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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_WINDOW_PORT_LOCAL_H_
#define UI_AURA_WINDOW_PORT_LOCAL_H_
#include "base/macros.h"
#include "ui/aura/window_port.h"
namespace aura {
class Window;
// WindowPort implementation for classic aura, e.g. not mus.
class AURA_EXPORT WindowPortLocal : public WindowPort {
public:
explicit WindowPortLocal(Window* window);
~WindowPortLocal() override;
// WindowPort:
void OnPreInit(Window* window) override;
void OnDeviceScaleFactorChanged(float device_scale_factor) override;
void OnWillAddChild(Window* child) override;
void OnWillRemoveChild(Window* child) override;
void OnWillMoveChild(size_t current_index, size_t dest_index) override;
void OnVisibilityChanged(bool visible) override;
void OnDidChangeBounds(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) override;
std::unique_ptr<WindowPortPropertyData> OnWillChangeProperty(
const void* key) override;
void OnPropertyChanged(const void* key,
std::unique_ptr<WindowPortPropertyData> data) override;
private:
Window* window_;
DISALLOW_COPY_AND_ASSIGN(WindowPortLocal);
};
} // namespace aura
#endif // UI_AURA_WINDOW_PORT_LOCAL_H_