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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_ANGLE_PLATFORM_IMPL_H_
#define UI_GL_ANGLE_PLATFORM_IMPL_H_
// Implements the ANGLE platform interface, for functionality like
// histograms and trace profiling.
#include "ui/gl/gl_context_egl.h"
namespace gl {
bool InitializeANGLEPlatform(EGLDisplay display);
void ResetANGLEPlatform(EGLDisplay display);
} // namespace gl
#endif // UI_GL_ANGLE_PLATFORM_IMPL_H_