| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/laser/laser_pointer_controller.h" |
| #include "ash/laser/laser_pointer_controller_test_api.h" |
| #include "ash/laser/laser_pointer_points_test_api.h" |
| #include "ash/laser/laser_pointer_view.h" |
| #include "ash/shell.h" |
| #include "ash/test/ash_test_base.h" |
| #include "ui/events/test/event_generator.h" |
| |
| namespace ash { |
| namespace { |
| |
| const int kTestPointsLifetimeSeconds = 5; |
| |
| // TODO(sammiequon): Move this test into a different file. See |
| // http://crbug.com/646953. |
| class LaserPointerPointsTest : public test::AshTestBase { |
| public: |
| LaserPointerPointsTest() |
| : points_(base::TimeDelta::FromSeconds(kTestPointsLifetimeSeconds)) {} |
| |
| ~LaserPointerPointsTest() override {} |
| |
| protected: |
| LaserPointerPoints points_; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(LaserPointerPointsTest); |
| }; |
| |
| class LaserPointerControllerTest : public test::AshTestBase { |
| public: |
| LaserPointerControllerTest() {} |
| ~LaserPointerControllerTest() override {} |
| |
| void SetUp() override { |
| AshTestBase::SetUp(); |
| controller_.reset(new LaserPointerController()); |
| } |
| |
| void TearDown() override { |
| // This needs to be called first to remove the event handler before the |
| // shell instance gets torn down. |
| controller_.reset(); |
| AshTestBase::TearDown(); |
| } |
| |
| protected: |
| std::unique_ptr<LaserPointerController> controller_; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(LaserPointerControllerTest); |
| }; |
| |
| } // namespace |
| |
| // Tests that the laser pointers internal collection handles receiving points |
| // and that the functions are returning the expected output. |
| TEST_F(LaserPointerPointsTest, LaserPointerInternalCollection) { |
| EXPECT_TRUE(points_.IsEmpty()); |
| EXPECT_EQ(gfx::Rect(), points_.GetBoundingBox()); |
| const gfx::Point left(1, 1); |
| const gfx::Point bottom(1, 9); |
| const gfx::Point top_right(30, 0); |
| const gfx::Point last(2, 2); |
| points_.AddPoint(left); |
| EXPECT_EQ(gfx::Rect(1, 1, 0, 0), points_.GetBoundingBox()); |
| |
| // Should be the new bottom of the bounding box. |
| points_.AddPoint(bottom); |
| EXPECT_EQ(gfx::Rect(1, 1, 0, bottom.y() - 1), points_.GetBoundingBox()); |
| |
| // Should be the new top and right of the bounding box. |
| points_.AddPoint(top_right); |
| EXPECT_EQ(3, points_.GetNumberOfPoints()); |
| EXPECT_FALSE(points_.IsEmpty()); |
| EXPECT_EQ(gfx::Rect(left.x(), top_right.y(), top_right.x() - left.x(), |
| bottom.y() - top_right.y()), |
| points_.GetBoundingBox()); |
| |
| // Should not expand bounding box. |
| points_.AddPoint(last); |
| EXPECT_EQ(gfx::Rect(left.x(), top_right.y(), top_right.x() - left.x(), |
| bottom.y() - top_right.y()), |
| points_.GetBoundingBox()); |
| |
| // Points should be sorted in the order they are added. |
| EXPECT_EQ(left, points_.GetOldest().location); |
| EXPECT_EQ(last, points_.GetNewest().location); |
| |
| // Add a new point which will expand the bounding box. |
| gfx::Point new_left_bottom(0, 40); |
| points_.AddPoint(new_left_bottom); |
| EXPECT_EQ(5, points_.GetNumberOfPoints()); |
| EXPECT_EQ(gfx::Rect(new_left_bottom.x(), top_right.y(), |
| top_right.x() - new_left_bottom.x(), |
| new_left_bottom.y() - top_right.y()), |
| points_.GetBoundingBox()); |
| |
| // Verify clearing works. |
| points_.Clear(); |
| EXPECT_TRUE(points_.IsEmpty()); |
| } |
| |
| // Test the laser pointer points collection to verify that old points are |
| // removed. |
| TEST_F(LaserPointerPointsTest, LaserPointerInternalCollectionDeletion) { |
| LaserPointerPointsTestApi points_test_api_(&points_); |
| |
| // When a point older than kTestPointsLifetime (5 seconds) is added, it |
| // should get removed. The age of the point is a number between 0.0 and 1.0, |
| // with 0.0 specifying a newly added point and 1.0 specifying the age of a |
| // point added |kTestPointsLifetime| ago. |
| points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1)); |
| EXPECT_EQ(1, points_test_api_.GetNumberOfPoints()); |
| EXPECT_FLOAT_EQ(0.0, points_test_api_.GetPointAtIndex(0).age); |
| |
| // Verify when we move forward in time by one second, the age of the last |
| // point, added one second ago is 1 / |kTestPointsLifetime|. |
| points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1)); |
| EXPECT_EQ(2, points_test_api_.GetNumberOfPoints()); |
| EXPECT_FLOAT_EQ(0.2, points_test_api_.GetPointAtIndex(0).age); |
| EXPECT_FLOAT_EQ(0.0, points_test_api_.GetPointAtIndex(1).age); |
| // Verify adding a point 10 seconds later will clear all other points, since |
| // they are older than 5 seconds. |
| points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(10)); |
| EXPECT_EQ(1, points_test_api_.GetNumberOfPoints()); |
| |
| // Verify adding 3 points one second apart each will add 3 points to the |
| // collection, since all 4 points are younger than 5 seconds. All 4 points are |
| // added 1 second apart so their age should be 0.2 apart. |
| points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1)); |
| points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1)); |
| points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1)); |
| EXPECT_EQ(4, points_test_api_.GetNumberOfPoints()); |
| EXPECT_FLOAT_EQ(0.6, points_test_api_.GetPointAtIndex(0).age); |
| EXPECT_FLOAT_EQ(0.4, points_test_api_.GetPointAtIndex(1).age); |
| EXPECT_FLOAT_EQ(0.2, points_test_api_.GetPointAtIndex(2).age); |
| EXPECT_FLOAT_EQ(0.0, points_test_api_.GetPointAtIndex(3).age); |
| |
| // Verify adding 1 point three seconds later will remove 2 points which are |
| // older than 5 seconds. |
| points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(3)); |
| EXPECT_EQ(3, points_test_api_.GetNumberOfPoints()); |
| } |
| |
| // Test to ensure the class responsible for drawing the laser pointer receives |
| // points from stylus movements as expected. |
| TEST_F(LaserPointerControllerTest, LaserPointerRenderer) { |
| LaserPointerControllerTestApi controller_test_api_(controller_.get()); |
| |
| // The laser pointer mode only works with stylus. |
| GetEventGenerator().EnterPenPointerMode(); |
| |
| // When disabled the laser pointer should not be showing. |
| GetEventGenerator().MoveTouch(gfx::Point(1, 1)); |
| EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer()); |
| |
| // Verify that by enabling the mode, the laser pointer should still not be |
| // showing. |
| controller_test_api_.SetEnabled(true); |
| EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer()); |
| |
| // Verify moving the stylus 4 times will not display the laser pointer. |
| GetEventGenerator().MoveTouch(gfx::Point(2, 2)); |
| GetEventGenerator().MoveTouch(gfx::Point(3, 3)); |
| GetEventGenerator().MoveTouch(gfx::Point(4, 4)); |
| GetEventGenerator().MoveTouch(gfx::Point(5, 5)); |
| EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer()); |
| |
| // Verify pressing the stylus will show the laser pointer and add a point but |
| // will not activate fading out. |
| GetEventGenerator().PressTouch(); |
| EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer()); |
| EXPECT_FALSE(controller_test_api_.IsFadingAway()); |
| EXPECT_EQ(1, controller_test_api_.laser_points().GetNumberOfPoints()); |
| |
| // Verify dragging the stylus 2 times will add 2 more points. |
| GetEventGenerator().MoveTouch(gfx::Point(6, 6)); |
| GetEventGenerator().MoveTouch(gfx::Point(7, 7)); |
| EXPECT_EQ(3, controller_test_api_.laser_points().GetNumberOfPoints()); |
| |
| // Verify releasing the stylus still shows the laser pointer, which is fading |
| // away. |
| GetEventGenerator().ReleaseTouch(); |
| EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer()); |
| EXPECT_TRUE(controller_test_api_.IsFadingAway()); |
| |
| // Verify that disabling the mode does not display the laser pointer. |
| controller_test_api_.SetEnabled(false); |
| EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer()); |
| |
| // Verify that disabling the mode while laser pointer is displayed does not |
| // display the laser pointer. |
| controller_test_api_.SetIsFadingAway(false); |
| controller_test_api_.SetEnabled(true); |
| GetEventGenerator().PressTouch(); |
| GetEventGenerator().MoveTouch(gfx::Point(6, 6)); |
| EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer()); |
| controller_test_api_.SetEnabled(false); |
| EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer()); |
| |
| // Verify that the laser pointer does not add points while disabled. |
| GetEventGenerator().PressTouch(); |
| GetEventGenerator().MoveTouch(gfx::Point(8, 8)); |
| GetEventGenerator().ReleaseTouch(); |
| GetEventGenerator().MoveTouch(gfx::Point(9, 9)); |
| EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer()); |
| |
| // Verify that the laser pointer does not get shown if points are not coming |
| // from the stylus, even when enabled. |
| GetEventGenerator().ExitPenPointerMode(); |
| controller_test_api_.SetEnabled(true); |
| GetEventGenerator().PressTouch(); |
| GetEventGenerator().MoveTouch(gfx::Point(10, 10)); |
| GetEventGenerator().MoveTouch(gfx::Point(11, 11)); |
| EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer()); |
| GetEventGenerator().ReleaseTouch(); |
| } |
| } // namespace ash |