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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_OUTPUT_SOFTWARE_RENDERER_H_
#define CC_OUTPUT_SOFTWARE_RENDERER_H_
#include "base/macros.h"
#include "cc/base/cc_export.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/direct_renderer.h"
namespace cc {
class OutputSurface;
class RendererClient;
class ResourceProvider;
class SoftwareOutputDevice;
class DebugBorderDrawQuad;
class PictureDrawQuad;
class RenderPassDrawQuad;
class SolidColorDrawQuad;
class TextureDrawQuad;
class TileDrawQuad;
class CC_EXPORT SoftwareRenderer : public DirectRenderer {
public:
static std::unique_ptr<SoftwareRenderer> Create(
RendererClient* client,
const RendererSettings* settings,
OutputSurface* output_surface,
ResourceProvider* resource_provider,
bool use_image_hijack_canvas);
~SoftwareRenderer() override;
const RendererCapabilitiesImpl& Capabilities() const override;
void Finish() override;
void SwapBuffers(CompositorFrameMetadata metadata) override;
void DiscardBackbuffer() override;
void EnsureBackbuffer() override;
protected:
void BindFramebufferToOutputSurface(DrawingFrame* frame) override;
bool BindFramebufferToTexture(DrawingFrame* frame,
const ScopedResource* texture) override;
void SetScissorTestRect(const gfx::Rect& scissor_rect) override;
void PrepareSurfaceForPass(DrawingFrame* frame,
SurfaceInitializationMode initialization_mode,
const gfx::Rect& render_pass_scissor) override;
void DoDrawQuad(DrawingFrame* frame,
const DrawQuad* quad,
const gfx::QuadF* draw_region) override;
void BeginDrawingFrame(DrawingFrame* frame) override;
void FinishDrawingFrame(DrawingFrame* frame) override;
bool FlippedFramebuffer(const DrawingFrame* frame) const override;
void EnsureScissorTestEnabled() override;
void EnsureScissorTestDisabled() override;
void CopyCurrentRenderPassToBitmap(
DrawingFrame* frame,
std::unique_ptr<CopyOutputRequest> request) override;
SoftwareRenderer(RendererClient* client,
const RendererSettings* settings,
OutputSurface* output_surface,
ResourceProvider* resource_provider,
bool use_image_hijack_canvas);
void DidChangeVisibility() override;
private:
void ClearCanvas(SkColor color);
void ClearFramebuffer(DrawingFrame* frame);
void SetClipRect(const gfx::Rect& rect);
bool IsSoftwareResource(ResourceId resource_id) const;
void DrawDebugBorderQuad(const DrawingFrame* frame,
const DebugBorderDrawQuad* quad);
void DrawPictureQuad(const DrawingFrame* frame,
const PictureDrawQuad* quad);
void DrawRenderPassQuad(const DrawingFrame* frame,
const RenderPassDrawQuad* quad);
void DrawSolidColorQuad(const DrawingFrame* frame,
const SolidColorDrawQuad* quad);
void DrawTextureQuad(const DrawingFrame* frame,
const TextureDrawQuad* quad);
void DrawTileQuad(const DrawingFrame* frame,
const TileDrawQuad* quad);
void DrawUnsupportedQuad(const DrawingFrame* frame,
const DrawQuad* quad);
bool ShouldApplyBackgroundFilters(const RenderPassDrawQuad* quad) const;
sk_sp<SkImage> ApplyImageFilter(SkImageFilter* filter,
const RenderPassDrawQuad* quad,
const SkBitmap& to_filter,
SkIRect* auto_bounds) const;
gfx::Rect GetBackdropBoundingBoxForRenderPassQuad(
const DrawingFrame* frame,
const RenderPassDrawQuad* quad,
const gfx::Transform& contents_device_transform) const;
SkBitmap GetBackdropBitmap(const gfx::Rect& bounding_rect) const;
sk_sp<SkShader> GetBackgroundFilterShader(
const DrawingFrame* frame,
const RenderPassDrawQuad* quad,
SkShader::TileMode content_tile_mode) const;
RendererCapabilitiesImpl capabilities_;
bool is_scissor_enabled_;
bool is_backbuffer_discarded_;
gfx::Rect scissor_rect_;
SoftwareOutputDevice* output_device_;
SkCanvas* root_canvas_;
SkCanvas* current_canvas_;
SkPaint current_paint_;
std::unique_ptr<ResourceProvider::ScopedWriteLockSoftware>
current_framebuffer_lock_;
sk_sp<SkCanvas> current_framebuffer_canvas_;
// Indicates whether content rasterization should happen through an
// ImageHijackCanvas, which causes image decodes to be managed by an
// ImageDecodeController. We set this to false during resourceless software
// draw when a GPU ImageDecodeController is in use, as software rasterization
// cannot use the GPU IDC.
const bool use_image_hijack_canvas_;
DISALLOW_COPY_AND_ASSIGN(SoftwareRenderer);
};
} // namespace cc
#endif // CC_OUTPUT_SOFTWARE_RENDERER_H_