blob: 1f6fa8e627031d14a9e73ecc068497f2a1e167b4 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/keyboard/keyboard_layout_manager.h"
#include "ui/compositor/layer_animator.h"
#include "ui/display/screen.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_util.h"
namespace keyboard {
// Overridden from aura::LayoutManager
void KeyboardLayoutManager::OnWindowResized() {
if (contents_window_) {
gfx::Rect container_bounds = controller_->GetContainerWindow()->bounds();
// Always align container window and keyboard window.
SetChildBounds(contents_window_, gfx::Rect(container_bounds.size()));
}
}
void KeyboardLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
DCHECK(!contents_window_);
contents_window_ = child;
controller_->GetContainerWindow()->SetBounds(gfx::Rect());
}
void KeyboardLayoutManager::SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) {
DCHECK(child == contents_window_);
TRACE_EVENT0("vk", "KeyboardLayoutSetChildBounds");
// Request to change the bounds of the contents window
// should change the container window first. Then the contents window is
// resized and covers the container window. Note the contents' bound is only
// set in OnWindowResized.
const aura::Window* root_window =
controller_->GetContainerWindow()->GetRootWindow();
gfx::Rect new_bounds = requested_bounds;
// Honors only the height of the request bounds
const gfx::Rect& window_bounds = root_window->bounds();
new_bounds.set_y(window_bounds.height() - requested_bounds.height());
// If shelf is positioned on the left side of screen, x is not 0. In
// FULL_WIDTH mode, the virtual keyboard should always align with the left
// edge of the screen. So manually set x to 0 here.
new_bounds.set_x(0);
new_bounds.set_width(window_bounds.width());
// Containar bounds should only be reset when the contents window bounds
// actually change. Otherwise it interrupts the initial animation of showing
// the keyboard. Described in crbug.com/356753.
gfx::Rect old_bounds = contents_window_->GetTargetBounds();
aura::Window::ConvertRectToTarget(contents_window_, root_window, &old_bounds);
if (new_bounds == old_bounds)
return;
SetChildBoundsDirect(contents_window_, gfx::Rect(new_bounds.size()));
const bool contents_loaded =
old_bounds.height() == 0 && new_bounds.height() > 0;
controller_->SetContainerBounds(new_bounds, contents_loaded);
}
} // namespace keyboard