blob: b5f5699e9f80bbd86ddf36a3949b829f48f12cdb [file] [log] [blame]
// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "media/base/media_export.h"
#include "media/base/pipeline.h"
namespace base {
class SingleThreadTaskRunner;
namespace media {
class MediaLog;
// Pipeline runs the media pipeline. Filters are created and called on the
// task runner injected into this object. Pipeline works like a state
// machine to perform asynchronous initialization, pausing, seeking and playing.
// Here's a state diagram that describes the lifetime of this object.
// [ *Created ] [ Any State ]
// | Start() | Stop() / SetError()
// V V
// [ Starting ] [ Stopping ]
// | |
// V V
// [ Playing ] <---------. [ Stopped ]
// | | Seek() |
// | V |
// | [ Seeking ] ----'
// | ^
// | Suspend() |
// V |
// [ Suspending ] |
// | |
// V |
// [ Suspended ] |
// | Resume() |
// V |
// [ Resuming ] ---------'
// Initialization is a series of state transitions from "Created" through each
// filter initialization state. When all filter initialization states have
// completed, we simulate a Seek() to the beginning of the media to give filters
// a chance to preroll. From then on the normal Seek() transitions are carried
// out and we start playing the media.
// If any error ever happens, this object will transition to the "Error" state
// from any state. If Stop() is ever called, this object will transition to
// "Stopped" state.
// TODO(sandersd): It should be possible to pass through Suspended when going
// from InitDemuxer to InitRenderer, thereby eliminating the Resuming state.
// Some annoying differences between the two paths need to be removed first.
class MEDIA_EXPORT PipelineImpl : public Pipeline {
// Constructs a media pipeline that will execute media tasks on
// |media_task_runner|.
const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
MediaLog* media_log);
~PipelineImpl() override;
// Pipeline implementation.
void Start(Demuxer* demuxer,
std::unique_ptr<Renderer> renderer,
Client* client,
const PipelineStatusCB& seek_cb) override;
void Stop() override;
void Seek(base::TimeDelta time, const PipelineStatusCB& seek_cb) override;
void Suspend(const PipelineStatusCB& suspend_cb) override;
void Resume(std::unique_ptr<Renderer> renderer,
base::TimeDelta time,
const PipelineStatusCB& seek_cb) override;
bool IsRunning() const override;
double GetPlaybackRate() const override;
void SetPlaybackRate(double playback_rate) override;
float GetVolume() const override;
void SetVolume(float volume) override;
base::TimeDelta GetMediaTime() const override;
Ranges<base::TimeDelta> GetBufferedTimeRanges() const override;
base::TimeDelta GetMediaDuration() const override;
bool DidLoadingProgress() override;
PipelineStatistics GetStatistics() const override;
void SetCdm(CdmContext* cdm_context,
const CdmAttachedCB& cdm_attached_cb) override;
// |enabledTrackIds| contains track ids of enabled audio tracks.
void OnEnabledAudioTracksChanged(
const std::vector<MediaTrack::Id>& enabledTrackIds) override;
// |trackId| either empty, which means no video track is selected, or contain
// one element - the selected video track id.
void OnSelectedVideoTrackChanged(
const std::vector<MediaTrack::Id>& selectedTrackId) override;
friend class MediaLog;
class RendererWrapper;
// Pipeline states, as described above.
// TODO(alokp): Move this to RendererWrapper after removing the references
// from MediaLog.
enum State {
static const char* GetStateString(State state);
// Notifications from RendererWrapper.
void OnError(PipelineStatus error);
void OnEnded();
void OnMetadata(PipelineMetadata metadata);
void OnBufferingStateChange(BufferingState state);
void OnDurationChange(base::TimeDelta duration);
void OnAddTextTrack(const TextTrackConfig& config,
const AddTextTrackDoneCB& done_cb);
void OnWaitingForDecryptionKey();
void OnVideoNaturalSizeChange(const gfx::Size& size);
void OnVideoOpacityChange(bool opaque);
void OnVideoAverageKeyframeDistanceUpdate();
// Task completion callbacks from RendererWrapper.
void OnSeekDone();
void OnSuspendDone();
// Parameters passed in the constructor.
const scoped_refptr<base::SingleThreadTaskRunner> media_task_runner_;
const scoped_refptr<MediaLog> media_log_;
// Pipeline client. Valid only while the pipeline is running.
Client* client_;
// RendererWrapper instance that runs on the media thread.
std::unique_ptr<RendererWrapper> renderer_wrapper_;
// Temporary callback used for Start(), Seek(), and Resume().
PipelineStatusCB seek_cb_;
// Temporary callback used for Suspend().
PipelineStatusCB suspend_cb_;
// Current playback rate (>= 0.0). This value is set immediately via
// SetPlaybackRate() and a task is dispatched on the task runner to notify
// the filters.
double playback_rate_;
// Current volume level (from 0.0f to 1.0f). This value is set immediately
// via SetVolume() and a task is dispatched on the task runner to notify the
// filters.
float volume_;
// Current duration as reported by Demuxer.
base::TimeDelta duration_;
// Set by GetMediaTime(), used to prevent the current media time value as
// reported to JavaScript from going backwards in time.
mutable base::TimeDelta last_media_time_;
// Set by Seek(), used in place of asking the renderer for current media time
// while a seek is pending. Renderer's time cannot be trusted until the seek
// has completed.
base::TimeDelta seek_time_;
base::ThreadChecker thread_checker_;
base::WeakPtrFactory<PipelineImpl> weak_factory_;
} // namespace media