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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_CLIENT_DISPLAY_GL_CURSOR_FEEDBACK_H_
#define REMOTING_CLIENT_DISPLAY_GL_CURSOR_FEEDBACK_H_
#include <cstdint>
#include <memory>
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "base/time/time.h"
#include "remoting/client/display/drawable.h"
namespace remoting {
class Canvas;
class GlRenderLayer;
// This class draws the cursor feedback on the canvas.
class GlCursorFeedback : public Drawable {
public:
GlCursorFeedback();
~GlCursorFeedback() override;
void StartAnimation(float x, float y, float diameter);
// Drawable implementation.
void SetCanvas(base::WeakPtr<Canvas> canvas) override;
bool Draw() override;
int GetZIndex() override;
base::WeakPtr<Drawable> GetWeakPtr() override;
private:
std::unique_ptr<GlRenderLayer> layer_;
float max_diameter_ = 0;
float cursor_x_ = 0;
float cursor_y_ = 0;
base::TimeTicks animation_start_time_;
base::ThreadChecker thread_checker_;
base::WeakPtrFactory<Drawable> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(GlCursorFeedback);
};
} // namespace remoting
#endif // REMOTING_CLIENT_DISPLAY_GL_CURSOR_FEEDBACK_H_