF(),
gfx::Size(),
filters,
gfx::Vector2dF(),
FilterOperations());
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// This test has alpha=254 for the software renderer vs. alpha=255 for the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha_translate.png")),
FuzzyForSoftwareOnlyPixelComparator<TypeParam>(false)));
}
TYPED_TEST(RendererPixelTest, EnlargedRenderPassTexture) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
this->renderer_->SetEnlargePassTextureAmount(gfx::Size(50, 75));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, EnlargedRenderPassTextureWithAntiAliasing) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
gfx::Transform aa_transform;
aa_transform.Translate(0.5, 0.0);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(aa_transform, pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
SharedQuadState* root_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get());
SolidColorDrawQuad* background =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background->SetNew(root_shared_state,
gfx::Rect(this->device_viewport_size_),
gfx::Rect(this->device_viewport_size_),
SK_ColorWHITE,
false);
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
this->renderer_->SetEnlargePassTextureAmount(gfx::Size(50, 75));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_anti_aliasing.png")),
FuzzyPixelOffByOneComparator(true)));
}
// This tests the case where we have a RenderPass with a mask, but the quad
// for the masked surface does not include the full surface texture.
TYPED_TEST(RendererPixelTest, RenderPassAndMaskWithPartialQuad) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
SharedQuadState* root_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get());
RenderPassId child_pass_id(2, 2);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, viewport_rect, transform_to_root);
SharedQuadState* child_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, child_pass.get());
// The child render pass is just a green box.
static const SkColor kCSSGreen = 0xff008000;
SolidColorDrawQuad* green =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(
child_pass_shared_state, viewport_rect, viewport_rect, kCSSGreen, false);
// Make a mask.
gfx::Rect mask_rect = viewport_rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
SkCanvas canvas(bitmap);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(4));
paint.setColor(SK_ColorWHITE);
canvas.clear(SK_ColorTRANSPARENT);
gfx::Rect rect = mask_rect;
while (!rect.IsEmpty()) {
rect.Inset(6, 6, 4, 4);
canvas.drawRect(
SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()),
paint);
rect.Inset(6, 6, 4, 4);
}
ResourceId mask_resource_id = this->resource_provider_->CreateResource(
mask_rect.size(), ResourceProvider::TEXTURE_HINT_IMMUTABLE, RGBA_8888);
{
SkAutoLockPixels lock(bitmap);
this->resource_provider_->CopyToResource(
mask_resource_id, reinterpret_cast<uint8_t*>(bitmap.getPixels()),
mask_rect.size());
}
// This RenderPassDrawQuad does not include the full |viewport_rect| which is
// the size of the child render pass.
gfx::Rect sub_rect = gfx::Rect(50, 50, 200, 100);
EXPECT_NE(sub_rect.x(), child_pass->output_rect.x());
EXPECT_NE(sub_rect.y(), child_pass->output_rect.y());
EXPECT_NE(sub_rect.right(), child_pass->output_rect.right());
EXPECT_NE(sub_rect.bottom(), child_pass->output_rect.bottom());
// Set up a mask on the RenderPassDrawQuad.
RenderPassDrawQuad* mask_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
mask_quad->SetNew(root_pass_shared_state, sub_rect, sub_rect, child_pass_id,
mask_resource_id,
gfx::Vector2dF(2.f / mask_rect.width(),
2.f / mask_rect.height()), // mask_uv_scale
gfx::Size(mask_rect.size()), // mask_texture_size
FilterOperations(), // foreground filters
gfx::Vector2dF(), // filters scale
FilterOperations()); // background filters
// White background behind the masked render pass.
SolidColorDrawQuad* white =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(root_pass_shared_state,
viewport_rect,
viewport_rect,
SK_ColorWHITE,
false);
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("mask_bottom_right.png")),
ExactPixelComparator(true)));
}
// This tests the case where we have a RenderPass with a mask, but the quad
// for the masked surface does not include the full surface texture.
TYPED_TEST(RendererPixelTest, RenderPassAndMaskWithPartialQuad2) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
SharedQuadState* root_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, root_pass.get());
RenderPassId child_pass_id(2, 2);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, viewport_rect, transform_to_root);
SharedQuadState* child_pass_shared_state = CreateTestSharedQuadState(
gfx::Transform(), viewport_rect, child_pass.get());
// The child render pass is just a green box.
static const SkColor kCSSGreen = 0xff008000;
SolidColorDrawQuad* green =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(child_pass_shared_state, viewport_rect, viewport_rect,
kCSSGreen, false);
// Make a mask.
gfx::Rect mask_rect = viewport_rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
SkCanvas canvas(bitmap);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(4));
paint.setColor(SK_ColorWHITE);
canvas.clear(SK_ColorTRANSPARENT);
gfx::Rect rect = mask_rect;
while (!rect.IsEmpty()) {
rect.Inset(6, 6, 4, 4);
canvas.drawRect(
SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()),
paint);
rect.Inset(6, 6, 4, 4);
}
ResourceId mask_resource_id = this->resource_provider_->CreateResource(
mask_rect.size(), ResourceProvider::TEXTURE_HINT_IMMUTABLE, RGBA_8888);
{
SkAutoLockPixels lock(bitmap);
this->resource_provider_->CopyToResource(
mask_resource_id, reinterpret_cast<uint8_t*>(bitmap.getPixels()),
mask_rect.size());
}
// This RenderPassDrawQuad does not include the full |viewport_rect| which is
// the size of the child render pass.
gfx::Rect sub_rect = gfx::Rect(50, 20, 200, 60);
EXPECT_NE(sub_rect.x(), child_pass->output_rect.x());
EXPECT_NE(sub_rect.y(), child_pass->output_rect.y());
EXPECT_NE(sub_rect.right(), child_pass->output_rect.right());
EXPECT_NE(sub_rect.bottom(), child_pass->output_rect.bottom());
// Set up a mask on the RenderPassDrawQuad.
RenderPassDrawQuad* mask_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
mask_quad->SetNew(root_pass_shared_state, sub_rect, sub_rect, child_pass_id,
mask_resource_id,
gfx::Vector2dF(2.f / mask_rect.width(),
2.f / mask_rect.height()), // mask_uv_scale
gfx::Size(mask_rect.size()), // mask_texture_size
FilterOperations(), // foreground filters
gfx::Vector2dF(), // filters scale
FilterOperations()); // background filters
// White background behind the masked render pass.
SolidColorDrawQuad* white =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
white->SetNew(root_pass_shared_state, viewport_rect, viewport_rect,
SK_ColorWHITE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("mask_middle.png")),
ExactPixelComparator(true)));
}
template <typename RendererType>
class RendererPixelTestWithBackgroundFilter
: public RendererPixelTest<RendererType> {
protected:
void SetUpRenderPassList() {
gfx::Rect device_viewport_rect(this->device_viewport_size_);
RenderPassId root_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_id, device_viewport_rect);
root_pass->has_transparent_background = false;
gfx::Transform identity_quad_to_target_transform;
RenderPassId filter_pass_id(2, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> filter_pass = CreateTestRenderPass(
filter_pass_id, filter_pass_layer_rect_, transform_to_root);
// A non-visible quad in the filtering render pass.
{
SharedQuadState* shared_state =
CreateTestSharedQuadState(identity_quad_to_target_transform,
filter_pass_layer_rect_, filter_pass.get());
SolidColorDrawQuad* color_quad =
filter_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(shared_state, filter_pass_layer_rect_,
filter_pass_layer_rect_, SK_ColorTRANSPARENT, false);
}
{
SharedQuadState* shared_state =
CreateTestSharedQuadState(filter_pass_to_target_transform_,
filter_pass_layer_rect_, filter_pass.get());
RenderPassDrawQuad* filter_pass_quad =
root_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
filter_pass_quad->SetNew(shared_state, filter_pass_layer_rect_,
filter_pass_layer_rect_, filter_pass_id,
0, // mask_resource_id
gfx::Vector2dF(), // mask_uv_scale
gfx::Size(), // mask_texture_size
FilterOperations(), // filters
gfx::Vector2dF(1.0f, 1.0f), // filters_scale
this->background_filters_);
}
const int kColumnWidth = device_viewport_rect.width() / 3;
gfx::Rect left_rect = gfx::Rect(0, 0, kColumnWidth, 20);
for (int i = 0; left_rect.y() < device_viewport_rect.height(); ++i) {
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_quad_to_target_transform, left_rect, root_pass.get());
SolidColorDrawQuad* color_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(
shared_state, left_rect, left_rect, SK_ColorGREEN, false);
left_rect += gfx::Vector2d(0, left_rect.height() + 1);
}
gfx::Rect middle_rect = gfx::Rect(kColumnWidth+1, 0, kColumnWidth, 20);
for (int i = 0; middle_rect.y() < device_viewport_rect.height(); ++i) {
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_quad_to_target_transform, middle_rect, root_pass.get());
SolidColorDrawQuad* color_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(
shared_state, middle_rect, middle_rect, SK_ColorRED, false);
middle_rect += gfx::Vector2d(0, middle_rect.height() + 1);
}
gfx::Rect right_rect = gfx::Rect((kColumnWidth+1)*2, 0, kColumnWidth, 20);
for (int i = 0; right_rect.y() < device_viewport_rect.height(); ++i) {
SharedQuadState* shared_state = CreateTestSharedQuadState(
identity_quad_to_target_transform, right_rect, root_pass.get());
SolidColorDrawQuad* color_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(
shared_state, right_rect, right_rect, SK_ColorBLUE, false);
right_rect += gfx::Vector2d(0, right_rect.height() + 1);
}
SharedQuadState* shared_state =
CreateTestSharedQuadState(identity_quad_to_target_transform,
device_viewport_rect, root_pass.get());
SolidColorDrawQuad* background_quad =
root_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
background_quad->SetNew(shared_state,
device_viewport_rect,
device_viewport_rect,
SK_ColorWHITE,
false);
pass_list_.push_back(std::move(filter_pass));
pass_list_.push_back(std::move(root_pass));
}
RenderPassList pass_list_;
FilterOperations background_filters_;
gfx::Transform filter_pass_to_target_transform_;
gfx::Rect filter_pass_layer_rect_;
};
typedef ::testing::Types<GLRenderer, SoftwareRenderer>
BackgroundFilterRendererTypes;
TYPED_TEST_CASE(RendererPixelTestWithBackgroundFilter,
BackgroundFilterRendererTypes);
typedef RendererPixelTestWithBackgroundFilter<GLRenderer>
GLRendererPixelTestWithBackgroundFilter;
// TODO(skaslev): The software renderer does not support filters yet.
TEST_F(GLRendererPixelTestWithBackgroundFilter, InvertFilter) {
this->background_filters_.Append(
FilterOperation::CreateInvertFilter(1.f));
this->filter_pass_layer_rect_ = gfx::Rect(this->device_viewport_size_);
this->filter_pass_layer_rect_.Inset(12, 14, 16, 18);
this->SetUpRenderPassList();
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
base::FilePath(FILE_PATH_LITERAL("background_filter.png")),
ExactPixelComparator(true)));
}
class ExternalStencilPixelTest : public GLRendererPixelTest {
protected:
void ClearBackgroundToGreen() {
GLES2Interface* gl = output_surface_->context_provider()->ContextGL();
output_surface_->EnsureBackbuffer();
output_surface_->Reshape(device_viewport_size_, 1, gfx::ColorSpace(), true);
gl->ClearColor(0.f, 1.f, 0.f, 1.f);
gl->Clear(GL_COLOR_BUFFER_BIT);
}
void PopulateStencilBuffer() {
// Set two quadrants of the stencil buffer to 1.
GLES2Interface* gl = output_surface_->context_provider()->ContextGL();
output_surface_->EnsureBackbuffer();
output_surface_->Reshape(device_viewport_size_, 1, gfx::ColorSpace(), true);
gl->ClearStencil(0);
gl->Clear(GL_STENCIL_BUFFER_BIT);
gl->Enable(GL_SCISSOR_TEST);
gl->ClearStencil(1);
gl->Scissor(0,
0,
device_viewport_size_.width() / 2,
device_viewport_size_.height() / 2);
gl->Clear(GL_STENCIL_BUFFER_BIT);
gl->Scissor(device_viewport_size_.width() / 2,
device_viewport_size_.height() / 2,
device_viewport_size_.width(),
device_viewport_size_.height());
gl->Clear(GL_STENCIL_BUFFER_BIT);
gl->StencilFunc(GL_EQUAL, 1, 1);
}
};
TEST_F(ExternalStencilPixelTest, StencilTestEnabled) {
ClearBackgroundToGreen();
PopulateStencilBuffer();
this->EnableExternalStencilTest();
// Draw a blue quad that covers the entire device viewport. It should be
// clipped to the bottom left and top right corners by the external stencil.
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* blue_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
pass->has_transparent_background = false;
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
TEST_F(ExternalStencilPixelTest, StencilTestDisabled) {
PopulateStencilBuffer();
// Draw a green quad that covers the entire device viewport. The stencil
// buffer should be ignored.
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* green_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* green =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green.png")),
ExactPixelComparator(true)));
}
TEST_F(ExternalStencilPixelTest, RenderSurfacesIgnoreStencil) {
// The stencil test should apply only to the final render pass.
ClearBackgroundToGreen();
PopulateStencilBuffer();
this->EnableExternalStencilTest();
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
root_pass->has_transparent_background = false;
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height());
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
TEST_F(ExternalStencilPixelTest, DeviceClip) {
ClearBackgroundToGreen();
gfx::Rect clip_rect(gfx::Point(150, 150), gfx::Size(50, 50));
this->ForceDeviceClip(clip_rect);
// Draw a blue quad that covers the entire device viewport. It should be
// clipped to the bottom right corner by the device clip.
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* blue_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_with_blue_corner.png")),
ExactPixelComparator(true)));
}
// Software renderer does not support anti-aliased edges.
TEST_F(GLRendererPixelTest, AntiAliasing) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
gfx::Transform red_quad_to_target_transform;
red_quad_to_target_transform.Rotate(10);
SharedQuadState* red_shared_state =
CreateTestSharedQuadState(red_quad_to_target_transform, rect, pass.get());
SolidColorDrawQuad* red = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
red->SetNew(red_shared_state, rect, rect, SK_ColorRED, false);
gfx::Transform yellow_quad_to_target_transform;
yellow_quad_to_target_transform.Rotate(5);
SharedQuadState* yellow_shared_state = CreateTestSharedQuadState(
yellow_quad_to_target_transform, rect, pass.get());
SolidColorDrawQuad* yellow =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(yellow_shared_state, rect, rect, SK_ColorYELLOW, false);
gfx::Transform blue_quad_to_target_transform;
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
blue_quad_to_target_transform, rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("anti_aliasing.png")),
FuzzyPixelOffByOneComparator(true)));
}
// This test tests that anti-aliasing works for axis aligned quads.
// Anti-aliasing is only supported in the gl renderer.
TEST_F(GLRendererPixelTest, AxisAligned) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, rect, transform_to_root);
gfx::Transform red_quad_to_target_transform;
red_quad_to_target_transform.Translate(50, 50);
red_quad_to_target_transform.Scale(0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
SharedQuadState* red_shared_state =
CreateTestSharedQuadState(red_quad_to_target_transform, rect, pass.get());
SolidColorDrawQuad* red = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
red->SetNew(red_shared_state, rect, rect, SK_ColorRED, false);
gfx::Transform yellow_quad_to_target_transform;
yellow_quad_to_target_transform.Translate(25.5f, 25.5f);
yellow_quad_to_target_transform.Scale(0.5f, 0.5f);
SharedQuadState* yellow_shared_state = CreateTestSharedQuadState(
yellow_quad_to_target_transform, rect, pass.get());
SolidColorDrawQuad* yellow =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(yellow_shared_state, rect, rect, SK_ColorYELLOW, false);
gfx::Transform blue_quad_to_target_transform;
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
blue_quad_to_target_transform, rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("axis_aligned.png")),
ExactPixelComparator(true)));
}
// This test tests that forcing anti-aliasing off works as expected.
// Anti-aliasing is only supported in the gl renderer.
TEST_F(GLRendererPixelTest, ForceAntiAliasingOff) {
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, rect, transform_to_root);
gfx::Transform hole_quad_to_target_transform;
hole_quad_to_target_transform.Translate(50, 50);
hole_quad_to_target_transform.Scale(0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
SharedQuadState* hole_shared_state = CreateTestSharedQuadState(
hole_quad_to_target_transform, rect, pass.get());
SolidColorDrawQuad* hole =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
hole->SetAll(
hole_shared_state, rect, rect, rect, false, SK_ColorTRANSPARENT, true);
gfx::Transform green_quad_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_quad_to_target_transform, rect, pass.get());
SolidColorDrawQuad* green =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(green_shared_state, rect, rect, SK_ColorGREEN, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("force_anti_aliasing_off.png")),
ExactPixelComparator(false)));
}
TEST_F(GLRendererPixelTest, AntiAliasingPerspective) {
gfx::Rect rect(this->device_viewport_size_);
std::unique_ptr<RenderPass> pass =
CreateTestRootRenderPass(RenderPassId(1, 1), rect);
gfx::Rect red_rect(0, 0, 180, 500);
gfx::Transform red_quad_to_target_transform(
1.0f, 2.4520f, 10.6206f, 19.0f, 0.0f, 0.3528f, 5.9737f, 9.5f, 0.0f,
-0.2250f, -0.9744f, 0.0f, 0.0f, 0.0225f, 0.0974f, 1.0f);
SharedQuadState* red_shared_state = CreateTestSharedQuadState(
red_quad_to_target_transform, red_rect, pass.get());
SolidColorDrawQuad* red = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
red->SetNew(red_shared_state, red_rect, red_rect, SK_ColorRED, false);
gfx::Rect green_rect(19, 7, 180, 10);
SharedQuadState* green_shared_state =
CreateTestSharedQuadState(gfx::Transform(), green_rect, pass.get());
SolidColorDrawQuad* green =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(
green_shared_state, green_rect, green_rect, SK_ColorGREEN, false);
SharedQuadState* blue_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
SolidColorDrawQuad* blue =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(blue_shared_state, rect, rect, SK_ColorBLUE, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("anti_aliasing_perspective.png")),
FuzzyPixelOffByOneComparator(true)));
}
TYPED_TEST(SoftwareRendererPixelTest, PictureDrawQuadIdentityScale) {
gfx::Rect viewport(this->device_viewport_size_);
// TODO(enne): the renderer should figure this out on its own.
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// One clipped blue quad in the lower right corner. Outside the clip
// is red, which should not appear.
gfx::Rect blue_rect(gfx::Size(100, 100));
gfx::Rect blue_clip_rect(gfx::Point(50, 50), gfx::Size(50, 50));
std::unique_ptr<FakeRecordingSource> blue_recording =
FakeRecordingSource::CreateFilledRecordingSource(blue_rect.size());
SkPaint red_paint;
red_paint.setColor(SK_ColorRED);
blue_recording->add_draw_rect_with_paint(blue_rect, red_paint);
SkPaint blue_paint;
blue_paint.setColor(SK_ColorBLUE);
blue_recording->add_draw_rect_with_paint(blue_clip_rect, blue_paint);
blue_recording->Rerecord();
scoped_refptr<FakeRasterSource> blue_raster_source =
FakeRasterSource::CreateFromRecordingSource(blue_recording.get(), false);
gfx::Vector2d offset(viewport.bottom_right() - blue_rect.bottom_right());
gfx::Transform blue_quad_to_target_transform;
blue_quad_to_target_transform.Translate(offset.x(), offset.y());
gfx::Rect blue_target_clip_rect = MathUtil::MapEnclosingClippedRect(
blue_quad_to_target_transform, blue_clip_rect);
SharedQuadState* blue_shared_state =
CreateTestSharedQuadStateClipped(blue_quad_to_target_transform, blue_rect,
blue_target_clip_rect, pass.get());
PictureDrawQuad* blue_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
blue_quad->SetNew(blue_shared_state,
viewport, // Intentionally bigger than clip.
gfx::Rect(), viewport, gfx::RectF(viewport),
viewport.size(), nearest_neighbor, texture_format, viewport,
1.f, std::move(blue_raster_source));
// One viewport-filling green quad.
std::unique_ptr<FakeRecordingSource> green_recording =
FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
green_recording->add_draw_rect_with_paint(viewport, green_paint);
green_recording->Rerecord();
scoped_refptr<FakeRasterSource> green_raster_source =
FakeRasterSource::CreateFromRecordingSource(green_recording.get(), false);
gfx::Transform green_quad_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_quad_to_target_transform, viewport, pass.get());
PictureDrawQuad* green_quad =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad->SetNew(green_shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0.f, 0.f, 1.f, 1.f), viewport.size(),
nearest_neighbor, texture_format, viewport, 1.f,
std::move(green_raster_source));
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_with_blue_corner.png")),
ExactPixelComparator(true)));
}
// Not WithSkiaGPUBackend since that path currently requires tiles for opacity.
TYPED_TEST(SoftwareRendererPixelTest, PictureDrawQuadOpacity) {
gfx::Rect viewport(this->device_viewport_size_);
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// One viewport-filling 0.5-opacity green quad.
std::unique_ptr<FakeRecordingSource> green_recording =
FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
green_recording->add_draw_rect_with_paint(viewport, green_paint);
green_recording->Rerecord();
scoped_refptr<FakeRasterSource> green_raster_source =
FakeRasterSource::CreateFromRecordingSource(green_recording.get(), false);
gfx::Transform green_quad_to_target_transform;
SharedQuadState* green_shared_state = CreateTestSharedQuadState(
green_quad_to_target_transform, viewport, pass.get());
green_shared_state->opacity = 0.5f;
PictureDrawQuad* green_quad =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad->SetNew(green_shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0, 0, 1, 1), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, green_raster_source.get());
// One viewport-filling white quad.
std::unique_ptr<FakeRecordingSource> white_recording =
FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
SkPaint white_paint;
white_paint.setColor(SK_ColorWHITE);
white_recording->add_draw_rect_with_paint(viewport, white_paint);
white_recording->Rerecord();
scoped_refptr<FakeRasterSource> white_raster_source =
FakeRasterSource::CreateFromRecordingSource(white_recording.get(), false);
gfx::Transform white_quad_to_target_transform;
SharedQuadState* white_shared_state = CreateTestSharedQuadState(
white_quad_to_target_transform, viewport, pass.get());
PictureDrawQuad* white_quad =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
white_quad->SetNew(white_shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0, 0, 1, 1), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f,
std::move(white_raster_source));
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
template<typename TypeParam> bool IsSoftwareRenderer() {
return false;
}
template<>
bool IsSoftwareRenderer<SoftwareRenderer>() {
return true;
}
template<>
bool IsSoftwareRenderer<SoftwareRendererWithExpandedViewport>() {
return true;
}
// If we disable image filtering, then a 2x2 bitmap should appear as four
// huge sharp squares.
TYPED_TEST(SoftwareRendererPixelTest, PictureDrawQuadDisableImageFiltering) {
// We only care about this in software mode since bilinear filtering is
// cheap in hardware.
if (!IsSoftwareRenderer<TypeParam>())
return;
gfx::Rect viewport(this->device_viewport_size_);
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(2, 2);
ASSERT_NE(surface, nullptr);
SkCanvas* canvas = surface->getCanvas();
canvas->drawPoint(0, 0, SK_ColorGREEN);
canvas->drawPoint(0, 1, SK_ColorBLUE);
canvas->drawPoint(1, 0, SK_ColorBLUE);
canvas->drawPoint(1, 1, SK_ColorGREEN);
std::unique_ptr<FakeRecordingSource> recording =
FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
SkPaint paint;
paint.setFilterQuality(kLow_SkFilterQuality);
recording->add_draw_image_with_paint(surface->makeImageSnapshot(),
gfx::Point(), paint);
recording->Rerecord();
scoped_refptr<FakeRasterSource> raster_source =
FakeRasterSource::CreateFromRecordingSource(recording.get(), false);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state =
CreateTestSharedQuadState(quad_to_target_transform, viewport, pass.get());
PictureDrawQuad* quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
quad->SetNew(shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0, 0, 2, 2), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, std::move(raster_source));
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
this->disable_picture_quad_image_filtering_ = true;
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
// This disables filtering by setting |nearest_neighbor| on the PictureDrawQuad.
TYPED_TEST(SoftwareRendererPixelTest, PictureDrawQuadNearestNeighbor) {
gfx::Rect viewport(this->device_viewport_size_);
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = true;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(2, 2);
ASSERT_NE(surface, nullptr);
SkCanvas* canvas = surface->getCanvas();
canvas->drawPoint(0, 0, SK_ColorGREEN);
canvas->drawPoint(0, 1, SK_ColorBLUE);
canvas->drawPoint(1, 0, SK_ColorBLUE);
canvas->drawPoint(1, 1, SK_ColorGREEN);
std::unique_ptr<FakeRecordingSource> recording =
FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
SkPaint paint;
paint.setFilterQuality(kLow_SkFilterQuality);
recording->add_draw_image_with_paint(surface->makeImageSnapshot(),
gfx::Point(), paint);
recording->Rerecord();
scoped_refptr<FakeRasterSource> raster_source =
FakeRasterSource::CreateFromRecordingSource(recording.get(), false);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state =
CreateTestSharedQuadState(quad_to_target_transform, viewport, pass.get());
PictureDrawQuad* quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
quad->SetNew(shared_state, viewport, gfx::Rect(), viewport,
gfx::RectF(0, 0, 2, 2), viewport.size(), nearest_neighbor,
texture_format, viewport, 1.f, std::move(raster_source));
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
// This disables filtering by setting |nearest_neighbor| on the TileDrawQuad.
TYPED_TEST(RendererPixelTest, TileDrawQuadNearestNeighbor) {
gfx::Rect viewport(this->device_viewport_size_);
bool swizzle_contents = true;
bool nearest_neighbor = true;
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
{
SkAutoLockPixels lock(bitmap);
SkCanvas canvas(bitmap);
canvas.drawPoint(0, 0, SK_ColorGREEN);
canvas.drawPoint(0, 1, SK_ColorBLUE);
canvas.drawPoint(1, 0, SK_ColorBLUE);
canvas.drawPoint(1, 1, SK_ColorGREEN);
}
gfx::Size tile_size(2, 2);
ResourceId resource = this->resource_provider_->CreateResource(
tile_size, ResourceProvider::TEXTURE_HINT_IMMUTABLE, RGBA_8888);
{
SkAutoLockPixels lock(bitmap);
this->resource_provider_->CopyToResource(
resource, static_cast<uint8_t*>(bitmap.getPixels()), tile_size);
}
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state =
CreateTestSharedQuadState(quad_to_target_transform, viewport, pass.get());
TileDrawQuad* quad = pass->CreateAndAppendDrawQuad<TileDrawQuad>();
quad->SetNew(shared_state, viewport, gfx::Rect(), viewport, resource,
gfx::RectF(gfx::Rect(tile_size)), tile_size, swizzle_contents,
nearest_neighbor);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
// This disables filtering by setting |nearest_neighbor| to true on the
// TextureDrawQuad.
TYPED_TEST(SoftwareRendererPixelTest, TextureDrawQuadNearestNeighbor) {
gfx::Rect viewport(this->device_viewport_size_);
bool nearest_neighbor = true;
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
{
SkAutoLockPixels lock(bitmap);
SkCanvas canvas(bitmap);
canvas.drawPoint(0, 0, SK_ColorGREEN);
canvas.drawPoint(0, 1, SK_ColorBLUE);
canvas.drawPoint(1, 0, SK_ColorBLUE);
canvas.drawPoint(1, 1, SK_ColorGREEN);
}
gfx::Size tile_size(2, 2);
ResourceId resource = this->resource_provider_->CreateResource(
tile_size, ResourceProvider::TEXTURE_HINT_IMMUTABLE, RGBA_8888);
{
SkAutoLockPixels lock(bitmap);
this->resource_provider_->CopyToResource(
resource, static_cast<uint8_t*>(bitmap.getPixels()), tile_size);
}
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state =
CreateTestSharedQuadState(quad_to_target_transform, viewport, pass.get());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_state, viewport, gfx::Rect(), viewport, resource, false,
gfx::PointF(0, 0), gfx::PointF(1, 1), SK_ColorBLACK,
vertex_opacity, false, nearest_neighbor, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
FuzzyPixelComparator(false, 2.f, 0.f, 256.f, 256, 0.f)));
}
// This ensures filtering is enabled by setting |nearest_neighbor| to false on
// the TextureDrawQuad.
TYPED_TEST(SoftwareRendererPixelTest, TextureDrawQuadLinear) {
gfx::Rect viewport(this->device_viewport_size_);
bool nearest_neighbor = false;
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
{
SkAutoLockPixels lock(bitmap);
SkCanvas canvas(bitmap);
canvas.drawPoint(0, 0, SK_ColorGREEN);
canvas.drawPoint(0, 1, SK_ColorBLUE);
canvas.drawPoint(1, 0, SK_ColorBLUE);
canvas.drawPoint(1, 1, SK_ColorGREEN);
}
gfx::Size tile_size(2, 2);
ResourceId resource = this->resource_provider_->CreateResource(
tile_size, ResourceProvider::TEXTURE_HINT_IMMUTABLE, RGBA_8888);
{
SkAutoLockPixels lock(bitmap);
this->resource_provider_->CopyToResource(
resource, static_cast<uint8_t*>(bitmap.getPixels()), tile_size);
}
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state =
CreateTestSharedQuadState(quad_to_target_transform, viewport, pass.get());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_state, viewport, gfx::Rect(), viewport, resource, false,
gfx::PointF(0, 0), gfx::PointF(1, 1), SK_ColorBLACK,
vertex_opacity, false, nearest_neighbor, false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
// Allow for a small amount of error as the blending alogrithm used by Skia is
// affected by the offset in the expanded rect.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers_linear.png")),
FuzzyPixelComparator(false, 100.f, 0.f, 16.f, 16.f, 0.f)));
}
TYPED_TEST(SoftwareRendererPixelTest, PictureDrawQuadNonIdentityScale) {
gfx::Rect viewport(this->device_viewport_size_);
// TODO(enne): the renderer should figure this out on its own.
ResourceFormat texture_format = RGBA_8888;
bool nearest_neighbor = false;
RenderPassId id(1, 1);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// As scaling up the blue checkerboards will cause sampling on the GPU,
// a few extra "cleanup rects" need to be added to clobber the blending
// to make the output image more clean. This will also test subrects
// of the layer.
gfx::Transform green_quad_to_target_transform;
gfx::Rect green_rect1(gfx::Point(80, 0), gfx::Size(20, 100));
gfx::Rect green_rect2(gfx::Point(0, 80), gfx::Size(100, 20));
std::unique_ptr<FakeRecordingSource> green_recording =
FakeRecordingSource::CreateFilledRecordingSource(viewport.size());
SkPaint red_paint;
red_paint.setColor(SK_ColorRED);
green_recording->add_draw_rect_with_paint(viewport, red_paint);
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
green_recording->add_draw_rect_with_paint(green_rect1, green_paint);
green_recording->add_draw_rect_with_paint(green_rect2, green_paint);
green_recording->Rerecord();
scoped_refptr<FakeRasterSource> green_raster_source =
FakeRasterSource::CreateFromRecordingSource(green_recording.get(), false);
SharedQuadState* top_right_green_shared_quad_state =
CreateTestSharedQuadState(green_quad_to_target_transform, viewport,
pass.get());
PictureDrawQuad* green_quad1 =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad1->SetNew(
top_right_green_shared_quad_state, green_rect1, gfx::Rect(), green_rect1,
gfx::RectF(gfx::SizeF(green_rect1.size())), green_rect1.size(),
nearest_neighbor, texture_format, green_rect1, 1.f, green_raster_source);
PictureDrawQuad* green_quad2 =
pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
green_quad2->SetNew(top_right_green_shared_quad_state, green_rect2,
gfx::Rect(), green_rect2,
gfx::RectF(gfx::SizeF(green_rect2.size())),
green_rect2.size(), nearest_neighbor, texture_format,
green_rect2, 1.f, std::move(green_raster_source));
// Add a green clipped checkerboard in the bottom right to help test
// interleaving picture quad content and solid color content.
gfx::Rect bottom_right_rect(
gfx::Point(viewport.width() / 2, viewport.height() / 2),
gfx::Size(viewport.width() / 2, viewport.height() / 2));
SharedQuadState* bottom_right_green_shared_state =
CreateTestSharedQuadStateClipped(green_quad_to_target_transform, viewport,
bottom_right_rect, pass.get());
SolidColorDrawQuad* bottom_right_color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
bottom_right_color_quad->SetNew(bottom_right_green_shared_state,
viewport,
viewport,
SK_ColorGREEN,
false);
// Add two blue checkerboards taking up the bottom left and top right,
// but use content scales as content rects to make this happen.
// The content is at a 4x content scale.
gfx::Rect layer_rect(gfx::Size(20, 30));
float contents_scale = 4.f;
// Two rects that touch at their corners, arbitrarily placed in the layer.
gfx::RectF blue_layer_rect1(gfx::PointF(5.5f, 9.0f), gfx::SizeF(2.5f, 2.5f));
gfx::RectF blue_layer_rect2(gfx::PointF(8.0f, 6.5f), gfx::SizeF(2.5f, 2.5f));
gfx::RectF union_layer_rect = blue_layer_rect1;
union_layer_rect.Union(blue_layer_rect2);
// Because scaling up will cause sampling outside the rects, add one extra
// pixel of buffer at the final content scale.
float inset = -1.f / contents_scale;
blue_layer_rect1.Inset(inset, inset, inset, inset);
blue_layer_rect2.Inset(inset, inset, inset, inset);
std::unique_ptr<FakeRecordingSource> recording =
FakeRecordingSource::CreateFilledRecordingSource(layer_rect.size());
Region outside(layer_rect);
outside.Subtract(gfx::ToEnclosingRect(union_layer_rect));
for (Region::Iterator iter(outside); iter.has_rect(); iter.next()) {
recording->add_draw_rect_with_paint(iter.rect(), red_paint);
}
SkPaint blue_paint;
blue_paint.setColor(SK_ColorBLUE);
recording->add_draw_rectf_with_paint(blue_layer_rect1, blue_paint);
recording->add_draw_rectf_with_paint(blue_layer_rect2, blue_paint);
recording->Rerecord();
scoped_refptr<FakeRasterSource> raster_source =
FakeRasterSource::CreateFromRecordingSource(recording.get(), false);
gfx::Rect content_union_rect(
gfx::ToEnclosingRect(gfx::ScaleRect(union_layer_rect, contents_scale)));
// At a scale of 4x the rectangles with a width of 2.5 will take up 10 pixels,
// so scale an additional 10x to make them 100x100.
gfx::Transform quad_to_target_transform;
quad_to_target_transform.Scale(10.0, 10.0);
gfx::Rect quad_content_rect(gfx::Size(20, 20));
SharedQuadState* blue_shared_state = CreateTestSharedQuadState(
quad_to_target_transform, quad_content_rect, pass.get());
PictureDrawQuad* blue_quad = pass->CreateAndAppendDrawQuad<PictureDrawQuad>();
blue_quad->SetNew(blue_shared_state, quad_content_rect, gfx::Rect(),
quad_content_rect, gfx::RectF(quad_content_rect),
content_union_rect.size(), nearest_neighbor, texture_format,
content_union_rect, contents_scale,
std::move(raster_source));
// Fill left half of viewport with green.
gfx::Transform half_green_quad_to_target_transform;
gfx::Rect half_green_rect(gfx::Size(viewport.width() / 2, viewport.height()));
SharedQuadState* half_green_shared_state = CreateTestSharedQuadState(
half_green_quad_to_target_transform, half_green_rect, pass.get());
SolidColorDrawQuad* half_color_quad =
pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
half_color_quad->SetNew(half_green_shared_state,
half_green_rect,
half_green_rect,
SK_ColorGREEN,
false);
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
typedef RendererPixelTest<GLRendererWithFlippedSurface>
GLRendererPixelTestWithFlippedOutputSurface;
TEST_F(GLRendererPixelTestWithFlippedOutputSurface, ExplicitFlipTest) {
// This draws a blue rect above a yellow rect with an inverted output surface.
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_flipped.png")),
ExactPixelComparator(true)));
}
TEST_F(GLRendererPixelTestWithFlippedOutputSurface, CheckChildPassUnflipped) {
// This draws a blue rect above a yellow rect with an inverted output surface.
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
gfx::Rect blue_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect yellow_rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2);
SolidColorDrawQuad* yellow =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
yellow->SetNew(shared_state, yellow_rect, yellow_rect, SK_ColorYELLOW, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// Check that the child pass remains unflipped.
EXPECT_TRUE(this->RunPixelTestWithReadbackTarget(
&pass_list, pass_list.front().get(),
base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")),
ExactPixelComparator(true)));
}
TEST_F(GLRendererPixelTest, CheckReadbackSubset) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPassId root_pass_id(1, 1);
std::unique_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPassId child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
std::unique_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform quad_to_target_transform;
SharedQuadState* shared_state = CreateTestSharedQuadState(
quad_to_target_transform, viewport_rect, child_pass.get());
// Draw a green quad full-size with a blue quad in the lower-right corner.
gfx::Rect blue_rect(this->device_viewport_size_.width() * 3 / 4,
this->device_viewport_size_.height() * 3 / 4,
this->device_viewport_size_.width() * 3 / 4,
this->device_viewport_size_.height() * 3 / 4);
SolidColorDrawQuad* blue =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
blue->SetNew(shared_state, blue_rect, blue_rect, SK_ColorBLUE, false);
gfx::Rect green_rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height());
SolidColorDrawQuad* green =
child_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
green->SetNew(shared_state, green_rect, green_rect, SK_ColorGREEN, false);
SharedQuadState* pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect, root_pass.get());
CreateTestRenderPassDrawQuad(
pass_shared_state, pass_rect, child_pass_id, root_pass.get());
RenderPassList pass_list;
pass_list.push_back(std::move(child_pass));
pass_list.push_back(std::move(root_pass));
// Check that the child pass remains unflipped.
gfx::Rect capture_rect(this->device_viewport_size_.width() / 2,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width() / 2,
this->device_viewport_size_.height() / 2);
EXPECT_TRUE(this->RunPixelTestWithReadbackTargetAndArea(
&pass_list, pass_list.front().get(),
base::FilePath(FILE_PATH_LITERAL("green_small_with_blue_corner.png")),
ExactPixelComparator(true), &capture_rect));
}
TEST_F(GLRendererPixelTest, TextureQuadBatching) {
// This test verifies that multiple texture quads using the same resource
// get drawn correctly. It implicitly is trying to test that the
// GLRenderer does the right thing with its draw quad cache.
gfx::Rect rect(this->device_viewport_size_);
RenderPassId id(1, 1);
std::unique_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
SharedQuadState* shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect, pass.get());
// Make a mask.
gfx::Rect mask_rect = rect;
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(mask_rect.width(), mask_rect.height()));
SkCanvas canvas(bitmap);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(4));
paint.setColor(SK_ColorGREEN);
canvas.clear(SK_ColorWHITE);
gfx::Rect inset_rect = rect;
while (!inset_rect.IsEmpty()) {
inset_rect.Inset(6, 6, 4, 4);
canvas.drawRect(SkRect::MakeXYWH(inset_rect.x(), inset_rect.y(),
inset_rect.width(), inset_rect.height()),
paint);
inset_rect.Inset(6, 6, 4, 4);
}
ResourceId resource = this->resource_provider_->CreateResource(
mask_rect.size(), ResourceProvider::TEXTURE_HINT_IMMUTABLE, RGBA_8888);
{
SkAutoLockPixels lock(bitmap);
this->resource_provider_->CopyToResource(
resource, reinterpret_cast<uint8_t*>(bitmap.getPixels()),
mask_rect.size());
}
// Arbitrary dividing lengths to divide up the resource into 16 quads.
int widths[] = {
0, 60, 50, 40,
};
int heights[] = {
0, 10, 80, 50,
};
size_t num_quads = 4;
for (size_t i = 0; i < num_quads; ++i) {
int x_start = widths[i];
int x_end = i == num_quads - 1 ? rect.width() : widths[i + 1];
DCHECK_LE(x_end, rect.width());
for (size_t j = 0; j < num_quads; ++j) {
int y_start = heights[j];
int y_end = j == num_quads - 1 ? rect.height() : heights[j + 1];
DCHECK_LE(y_end, rect.height());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
gfx::Rect layer_rect(x_start, y_start, x_end - x_start, y_end - y_start);
gfx::RectF uv_rect = gfx::ScaleRect(
gfx::RectF(layer_rect), 1.f / rect.width(), 1.f / rect.height());
TextureDrawQuad* texture_quad =
pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
texture_quad->SetNew(shared_state, layer_rect, layer_rect, layer_rect,
resource, true, uv_rect.origin(),
uv_rect.bottom_right(), SK_ColorWHITE,
vertex_opacity, false, false, false);
}
}
RenderPassList pass_list;
pass_list.push_back(std::move(pass));
EXPECT_TRUE(this->RunPixelTest(
&pass_list, base::FilePath(FILE_PATH_LITERAL("spiral.png")),
FuzzyPixelOffByOneComparator(true)));
}
#endif // !defined(OS_ANDROID)
} // namespace
} // namespace cc