blob: 84818c75a9e3ae94ca11008fe2a171199c880ee0 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/laser/laser_pointer_controller.h"
#include "ash/laser/laser_pointer_controller_test_api.h"
#include "ash/laser/laser_pointer_points_test_api.h"
#include "ash/laser/laser_pointer_view.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ui/events/test/event_generator.h"
namespace ash {
namespace {
const int kTestPointsLifetimeSeconds = 5;
// TODO(sammiequon): Move this test into a different file. See
// http://crbug.com/646953.
class LaserPointerPointsTest : public test::AshTestBase {
public:
LaserPointerPointsTest()
: points_(base::TimeDelta::FromSeconds(kTestPointsLifetimeSeconds)) {}
~LaserPointerPointsTest() override {}
protected:
LaserPointerPoints points_;
private:
DISALLOW_COPY_AND_ASSIGN(LaserPointerPointsTest);
};
class LaserPointerControllerTest : public test::AshTestBase {
public:
LaserPointerControllerTest() {}
~LaserPointerControllerTest() override {}
void SetUp() override {
AshTestBase::SetUp();
controller_.reset(new LaserPointerController());
}
void TearDown() override {
// This needs to be called first to remove the event handler before the
// shell instance gets torn down.
controller_.reset();
AshTestBase::TearDown();
}
protected:
std::unique_ptr<LaserPointerController> controller_;
private:
DISALLOW_COPY_AND_ASSIGN(LaserPointerControllerTest);
};
} // namespace
// Tests that the laser pointers internal collection handles receiving points
// and that the functions are returning the expected output.
TEST_F(LaserPointerPointsTest, LaserPointerInternalCollection) {
EXPECT_TRUE(points_.IsEmpty());
EXPECT_EQ(gfx::Rect(), points_.GetBoundingBox());
const gfx::Point left(1, 1);
const gfx::Point bottom(1, 9);
const gfx::Point top_right(30, 0);
const gfx::Point last(2, 2);
points_.AddPoint(left);
EXPECT_EQ(gfx::Rect(1, 1, 0, 0), points_.GetBoundingBox());
// Should be the new bottom of the bounding box.
points_.AddPoint(bottom);
EXPECT_EQ(gfx::Rect(1, 1, 0, bottom.y() - 1), points_.GetBoundingBox());
// Should be the new top and right of the bounding box.
points_.AddPoint(top_right);
EXPECT_EQ(3, points_.GetNumberOfPoints());
EXPECT_FALSE(points_.IsEmpty());
EXPECT_EQ(gfx::Rect(left.x(), top_right.y(), top_right.x() - left.x(),
bottom.y() - top_right.y()),
points_.GetBoundingBox());
// Should not expand bounding box.
points_.AddPoint(last);
EXPECT_EQ(gfx::Rect(left.x(), top_right.y(), top_right.x() - left.x(),
bottom.y() - top_right.y()),
points_.GetBoundingBox());
// Points should be sorted in the order they are added.
EXPECT_EQ(left, points_.GetOldest().location);
EXPECT_EQ(last, points_.GetNewest().location);
// Add a new point which will expand the bounding box.
gfx::Point new_left_bottom(0, 40);
points_.AddPoint(new_left_bottom);
EXPECT_EQ(5, points_.GetNumberOfPoints());
EXPECT_EQ(gfx::Rect(new_left_bottom.x(), top_right.y(),
top_right.x() - new_left_bottom.x(),
new_left_bottom.y() - top_right.y()),
points_.GetBoundingBox());
// Verify clearing works.
points_.Clear();
EXPECT_TRUE(points_.IsEmpty());
}
// Test the laser pointer points collection to verify that old points are
// removed.
TEST_F(LaserPointerPointsTest, LaserPointerInternalCollectionDeletion) {
LaserPointerPointsTestApi points_test_api_(&points_);
// When a point older than kTestPointsLifetime (5 seconds) is added, it
// should get removed. The age of the point is a number between 0.0 and 1.0,
// with 0.0 specifying a newly added point and 1.0 specifying the age of a
// point added |kTestPointsLifetime| ago.
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
EXPECT_EQ(1, points_test_api_.GetNumberOfPoints());
EXPECT_FLOAT_EQ(0.0, points_test_api_.GetPointAtIndex(0).age);
// Verify when we move forward in time by one second, the age of the last
// point, added one second ago is 1 / |kTestPointsLifetime|.
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
EXPECT_EQ(2, points_test_api_.GetNumberOfPoints());
EXPECT_FLOAT_EQ(0.2, points_test_api_.GetPointAtIndex(0).age);
EXPECT_FLOAT_EQ(0.0, points_test_api_.GetPointAtIndex(1).age);
// Verify adding a point 10 seconds later will clear all other points, since
// they are older than 5 seconds.
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(10));
EXPECT_EQ(1, points_test_api_.GetNumberOfPoints());
// Verify adding 3 points one second apart each will add 3 points to the
// collection, since all 4 points are younger than 5 seconds. All 4 points are
// added 1 second apart so their age should be 0.2 apart.
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
EXPECT_EQ(4, points_test_api_.GetNumberOfPoints());
EXPECT_FLOAT_EQ(0.6, points_test_api_.GetPointAtIndex(0).age);
EXPECT_FLOAT_EQ(0.4, points_test_api_.GetPointAtIndex(1).age);
EXPECT_FLOAT_EQ(0.2, points_test_api_.GetPointAtIndex(2).age);
EXPECT_FLOAT_EQ(0.0, points_test_api_.GetPointAtIndex(3).age);
// Verify adding 1 point three seconds later will remove 2 points which are
// older than 5 seconds.
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(3));
EXPECT_EQ(3, points_test_api_.GetNumberOfPoints());
}
// Test to ensure the class responsible for drawing the laser pointer receives
// points from stylus movements as expected.
TEST_F(LaserPointerControllerTest, LaserPointerRenderer) {
LaserPointerControllerTestApi controller_test_api_(controller_.get());
// The laser pointer mode only works with stylus.
GetEventGenerator().EnterPenPointerMode();
// When disabled the laser pointer should not be showing.
GetEventGenerator().MoveTouch(gfx::Point(1, 1));
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify that by enabling the mode, the laser pointer should still not be
// showing.
controller_test_api_.SetEnabled(true);
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify moving the stylus 4 times will not display the laser pointer.
GetEventGenerator().MoveTouch(gfx::Point(2, 2));
GetEventGenerator().MoveTouch(gfx::Point(3, 3));
GetEventGenerator().MoveTouch(gfx::Point(4, 4));
GetEventGenerator().MoveTouch(gfx::Point(5, 5));
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify pressing the stylus will show the laser pointer and add a point but
// will not activate fading out.
GetEventGenerator().PressTouch();
EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer());
EXPECT_FALSE(controller_test_api_.IsFadingAway());
EXPECT_EQ(1, controller_test_api_.laser_points().GetNumberOfPoints());
// Verify dragging the stylus 2 times will add 2 more points.
GetEventGenerator().MoveTouch(gfx::Point(6, 6));
GetEventGenerator().MoveTouch(gfx::Point(7, 7));
EXPECT_EQ(3, controller_test_api_.laser_points().GetNumberOfPoints());
// Verify releasing the stylus still shows the laser pointer, which is fading
// away.
GetEventGenerator().ReleaseTouch();
EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer());
EXPECT_TRUE(controller_test_api_.IsFadingAway());
// Verify that disabling the mode does not display the laser pointer.
controller_test_api_.SetEnabled(false);
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify that disabling the mode while laser pointer is displayed does not
// display the laser pointer.
controller_test_api_.SetIsFadingAway(false);
controller_test_api_.SetEnabled(true);
GetEventGenerator().PressTouch();
GetEventGenerator().MoveTouch(gfx::Point(6, 6));
EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer());
controller_test_api_.SetEnabled(false);
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify that the laser pointer does not add points while disabled.
GetEventGenerator().PressTouch();
GetEventGenerator().MoveTouch(gfx::Point(8, 8));
GetEventGenerator().ReleaseTouch();
GetEventGenerator().MoveTouch(gfx::Point(9, 9));
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify that the laser pointer does not get shown if points are not coming
// from the stylus, even when enabled.
GetEventGenerator().ExitPenPointerMode();
controller_test_api_.SetEnabled(true);
GetEventGenerator().PressTouch();
GetEventGenerator().MoveTouch(gfx::Point(10, 10));
GetEventGenerator().MoveTouch(gfx::Point(11, 11));
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
GetEventGenerator().ReleaseTouch();
}
} // namespace ash