blob: 80b3ee50482e30109ab7493b6119f3d44e4ef641 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/filters/decoder_stream.h"
#include <utility>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/single_thread_task_runner.h"
#include "base/trace_event/trace_event.h"
#include "media/base/bind_to_current_loop.h"
#include "media/base/cdm_context.h"
#include "media/base/decoder_buffer.h"
#include "media/base/limits.h"
#include "media/base/media_log.h"
#include "media/base/timestamp_constants.h"
#include "media/base/video_decoder.h"
#include "media/base/video_frame.h"
#include "media/filters/decrypting_demuxer_stream.h"
namespace media {
// TODO(rileya): Devise a better way of specifying trace/UMA/etc strings for
// templated classes such as this.
template <DemuxerStream::Type StreamType>
static const char* GetTraceString();
#define FUNCTION_DVLOG(level) \
DVLOG(level) << __func__ << "<" << GetStreamTypeString() << ">"
template <>
const char* GetTraceString<DemuxerStream::VIDEO>() {
return "DecoderStream<VIDEO>::Decode";
}
template <>
const char* GetTraceString<DemuxerStream::AUDIO>() {
return "DecoderStream<AUDIO>::Decode";
}
template <DemuxerStream::Type StreamType>
DecoderStream<StreamType>::DecoderStream(
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
CreateDecodersCB create_decoders_cb,
MediaLog* media_log)
: traits_(media_log),
task_runner_(task_runner),
create_decoders_cb_(std::move(create_decoders_cb)),
media_log_(media_log),
state_(STATE_UNINITIALIZED),
stream_(NULL),
cdm_context_(nullptr),
decoder_produced_a_frame_(false),
has_fallen_back_once_on_decode_error_(false),
decoding_eos_(false),
pending_decode_requests_(0),
duration_tracker_(8),
received_config_change_during_reinit_(false),
pending_demuxer_read_(false),
weak_factory_(this),
fallback_weak_factory_(this) {
FUNCTION_DVLOG(1);
}
template <DemuxerStream::Type StreamType>
DecoderStream<StreamType>::~DecoderStream() {
FUNCTION_DVLOG(1);
DCHECK(task_runner_->BelongsToCurrentThread());
decoder_selector_.reset();
if (!init_cb_.is_null()) {
task_runner_->PostTask(FROM_HERE,
base::Bind(base::ResetAndReturn(&init_cb_), false));
}
if (!read_cb_.is_null()) {
task_runner_->PostTask(FROM_HERE, base::Bind(
base::ResetAndReturn(&read_cb_), ABORTED, scoped_refptr<Output>()));
}
if (!reset_cb_.is_null())
task_runner_->PostTask(FROM_HERE, base::ResetAndReturn(&reset_cb_));
stream_ = NULL;
decoder_.reset();
decrypting_demuxer_stream_.reset();
}
template <DemuxerStream::Type StreamType>
std::string DecoderStream<StreamType>::GetStreamTypeString() {
return DecoderStreamTraits<StreamType>::ToString();
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::Initialize(
DemuxerStream* stream,
const InitCB& init_cb,
CdmContext* cdm_context,
const StatisticsCB& statistics_cb,
const base::Closure& waiting_for_decryption_key_cb) {
FUNCTION_DVLOG(1);
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_UNINITIALIZED);
DCHECK(init_cb_.is_null());
DCHECK(!init_cb.is_null());
stream_ = stream;
init_cb_ = init_cb;
cdm_context_ = cdm_context;
statistics_cb_ = statistics_cb;
waiting_for_decryption_key_cb_ = waiting_for_decryption_key_cb;
traits_.OnStreamReset(stream_);
state_ = STATE_INITIALIZING;
SelectDecoder();
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::Read(const ReadCB& read_cb) {
FUNCTION_DVLOG(3);
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(state_ != STATE_UNINITIALIZED && state_ != STATE_INITIALIZING)
<< state_;
// No two reads in the flight at any time.
DCHECK(read_cb_.is_null());
// No read during resetting or stopping process.
DCHECK(reset_cb_.is_null());
if (state_ == STATE_ERROR) {
task_runner_->PostTask(
FROM_HERE, base::Bind(read_cb, DECODE_ERROR, scoped_refptr<Output>()));
return;
}
if (state_ == STATE_END_OF_STREAM && ready_outputs_.empty()) {
task_runner_->PostTask(
FROM_HERE, base::Bind(read_cb, OK, StreamTraits::CreateEOSOutput()));
return;
}
if (!ready_outputs_.empty()) {
task_runner_->PostTask(FROM_HERE,
base::Bind(read_cb, OK, ready_outputs_.front()));
ready_outputs_.pop_front();
} else {
read_cb_ = read_cb;
}
if (state_ == STATE_NORMAL && CanDecodeMore())
ReadFromDemuxerStream();
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::Reset(const base::Closure& closure) {
FUNCTION_DVLOG(2);
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_NE(state_, STATE_UNINITIALIZED);
DCHECK(reset_cb_.is_null());
reset_cb_ = closure;
if (!read_cb_.is_null()) {
task_runner_->PostTask(FROM_HERE,
base::Bind(base::ResetAndReturn(&read_cb_), ABORTED,
scoped_refptr<Output>()));
}
ready_outputs_.clear();
traits_.OnStreamReset(stream_);
// It's possible to have received a DECODE_ERROR and entered STATE_ERROR right
// before a Reset() is executed. If we are still waiting for a demuxer read,
// OnBufferReady() will handle the reset callback.
// See crbug.com/597605 and crbug.com/607454.
if (state_ == STATE_ERROR && !pending_demuxer_read_) {
task_runner_->PostTask(FROM_HERE, base::ResetAndReturn(&reset_cb_));
return;
}
// During decoder reinitialization, the Decoder does not need to be and
// cannot be Reset(). |decrypting_demuxer_stream_| was reset before decoder
// reinitialization.
if (state_ == STATE_REINITIALIZING_DECODER)
return;
// |decrypting_demuxer_stream_| will fire all of its read requests when
// it resets. |reset_cb_| will be fired in OnDecoderReset(), after the
// decrypting demuxer stream finishes its reset.
if (decrypting_demuxer_stream_) {
decrypting_demuxer_stream_->Reset(base::Bind(
&DecoderStream<StreamType>::ResetDecoder, weak_factory_.GetWeakPtr()));
return;
}
// During pending demuxer read and when not using DecryptingDemuxerStream,
// the Decoder will be reset after demuxer read is returned
// (in OnBufferReady()).
if (pending_demuxer_read_)
return;
ResetDecoder();
}
template <DemuxerStream::Type StreamType>
bool DecoderStream<StreamType>::CanReadWithoutStalling() const {
DCHECK(task_runner_->BelongsToCurrentThread());
return !ready_outputs_.empty() ||
(decoder_ && decoder_->CanReadWithoutStalling());
}
template <>
bool DecoderStream<DemuxerStream::AUDIO>::CanReadWithoutStalling() const {
DCHECK(task_runner_->BelongsToCurrentThread());
return true;
}
template <DemuxerStream::Type StreamType>
int DecoderStream<StreamType>::GetMaxDecodeRequests() const {
return decoder_->GetMaxDecodeRequests();
}
template <>
int DecoderStream<DemuxerStream::AUDIO>::GetMaxDecodeRequests() const {
return 1;
}
template <DemuxerStream::Type StreamType>
bool DecoderStream<StreamType>::CanDecodeMore() const {
DCHECK(task_runner_->BelongsToCurrentThread());
bool buffers_left = !(fallback_buffers_.empty() && decoding_eos_);
// Limit total number of outputs stored in |ready_outputs_| and being decoded.
// It only makes sense to saturate decoder completely when output queue is
// empty.
int num_decodes =
static_cast<int>(ready_outputs_.size()) + pending_decode_requests_;
return buffers_left && num_decodes < GetMaxDecodeRequests();
}
template <DemuxerStream::Type StreamType>
base::TimeDelta DecoderStream<StreamType>::AverageDuration() const {
DCHECK(task_runner_->BelongsToCurrentThread());
return duration_tracker_.count() ? duration_tracker_.Average()
: base::TimeDelta();
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::DropFramesBefore(
base::TimeDelta start_timestamp) {
DCHECK(task_runner_->BelongsToCurrentThread());
start_timestamp_ = start_timestamp;
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::SelectDecoder() {
// If we are already using DecryptingDemuxerStream (DDS), e.g. during
// fallback, the |stream_| will always be clear. In this case, no need pass in
// the |cdm_context_|. This will also help prevent creating a new DDS on top
// of the current DDS.
CdmContext* cdm_context = decrypting_demuxer_stream_ ? nullptr : cdm_context_;
std::string blacklisted_decoder = decoder_ ? decoder_->GetDisplayName() : "";
decoder_selector_.reset(new DecoderSelector<StreamType>(
task_runner_, create_decoders_cb_, media_log_));
decoder_selector_->SelectDecoder(
&traits_, stream_, cdm_context, blacklisted_decoder,
base::Bind(&DecoderStream<StreamType>::OnDecoderSelected,
weak_factory_.GetWeakPtr()),
base::Bind(&DecoderStream<StreamType>::OnDecodeOutputReady,
fallback_weak_factory_.GetWeakPtr()),
waiting_for_decryption_key_cb_);
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::OnDecoderSelected(
std::unique_ptr<Decoder> selected_decoder,
std::unique_ptr<DecryptingDemuxerStream> decrypting_demuxer_stream) {
FUNCTION_DVLOG(1) << ": "
<< (selected_decoder ? selected_decoder->GetDisplayName()
: "No decoder selected.");
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(state_ == STATE_INITIALIZING || state_ == STATE_REINITIALIZING_DECODER)
<< state_;
decoder_selector_.reset();
if (state_ == STATE_INITIALIZING) {
DCHECK(!init_cb_.is_null());
DCHECK(read_cb_.is_null());
DCHECK(reset_cb_.is_null());
} else if (state_ == STATE_REINITIALIZING_DECODER) {
DCHECK(decoder_);
}
decoder_ = std::move(selected_decoder);
if (decrypting_demuxer_stream) {
decrypting_demuxer_stream_ = std::move(decrypting_demuxer_stream);
stream_ = decrypting_demuxer_stream_.get();
}
if (decoder_change_observer_cb_)
decoder_change_observer_cb_.Run(decoder_.get());
// TODO(tguilbert): crbug.com/603713 support config changes on decoder reinit.
if (received_config_change_during_reinit_) {
CompleteDecoderReinitialization(false);
return;
}
// Attempt to decode buffers from previous decoders (when those decoders have
// never successfully outputed a frame).
fallback_buffers_ = pending_buffers_;
if (!decoder_) {
if (state_ == STATE_INITIALIZING) {
state_ = STATE_UNINITIALIZED;
MEDIA_LOG(ERROR, media_log_) << GetStreamTypeString()
<< " decoder initialization failed";
base::ResetAndReturn(&init_cb_).Run(false);
} else {
CompleteDecoderReinitialization(false);
}
return;
}
media_log_->SetBooleanProperty(GetStreamTypeString() + "_dds",
!!decrypting_demuxer_stream_);
media_log_->SetStringProperty(GetStreamTypeString() + "_decoder",
decoder_->GetDisplayName());
MEDIA_LOG(INFO, media_log_)
<< "Selected " << decoder_->GetDisplayName() << " for "
<< GetStreamTypeString() << " decoding, config: "
<< StreamTraits::GetDecoderConfig(stream_).AsHumanReadableString();
if (state_ == STATE_REINITIALIZING_DECODER) {
CompleteDecoderReinitialization(true);
return;
}
// Initialization succeeded.
state_ = STATE_NORMAL;
if (StreamTraits::NeedsBitstreamConversion(decoder_.get()))
stream_->EnableBitstreamConverter();
base::ResetAndReturn(&init_cb_).Run(true);
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::SatisfyRead(
Status status,
const scoped_refptr<Output>& output) {
DCHECK(!read_cb_.is_null());
base::ResetAndReturn(&read_cb_).Run(status, output);
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::Decode(
const scoped_refptr<DecoderBuffer>& buffer) {
FUNCTION_DVLOG(3);
// We don't know if the decoder will error out on first decode yet. Save the
// buffer to feed it to the fallback decoder later if needed.
if (!decoder_produced_a_frame_)
pending_buffers_.push_back(buffer);
// It's possible for a buffer to arrive from the demuxer right after the
// fallback decoder successfully completed its initialization. At this point
// |pending_buffers_| has already been copied to |fallback_buffers_| and we
// need to append it ourselves.
if (!fallback_buffers_.empty()) {
fallback_buffers_.push_back(buffer);
scoped_refptr<DecoderBuffer> temp = fallback_buffers_.front();
fallback_buffers_.pop_front();
DecodeInternal(temp);
} else {
DecodeInternal(buffer);
}
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::DecodeInternal(
const scoped_refptr<DecoderBuffer>& buffer) {
FUNCTION_DVLOG(3);
DCHECK(state_ == STATE_NORMAL || state_ == STATE_FLUSHING_DECODER) << state_;
DCHECK_LT(pending_decode_requests_, GetMaxDecodeRequests());
DCHECK(reset_cb_.is_null());
DCHECK(buffer.get());
traits_.OnDecode(buffer);
int buffer_size = buffer->end_of_stream() ? 0 : buffer->data_size();
TRACE_EVENT_ASYNC_BEGIN2(
"media", GetTraceString<StreamType>(), this, "key frame",
!buffer->end_of_stream() && buffer->is_key_frame(), "timestamp (ms)",
!buffer->end_of_stream() ? buffer->timestamp().InMilliseconds() : 0);
if (buffer->end_of_stream())
decoding_eos_ = true;
else if (buffer->duration() != kNoTimestamp)
duration_tracker_.AddSample(buffer->duration());
++pending_decode_requests_;
decoder_->Decode(buffer, base::Bind(&DecoderStream<StreamType>::OnDecodeDone,
fallback_weak_factory_.GetWeakPtr(),
buffer_size, buffer->end_of_stream()));
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::FlushDecoder() {
// Send the EOS directly to the decoder, bypassing a potential add to
// |pending_buffers_|.
DecodeInternal(DecoderBuffer::CreateEOSBuffer());
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::OnDecodeDone(int buffer_size,
bool end_of_stream,
DecodeStatus status) {
FUNCTION_DVLOG(3) << ": " << status;
DCHECK(state_ == STATE_NORMAL || state_ == STATE_FLUSHING_DECODER ||
state_ == STATE_ERROR)
<< state_;
DCHECK_GT(pending_decode_requests_, 0);
--pending_decode_requests_;
TRACE_EVENT_ASYNC_END0("media", GetTraceString<StreamType>(), this);
if (end_of_stream) {
DCHECK(!pending_decode_requests_);
decoding_eos_ = false;
}
if (state_ == STATE_ERROR) {
DCHECK(read_cb_.is_null());
return;
}
// Drop decoding result if Reset() was called during decoding.
// The resetting process will be handled when the decoder is reset.
if (!reset_cb_.is_null())
return;
switch (status) {
case DecodeStatus::DECODE_ERROR:
// Only fall back to a new decoder after failing to decode the first
// buffer, and if we have not fallen back before.
if (!decoder_produced_a_frame_ &&
!has_fallen_back_once_on_decode_error_) {
has_fallen_back_once_on_decode_error_ = true;
pending_decode_requests_ = 0;
// Prevent all pending decode requests and outputs from those requests
// from being called back.
fallback_weak_factory_.InvalidateWeakPtrs();
FUNCTION_DVLOG(1)
<< ": Falling back to new decoder after initial decode error.";
state_ = STATE_REINITIALIZING_DECODER;
SelectDecoder();
return;
}
FUNCTION_DVLOG(1) << ": Decode error!";
state_ = STATE_ERROR;
MEDIA_LOG(ERROR, media_log_) << GetStreamTypeString() << " decode error";
ready_outputs_.clear();
if (!read_cb_.is_null())
SatisfyRead(DECODE_ERROR, NULL);
return;
case DecodeStatus::ABORTED:
// Decoder can return DecodeStatus::ABORTED during Reset() or during
// destruction.
return;
case DecodeStatus::OK:
// Any successful decode counts!
if (buffer_size > 0)
traits_.ReportStatistics(statistics_cb_, buffer_size);
if (state_ == STATE_NORMAL) {
if (end_of_stream) {
state_ = STATE_END_OF_STREAM;
if (ready_outputs_.empty() && !read_cb_.is_null())
SatisfyRead(OK, StreamTraits::CreateEOSOutput());
return;
}
if (CanDecodeMore())
ReadFromDemuxerStream();
return;
}
if (state_ == STATE_FLUSHING_DECODER && !pending_decode_requests_)
ReinitializeDecoder();
return;
}
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::OnDecodeOutputReady(
const scoped_refptr<Output>& output) {
FUNCTION_DVLOG(3) << ": " << output->timestamp().InMilliseconds() << " ms";
DCHECK(output.get());
DCHECK(state_ == STATE_NORMAL || state_ == STATE_FLUSHING_DECODER ||
state_ == STATE_ERROR)
<< state_;
if (state_ == STATE_ERROR) {
DCHECK(read_cb_.is_null());
return;
}
// Drop decoding result if Reset() was called during decoding.
// The resetting process will be handled when the decoder is reset.
if (!reset_cb_.is_null())
return;
// |decoder_| successfully decoded a frame. No need to keep buffers for a
// fallback decoder.
// Note: |fallback_buffers_| might still have buffers, and we will keep
// reading from there before requesting new buffers from |stream_|.
pending_buffers_.clear();
// If the frame should be dropped, exit early and decode another frame.
decoder_produced_a_frame_ = true;
if (traits_.OnDecodeDone(output) == PostDecodeAction::DROP)
return;
if (!read_cb_.is_null()) {
// If |ready_outputs_| was non-empty, the read would have already been
// satisifed by Read().
DCHECK(ready_outputs_.empty());
SatisfyRead(OK, output);
return;
}
// Store decoded output.
ready_outputs_.push_back(output);
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::ReadFromDemuxerStream() {
FUNCTION_DVLOG(3);
DCHECK_EQ(state_, STATE_NORMAL);
DCHECK(CanDecodeMore());
DCHECK(reset_cb_.is_null());
if (!fallback_buffers_.empty()) {
scoped_refptr<DecoderBuffer> buffer = fallback_buffers_.front();
fallback_buffers_.pop_front();
// Decode the buffer without re-appending it to |pending_buffers_|.
DecodeInternal(buffer);
return;
}
// We may get here when a read is already pending, ignore this.
if (pending_demuxer_read_)
return;
pending_demuxer_read_ = true;
stream_->Read(base::Bind(&DecoderStream<StreamType>::OnBufferReady,
weak_factory_.GetWeakPtr()));
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::OnBufferReady(
DemuxerStream::Status status,
const scoped_refptr<DecoderBuffer>& buffer) {
FUNCTION_DVLOG(3) << ": " << status << ", "
<< (buffer.get() ? buffer->AsHumanReadableString()
: "NULL");
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(pending_demuxer_read_);
if (!decoder_produced_a_frame_) {
DCHECK(state_ == STATE_ERROR || state_ == STATE_REINITIALIZING_DECODER ||
state_ == STATE_NORMAL)
<< state_;
}
DCHECK_EQ(buffer.get() != NULL, status == DemuxerStream::kOk) << status;
pending_demuxer_read_ = false;
if (buffer && !buffer->end_of_stream() &&
buffer->timestamp() + buffer->duration() < start_timestamp_) {
// Tell decoders that we expect to discard the frame. Some decoders will use
// this information to skip expensive decoding operations.
buffer->set_discard_padding(
std::make_pair(kInfiniteDuration, base::TimeDelta()));
}
// If parallel decode requests are supported, multiple read requests might
// have been sent to the demuxer. The buffers might arrive while the decoder
// is reinitializing after falling back on first decode error.
if (state_ == STATE_REINITIALIZING_DECODER && !decoder_produced_a_frame_) {
switch (status) {
case DemuxerStream::kOk:
// Save valid buffers to be consumed by the new decoder.
// |pending_buffers_| is copied to |fallback_buffers| in
// OnDecoderSelected().
pending_buffers_.push_back(buffer);
break;
case DemuxerStream::kConfigChanged:
// TODO(tguilbert): crbug.com/603713
// |decoder_| might have a stale config by the time it is reinitialized.
// Ideally, we would save the config from |stream_| and reinitialize the
// decoder by playing back the sequence of buffers and config changes.
received_config_change_during_reinit_ = true;
pending_buffers_.clear();
break;
case DemuxerStream::kAborted:
case DemuxerStream::kError:
// Will read from the demuxer stream again in OnDecoderSelected().
pending_buffers_.clear();
break;
}
return;
}
if (status == DemuxerStream::kError) {
FUNCTION_DVLOG(1) << ": Demuxer stream read error!";
state_ = STATE_ERROR;
MEDIA_LOG(ERROR, media_log_)
<< GetStreamTypeString() << " demuxer stream read error!";
pending_buffers_.clear();
ready_outputs_.clear();
if (!read_cb_.is_null())
SatisfyRead(DECODE_ERROR, nullptr);
}
// Decoding has been stopped.
if (state_ == STATE_ERROR) {
DCHECK(read_cb_.is_null());
if (!reset_cb_.is_null()) {
// If we are using DecryptingDemuxerStream, we already called DDS::Reset()
// which will continue the resetting process in its callback.
if (!decrypting_demuxer_stream_)
Reset(base::ResetAndReturn(&reset_cb_));
}
return;
}
state_ = STATE_NORMAL;
if (status == DemuxerStream::kConfigChanged) {
FUNCTION_DVLOG(2) << ": " << "ConfigChanged";
DCHECK(stream_->SupportsConfigChanges());
// Pending buffers might not match the reinitialized decoder's new config.
//
// Note: as part of crbug.com/603713, we should record the config in order
// to play it back to the fallback decoder.
//
// Clearing the buffers is an acceptable workaround for the time being. It
// assures us that we maintain a consistent state, at the cost of
// potentially dropping some frames. Flushing the decoder will cause one of
// the following outcomes:
// - The decoder outputs a valid frame during flushing (we no longer
// care about |pending_buffers_| and fallback scenarios).
// - The decoder returns a DECODE_ERROR via OnDecodeDone() without having
// outputted a frame (we fallback to a new decoder which will read
// straight from the demuxer, dropping some frames).
// - The decoder is flushed without returning a frame or without a
// DECODE_ERROR (we reinitialize the decoder as if a normal flush
// happened, and read straight from the demuxer, which could lead to some
// lost frames if we were to fallback then).
pending_buffers_.clear();
const DecoderConfig& config = StreamTraits::GetDecoderConfig(stream_);
traits_.OnConfigChanged(config);
MEDIA_LOG(INFO, media_log_)
<< GetStreamTypeString()
<< " decoder config changed midstream, new config: "
<< config.AsHumanReadableString();
if (!config_change_observer_cb_.is_null())
config_change_observer_cb_.Run(config);
state_ = STATE_FLUSHING_DECODER;
if (!reset_cb_.is_null()) {
// If we are using DecryptingDemuxerStream, we already called DDS::Reset()
// which will continue the resetting process in its callback.
if (!decrypting_demuxer_stream_)
Reset(base::ResetAndReturn(&reset_cb_));
// Reinitialization will continue after Reset() is done.
} else {
FlushDecoder();
}
return;
}
if (!reset_cb_.is_null()) {
// If we are using DecryptingDemuxerStream, we already called DDS::Reset()
// which will continue the resetting process in its callback.
if (!decrypting_demuxer_stream_)
Reset(base::ResetAndReturn(&reset_cb_));
return;
}
if (status == DemuxerStream::kAborted) {
if (!read_cb_.is_null())
SatisfyRead(DEMUXER_READ_ABORTED, NULL);
return;
}
DCHECK(status == DemuxerStream::kOk) << status;
Decode(buffer);
// Read more data if the decoder supports multiple parallel decoding requests.
if (CanDecodeMore())
ReadFromDemuxerStream();
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::ReinitializeDecoder() {
FUNCTION_DVLOG(2);
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_FLUSHING_DECODER);
DCHECK_EQ(pending_decode_requests_, 0);
state_ = STATE_REINITIALIZING_DECODER;
// Decoders should not need a new CDM during reinitialization.
traits_.InitializeDecoder(
decoder_.get(), StreamTraits::GetDecoderConfig(stream_),
stream_->liveness() == DemuxerStream::LIVENESS_LIVE, cdm_context_,
base::Bind(&DecoderStream<StreamType>::OnDecoderReinitialized,
weak_factory_.GetWeakPtr()),
base::Bind(&DecoderStream<StreamType>::OnDecodeOutputReady,
fallback_weak_factory_.GetWeakPtr()));
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::OnDecoderReinitialized(bool success) {
FUNCTION_DVLOG(2);
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_REINITIALIZING_DECODER);
// ReinitializeDecoder() can be called in two cases:
// 1, Flushing decoder finished (see OnDecodeOutputReady()).
// 2, Reset() was called during flushing decoder (see OnDecoderReset()).
// Also, Reset() can be called during pending ReinitializeDecoder().
// This function needs to handle them all!
if (!success) {
// Reinitialization failed. Try to fall back to one of the remaining
// decoders. This will consume at least one decoder so doing it more than
// once is safe.
SelectDecoder();
} else {
CompleteDecoderReinitialization(true);
}
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::CompleteDecoderReinitialization(bool success) {
FUNCTION_DVLOG(2);
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(state_, STATE_REINITIALIZING_DECODER);
state_ = success ? STATE_NORMAL : STATE_ERROR;
if (!reset_cb_.is_null()) {
base::ResetAndReturn(&reset_cb_).Run();
return;
}
if (read_cb_.is_null())
return;
if (state_ == STATE_ERROR) {
MEDIA_LOG(ERROR, media_log_) << GetStreamTypeString()
<< " decoder reinitialization failed";
SatisfyRead(DECODE_ERROR, NULL);
return;
}
// Re-enable fallback to software after reinitialization. This is the last
// place we can clear that state, and as such is the least likely to interfere
// with the rest of the fallback algorithm.
// TODO(tguilbert): investigate setting this flag at an earlier time. This
// could fix the hypothetical edge case of receiving a decode error when
// flushing the decoder during a seek operation.
decoder_produced_a_frame_ = false;
ReadFromDemuxerStream();
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::ResetDecoder() {
FUNCTION_DVLOG(2);
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(state_ == STATE_NORMAL || state_ == STATE_FLUSHING_DECODER ||
state_ == STATE_ERROR || state_ == STATE_END_OF_STREAM) << state_;
DCHECK(!reset_cb_.is_null());
decoder_->Reset(base::Bind(&DecoderStream<StreamType>::OnDecoderReset,
weak_factory_.GetWeakPtr()));
}
template <DemuxerStream::Type StreamType>
void DecoderStream<StreamType>::OnDecoderReset() {
FUNCTION_DVLOG(2);
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(state_ == STATE_NORMAL || state_ == STATE_FLUSHING_DECODER ||
state_ == STATE_ERROR || state_ == STATE_END_OF_STREAM) << state_;
// If Reset() was called during pending read, read callback should be fired
// before the reset callback is fired.
DCHECK(read_cb_.is_null());
DCHECK(!reset_cb_.is_null());
// Make sure we read directly from the demuxer after a reset.
fallback_buffers_.clear();
pending_buffers_.clear();
if (state_ != STATE_FLUSHING_DECODER) {
state_ = STATE_NORMAL;
// Pending read, on failure, could have fired the reset callback already.
if (!reset_cb_.is_null())
base::ResetAndReturn(&reset_cb_).Run();
return;
}
// The resetting process will be continued in OnDecoderReinitialized().
ReinitializeDecoder();
}
template class DecoderStream<DemuxerStream::VIDEO>;
template class DecoderStream<DemuxerStream::AUDIO>;
} // namespace media