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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEST_LAYER_TREE_TEST_H_
#define CC_TEST_LAYER_TREE_TEST_H_
#include "base/memory/ref_counted.h"
#include "base/threading/thread.h"
#include "cc/animation/animation_delegate.h"
#include "cc/test/test_hooks.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/trees/compositor_mode.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "components/viz/test/test_gpu_memory_buffer_manager.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace viz {
class BeginFrameSource;
class TestLayerTreeFrameSink;
}
namespace cc {
class AnimationHost;
class AnimationPlayer;
class LayerImpl;
class LayerTreeHost;
class LayerTreeHostForTesting;
class LayerTreeTestLayerTreeFrameSinkClient;
class Proxy;
class TestContextProvider;
class TestTaskGraphRunner;
// Creates the virtual viewport layer hierarchy under the given root_layer.
// Convenient overload of the method below that creates a scrolling layer as
// the outer viewport scroll layer.
void CreateVirtualViewportLayers(Layer* root_layer,
const gfx::Size& inner_bounds,
const gfx::Size& outer_bounds,
const gfx::Size& scroll_bounds,
LayerTreeHost* host);
// Creates the virtual viewport layer hierarchy under the given root_layer.
// Uses the given scroll layer as the content "outer viewport scroll layer".
void CreateVirtualViewportLayers(Layer* root_layer,
scoped_refptr<Layer> outer_scroll_layer,
const gfx::Size& outer_bounds,
const gfx::Size& scroll_bounds,
LayerTreeHost* host);
class LayerTreeHostClientForTesting;
// The LayerTreeTests runs with the main loop running. It instantiates a single
// LayerTreeHostForTesting and associated LayerTreeHostImplForTesting and
// LayerTreeHostClientForTesting.
//
// BeginTest() is called once the main message loop is running and the layer
// tree host is initialized.
//
// Key stages of the drawing loop, e.g. drawing or commiting, redirect to
// LayerTreeTest methods of similar names. To track the commit process, override
// these functions.
//
// The test continues until someone calls EndTest. EndTest can be called on any
// thread, but be aware that ending the test is an asynchronous process.
class LayerTreeTest : public testing::Test, public TestHooks {
public:
~LayerTreeTest() override;
virtual void EndTest();
void EndTestAfterDelayMs(int delay_milliseconds);
void PostAddAnimationToMainThreadPlayer(
AnimationPlayer* player_to_receive_animation);
void PostAddInstantAnimationToMainThreadPlayer(
AnimationPlayer* player_to_receive_animation);
void PostAddLongAnimationToMainThreadPlayer(
AnimationPlayer* player_to_receive_animation);
void PostSetLocalSurfaceIdToMainThread(
const viz::LocalSurfaceId& local_surface_id);
void PostSetDeferCommitsToMainThread(bool defer_commits);
void PostSetNeedsCommitToMainThread();
void PostSetNeedsUpdateLayersToMainThread();
void PostSetNeedsRedrawToMainThread();
void PostSetNeedsRedrawRectToMainThread(const gfx::Rect& damage_rect);
void PostSetVisibleToMainThread(bool visible);
void PostSetNeedsCommitWithForcedRedrawToMainThread();
void PostCompositeImmediatelyToMainThread();
void PostNextCommitWaitsForActivationToMainThread();
void DoBeginTest();
void Timeout();
AnimationHost* animation_host() const { return animation_host_.get(); }
protected:
LayerTreeTest();
virtual void InitializeSettings(LayerTreeSettings* settings) {}
void RealEndTest();
std::unique_ptr<LayerTreeFrameSink>
ReleaseLayerTreeFrameSinkOnLayerTreeHost();
void SetVisibleOnLayerTreeHost(bool visible);
virtual void AfterTest() = 0;
virtual void WillBeginTest();
virtual void BeginTest() = 0;
virtual void SetupTree();
virtual void RunTest(CompositorMode mode);
bool HasImplThread() const { return !!impl_thread_; }
base::SingleThreadTaskRunner* ImplThreadTaskRunner() {
return impl_task_runner_.get();
}
base::SingleThreadTaskRunner* MainThreadTaskRunner() {
return main_task_runner_.get();
}
Proxy* proxy();
TaskRunnerProvider* task_runner_provider() const;
TaskGraphRunner* task_graph_runner() const {
return task_graph_runner_.get();
}
bool TestEnded() const { return ended_; }
LayerTreeHost* layer_tree_host();
viz::SharedBitmapManager* shared_bitmap_manager() const {
return shared_bitmap_manager_.get();
}
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager() {
return gpu_memory_buffer_manager_.get();
}
void DestroyLayerTreeHost();
// By default, output surface recreation is synchronous.
void RequestNewLayerTreeFrameSink() override;
// Override this and call the base class to change what viz::ContextProviders
// will be used (such as for pixel tests). Or override it and create your own
// TestLayerTreeFrameSink to control how it is created.
virtual std::unique_ptr<viz::TestLayerTreeFrameSink> CreateLayerTreeFrameSink(
const viz::RendererSettings& renderer_settings,
double refresh_rate,
scoped_refptr<viz::ContextProvider> compositor_context_provider,
scoped_refptr<viz::RasterContextProvider> worker_context_provider);
// Override this and call the base class to change what viz::ContextProvider
// will be used, such as to prevent sharing the context with the
// LayerTreeFrameSink. Or override it and create your own OutputSurface to
// change what type of OutputSurface is used, such as a real OutputSurface for
// pixel tests or a software-compositing OutputSurface.
std::unique_ptr<viz::OutputSurface> CreateDisplayOutputSurfaceOnThread(
scoped_refptr<viz::ContextProvider> compositor_context_provider) override;
gfx::Vector2dF ScrollDelta(LayerImpl* layer_impl);
base::SingleThreadTaskRunner* image_worker_task_runner() const {
return image_worker_->task_runner().get();
}
void UseBeginFrameSource(viz::BeginFrameSource* begin_frame_source) {
begin_frame_source_ = begin_frame_source;
}
private:
virtual void DispatchAddAnimationToPlayer(
AnimationPlayer* player_to_receive_animation,
double animation_duration);
void DispatchSetLocalSurfaceId(const viz::LocalSurfaceId& local_surface_id);
void DispatchSetDeferCommits(bool defer_commits);
void DispatchSetNeedsCommit();
void DispatchSetNeedsUpdateLayers();
void DispatchSetNeedsRedraw();
void DispatchSetNeedsRedrawRect(const gfx::Rect& damage_rect);
void DispatchSetVisible(bool visible);
void DispatchSetNeedsCommitWithForcedRedraw();
void DispatchDidAddAnimation();
void DispatchCompositeImmediately();
void DispatchNextCommitWaitsForActivation();
LayerTreeSettings settings_;
CompositorMode mode_;
std::unique_ptr<LayerTreeHostClientForTesting> client_;
std::unique_ptr<LayerTreeHost> layer_tree_host_;
std::unique_ptr<AnimationHost> animation_host_;
bool beginning_ = false;
bool end_when_begin_returns_ = false;
bool timed_out_ = false;
bool scheduled_ = false;
bool started_ = false;
bool ended_ = false;
int timeout_seconds_ = false;
viz::BeginFrameSource* begin_frame_source_ = nullptr; // NOT OWNED.
std::unique_ptr<LayerTreeTestLayerTreeFrameSinkClient>
layer_tree_frame_sink_client_;
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner_;
std::unique_ptr<base::Thread> impl_thread_;
std::unique_ptr<base::Thread> image_worker_;
std::unique_ptr<viz::SharedBitmapManager> shared_bitmap_manager_;
std::unique_ptr<viz::TestGpuMemoryBufferManager> gpu_memory_buffer_manager_;
std::unique_ptr<TestTaskGraphRunner> task_graph_runner_;
base::CancelableClosure timeout_;
scoped_refptr<TestContextProvider> compositor_contexts_;
base::WeakPtr<LayerTreeTest> main_thread_weak_ptr_;
base::WeakPtrFactory<LayerTreeTest> weak_factory_;
};
} // namespace cc
#define SINGLE_THREAD_TEST_F(TEST_FIXTURE_NAME) \
TEST_F(TEST_FIXTURE_NAME, RunSingleThread_DelegatingRenderer) { \
RunTest(CompositorMode::SINGLE_THREADED); \
} \
class SingleThreadDelegatingImplNeedsSemicolon##TEST_FIXTURE_NAME {}
#define MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) \
TEST_F(TEST_FIXTURE_NAME, RunMultiThread_DelegatingRenderer) { \
RunTest(CompositorMode::THREADED); \
} \
class MultiThreadDelegatingImplNeedsSemicolon##TEST_FIXTURE_NAME {}
#define SINGLE_AND_MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) \
SINGLE_THREAD_TEST_F(TEST_FIXTURE_NAME); \
MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME)
#define REMOTE_AND_MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) \
MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME); \
REMOTE_TEST_F(TEST_FIXTURE_NAME)
// Some tests want to control when notify ready for activation occurs,
// but this is not supported in the single-threaded case.
#define MULTI_THREAD_BLOCKNOTIFY_TEST_F(TEST_FIXTURE_NAME) \
MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME)
#endif // CC_TEST_LAYER_TREE_TEST_H_