blob: 24db5b0a3cc459e82b9bc96ebc0ce26d1b6e90fe [file] [log] [blame]
// Copyright 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/layer.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <utility>
#include <vector>
#include "base/atomic_sequence_num.h"
#include "base/location.h"
#include "base/metrics/histogram.h"
#include "base/single_thread_task_runner.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/simple_enclosed_region.h"
#include "cc/input/main_thread_scrolling_reason.h"
#include "cc/layers/layer_client.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/picture_layer.h"
#include "cc/tiles/frame_viewer_instrumentation.h"
#include "cc/trees/draw_property_utils.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/mutator_host.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/frame_sinks/copy_output_result.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
namespace cc {
base::AtomicSequenceNumber g_next_layer_id;
Layer::Inputs::Inputs(int layer_id)
: layer_id(layer_id),
masks_to_bounds(false),
mask_layer(nullptr),
opacity(1.f),
blend_mode(SkBlendMode::kSrcOver),
is_root_for_isolated_group(false),
hit_testable(false),
contents_opaque(false),
is_drawable(false),
double_sided(true),
should_flatten_transform(true),
sorting_context_id(0),
use_parent_backface_visibility(false),
background_color(0),
backdrop_filter_quality(1.0f),
corner_radii({0, 0, 0, 0}),
is_fast_rounded_corner(false),
scrollable(false),
is_scrollbar(false),
user_scrollable_horizontal(true),
user_scrollable_vertical(true),
main_thread_scrolling_reasons(
MainThreadScrollingReason::kNotScrollingOnMain),
is_resized_by_browser_controls(false),
is_container_for_fixed_position_layers(false),
scroll_parent(nullptr),
clip_parent(nullptr),
has_will_change_transform_hint(false),
trilinear_filtering(false),
hide_layer_and_subtree(false),
overscroll_behavior(OverscrollBehavior::kOverscrollBehaviorTypeAuto) {}
Layer::Inputs::~Inputs() = default;
scoped_refptr<Layer> Layer::Create() {
return base::WrapRefCounted(new Layer());
}
Layer::Layer()
: ignore_set_needs_commit_(false),
paint_count_(0),
parent_(nullptr),
layer_tree_host_(nullptr),
// Layer IDs start from 1.
inputs_(g_next_layer_id.GetNext() + 1),
num_descendants_that_draw_content_(0),
transform_tree_index_(TransformTree::kInvalidNodeId),
effect_tree_index_(EffectTree::kInvalidNodeId),
clip_tree_index_(ClipTree::kInvalidNodeId),
scroll_tree_index_(ScrollTree::kInvalidNodeId),
property_tree_sequence_number_(-1),
should_flatten_screen_space_transform_from_property_tree_(false),
draws_content_(false),
should_check_backface_visibility_(false),
cache_render_surface_(false),
force_render_surface_for_testing_(false),
subtree_property_changed_(false),
may_contain_video_(false),
needs_show_scrollbars_(false),
has_transform_node_(false),
subtree_has_copy_request_(false),
safe_opaque_background_color_(0),
compositing_reasons_(0),
owner_node_id_(0) {}
Layer::~Layer() {
// Our parent should be holding a reference to us so there should be no
// way for us to be destroyed while we still have a parent.
DCHECK(!parent());
// Similarly we shouldn't have a layer tree host since it also keeps a
// reference to us.
DCHECK(!layer_tree_host());
RemoveFromClipTree();
// Remove the parent reference from all children and dependents.
RemoveAllChildren();
if (inputs_.mask_layer.get()) {
DCHECK_EQ(this, inputs_.mask_layer->parent());
inputs_.mask_layer->RemoveFromParent();
}
}
void Layer::SetLayerTreeHost(LayerTreeHost* host) {
if (layer_tree_host_ == host)
return;
bool property_tree_indices_invalid = false;
if (layer_tree_host_) {
bool should_register_element =
inputs_.element_id &&
(!layer_tree_host_->IsUsingLayerLists() || inputs_.scrollable);
layer_tree_host_->property_trees()->needs_rebuild = true;
layer_tree_host_->UnregisterLayer(this);
if (should_register_element) {
layer_tree_host_->UnregisterElement(inputs_.element_id,
ElementListType::ACTIVE);
}
if (!layer_tree_host_->IsUsingLayerLists())
property_tree_indices_invalid = true;
}
if (host) {
bool should_register_element =
inputs_.element_id &&
(!host->IsUsingLayerLists() || inputs_.scrollable);
host->property_trees()->needs_rebuild = true;
host->RegisterLayer(this);
if (should_register_element)
host->RegisterElement(inputs_.element_id, ElementListType::ACTIVE, this);
if (!host->IsUsingLayerLists())
property_tree_indices_invalid = true;
}
layer_tree_host_ = host;
if (property_tree_indices_invalid)
InvalidatePropertyTreesIndices();
// When changing hosts, the layer needs to commit its properties to the impl
// side for the new host.
SetNeedsPushProperties();
for (size_t i = 0; i < inputs_.children.size(); ++i)
inputs_.children[i]->SetLayerTreeHost(host);
if (inputs_.mask_layer.get())
inputs_.mask_layer->SetLayerTreeHost(host);
if (host && !host->IsUsingLayerLists() &&
host->mutator_host()->IsElementAnimating(element_id())) {
host->SetNeedsCommit();
}
}
void Layer::SetNeedsCommit() {
if (!layer_tree_host_)
return;
SetNeedsPushProperties();
if (ignore_set_needs_commit_)
return;
layer_tree_host_->SetNeedsCommit();
}
void Layer::SetNeedsFullTreeSync() {
if (!layer_tree_host_)
return;
layer_tree_host_->SetNeedsFullTreeSync();
}
void Layer::SetNextCommitWaitsForActivation() {
if (!layer_tree_host_)
return;
layer_tree_host_->SetNextCommitWaitsForActivation();
}
void Layer::SetNeedsPushProperties() {
if (layer_tree_host_)
layer_tree_host_->AddLayerShouldPushProperties(this);
}
bool Layer::IsPropertyChangeAllowed() const {
if (!layer_tree_host_)
return true;
return !layer_tree_host_->in_paint_layer_contents();
}
void Layer::CaptureContent(const gfx::Rect& rect,
std::vector<NodeHolder>* content) {}
sk_sp<SkPicture> Layer::GetPicture() const {
return nullptr;
}
void Layer::SetParent(Layer* layer) {
DCHECK(!layer || !layer->HasAncestor(this));
parent_ = layer;
SetLayerTreeHost(parent_ ? parent_->layer_tree_host() : nullptr);
SetPropertyTreesNeedRebuild();
}
void Layer::AddChild(scoped_refptr<Layer> child) {
InsertChild(child, inputs_.children.size());
}
void Layer::InsertChild(scoped_refptr<Layer> child, size_t index) {
DCHECK(IsPropertyChangeAllowed());
child->RemoveFromParent();
AddDrawableDescendants(child->NumDescendantsThatDrawContent() +
(child->DrawsContent() ? 1 : 0));
child->SetParent(this);
child->SetSubtreePropertyChanged();
index = std::min(index, inputs_.children.size());
inputs_.children.insert(inputs_.children.begin() + index, child);
SetNeedsFullTreeSync();
}
void Layer::RemoveFromParent() {
DCHECK(IsPropertyChangeAllowed());
if (parent_)
parent_->RemoveChildOrDependent(this);
}
void Layer::RemoveChildOrDependent(Layer* child) {
if (inputs_.mask_layer.get() == child) {
inputs_.mask_layer->SetParent(nullptr);
inputs_.mask_layer = nullptr;
SetNeedsFullTreeSync();
return;
}
for (auto iter = inputs_.children.begin(); iter != inputs_.children.end();
++iter) {
if (iter->get() != child)
continue;
child->SetParent(nullptr);
AddDrawableDescendants(-child->NumDescendantsThatDrawContent() -
(child->DrawsContent() ? 1 : 0));
inputs_.children.erase(iter);
SetNeedsFullTreeSync();
return;
}
}
void Layer::ReorderChildren(LayerList* new_children_order) {
#if DCHECK_IS_ON()
base::flat_set<Layer*> children_set;
for (const auto& child : *new_children_order) {
DCHECK_EQ(child->parent(), this);
children_set.insert(child.get());
}
for (const auto& child : inputs_.children)
DCHECK_GT(children_set.count(child.get()), 0u);
#endif
inputs_.children = std::move(*new_children_order);
// We do not need to call SetSubtreePropertyChanged for each child here
// since SetSubtreePropertyChanged includes SetNeedsPushProperties, but this
// change is not included in properties pushing.
for (const auto& child : inputs_.children)
child->subtree_property_changed_ = true;
SetNeedsFullTreeSync();
}
void Layer::ReplaceChild(Layer* reference, scoped_refptr<Layer> new_layer) {
DCHECK(reference);
DCHECK_EQ(reference->parent(), this);
DCHECK(IsPropertyChangeAllowed());
if (reference == new_layer.get())
return;
// Find the index of |reference| in |children_|.
auto reference_it =
std::find_if(inputs_.children.begin(), inputs_.children.end(),
[reference](const scoped_refptr<Layer>& layer) {
return layer.get() == reference;
});
DCHECK(reference_it != inputs_.children.end());
size_t reference_index = reference_it - inputs_.children.begin();
reference->RemoveFromParent();
if (new_layer.get()) {
new_layer->RemoveFromParent();
InsertChild(new_layer, reference_index);
}
}
void Layer::SetBounds(const gfx::Size& size) {
DCHECK(IsPropertyChangeAllowed());
if (bounds() == size)
return;
inputs_.bounds = size;
if (!layer_tree_host_)
return;
// Rounded corner clipping, bounds clipping and mask clipping can result in
// new areas of subtrees being exposed on a bounds change. Ensure the damaged
// areas are updated.
if (masks_to_bounds() || inputs_.mask_layer.get() || HasRoundedCorner()) {
SetSubtreePropertyChanged();
SetPropertyTreesNeedRebuild();
}
if (scrollable() && !layer_tree_host_->IsUsingLayerLists()) {
auto& scroll_tree = layer_tree_host_->property_trees()->scroll_tree;
if (auto* scroll_node = scroll_tree.Node(scroll_tree_index_))
scroll_node->bounds = inputs_.bounds;
else
SetPropertyTreesNeedRebuild();
}
SetNeedsCommit();
}
void Layer::SetOverscrollBehavior(const OverscrollBehavior& behavior) {
DCHECK(IsPropertyChangeAllowed());
if (overscroll_behavior() == behavior)
return;
inputs_.overscroll_behavior = behavior;
if (!layer_tree_host_)
return;
if (scrollable() && !layer_tree_host_->IsUsingLayerLists()) {
auto& scroll_tree = layer_tree_host_->property_trees()->scroll_tree;
if (auto* scroll_node = scroll_tree.Node(scroll_tree_index_))
scroll_node->overscroll_behavior = behavior;
else
SetPropertyTreesNeedRebuild();
}
SetNeedsCommit();
}
void Layer::SetSnapContainerData(base::Optional<SnapContainerData> data) {
DCHECK(IsPropertyChangeAllowed());
if (snap_container_data() == data)
return;
inputs_.snap_container_data = std::move(data);
if (!layer_tree_host_)
return;
if (scrollable() && !layer_tree_host_->IsUsingLayerLists()) {
auto& scroll_tree = layer_tree_host_->property_trees()->scroll_tree;
if (auto* scroll_node = scroll_tree.Node(scroll_tree_index_))
scroll_node->snap_container_data = inputs_.snap_container_data;
else
SetPropertyTreesNeedRebuild();
}
SetNeedsCommit();
}
Layer* Layer::RootLayer() {
Layer* layer = this;
while (layer->parent())
layer = layer->parent();
return layer;
}
void Layer::RemoveAllChildren() {
DCHECK(IsPropertyChangeAllowed());
while (inputs_.children.size()) {
Layer* layer = inputs_.children[0].get();
DCHECK_EQ(this, layer->parent());
layer->RemoveFromParent();
}
}
void Layer::SetChildLayerList(LayerList new_children) {
DCHECK(layer_tree_host_->IsUsingLayerLists());
// Early out without calling |LayerTreeHost::SetNeedsFullTreeSync| if no
// layer has changed.
if (children() == new_children)
return;
// Remove existing children that will not be in the new child list.
{
std::unordered_set<Layer*> children_to_remove;
for (auto& existing_child : children())
children_to_remove.insert(existing_child.get());
for (auto& new_child : new_children)
children_to_remove.erase(new_child.get());
for (auto* child : children_to_remove) {
child->SetParent(nullptr);
AddDrawableDescendants(-child->NumDescendantsThatDrawContent() -
(child->DrawsContent() ? 1 : 0));
}
}
// Mark existing children as changed if their order changes.
auto existing_child_it = children().begin();
for (auto& child : new_children) {
if (child->parent() == this) {
// Search forward in the existing child list to find the new child.
existing_child_it = std::find(existing_child_it, children().end(), child);
if (existing_child_it == children().end())
child->SetSubtreePropertyChanged();
}
}
// Process new children and mark them as changed.
// Because this changes the child's parent, it must be after code that uses
// |child->parent()| such as the above loop.
for (auto& child : new_children) {
if (child->parent() != this) {
child->RemoveFromParent();
AddDrawableDescendants(child->NumDescendantsThatDrawContent() +
(child->DrawsContent() ? 1 : 0));
child->SetParent(this);
child->SetSubtreePropertyChanged();
}
}
inputs_.children = std::move(new_children);
layer_tree_host_->SetNeedsFullTreeSync();
}
bool Layer::HasAncestor(const Layer* ancestor) const {
for (const Layer* layer = parent(); layer; layer = layer->parent()) {
if (layer == ancestor)
return true;
}
return false;
}
void Layer::RequestCopyOfOutput(
std::unique_ptr<viz::CopyOutputRequest> request) {
DCHECK(IsPropertyChangeAllowed());
if (request->has_source()) {
const base::UnguessableToken& source = request->source();
auto it = std::find_if(
inputs_.copy_requests.begin(), inputs_.copy_requests.end(),
[&source](const std::unique_ptr<viz::CopyOutputRequest>& x) {
return x->has_source() && x->source() == source;
});
if (it != inputs_.copy_requests.end())
inputs_.copy_requests.erase(it);
}
inputs_.copy_requests.push_back(std::move(request));
SetSubtreePropertyChanged();
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
if (layer_tree_host_)
layer_tree_host_->SetHasCopyRequest(true);
}
void Layer::SetSubtreeHasCopyRequest(bool subtree_has_copy_request) {
subtree_has_copy_request_ = subtree_has_copy_request;
}
bool Layer::SubtreeHasCopyRequest() const {
DCHECK(layer_tree_host_);
// When the copy request is pushed to effect tree, we reset layer tree host's
// has_copy_request but do not clear subtree_has_copy_request on individual
// layers.
return layer_tree_host_->has_copy_request() && subtree_has_copy_request_;
}
void Layer::SetBackgroundColor(SkColor background_color) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.background_color == background_color)
return;
inputs_.background_color = background_color;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetSafeOpaqueBackgroundColor(SkColor background_color) {
DCHECK(IsPropertyChangeAllowed());
SkColor opaque_color = SkColorSetA(background_color, 255);
if (safe_opaque_background_color_ == opaque_color)
return;
safe_opaque_background_color_ = opaque_color;
SetNeedsPushProperties();
}
SkColor Layer::SafeOpaqueBackgroundColor() const {
if (contents_opaque()) {
// TODO(936906): We should uncomment this DCHECK, since the
// |safe_opaque_background_color_| could be transparent if it is never set
// (the default is 0). But to do that, one test needs to be fixed.
// DCHECK_EQ(SkColorGetA(safe_opaque_background_color_), SK_AlphaOPAQUE);
return safe_opaque_background_color_;
}
SkColor color = background_color();
if (SkColorGetA(color) == 255)
color = SK_ColorTRANSPARENT;
return color;
}
void Layer::SetMasksToBounds(bool masks_to_bounds) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.masks_to_bounds == masks_to_bounds)
return;
inputs_.masks_to_bounds = masks_to_bounds;
SetNeedsCommit();
SetPropertyTreesNeedRebuild();
SetSubtreePropertyChanged();
}
void Layer::SetMaskLayer(PictureLayer* mask_layer) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.mask_layer.get() == mask_layer)
return;
if (inputs_.mask_layer.get()) {
DCHECK_EQ(this, inputs_.mask_layer->parent());
inputs_.mask_layer->RemoveFromParent();
}
inputs_.mask_layer = mask_layer;
if (inputs_.mask_layer.get()) {
// The mask layer should not have any children.
DCHECK(inputs_.mask_layer->children().empty());
inputs_.mask_layer->RemoveFromParent();
DCHECK(!inputs_.mask_layer->parent());
inputs_.mask_layer->SetParent(this);
if (inputs_.filters.IsEmpty() && inputs_.backdrop_filters.IsEmpty() &&
(!layer_tree_host_ ||
layer_tree_host_->GetSettings().enable_mask_tiling)) {
inputs_.mask_layer->SetLayerMaskType(
Layer::LayerMaskType::MULTI_TEXTURE_MASK);
} else {
inputs_.mask_layer->SetLayerMaskType(
Layer::LayerMaskType::SINGLE_TEXTURE_MASK);
}
}
SetSubtreePropertyChanged();
SetNeedsFullTreeSync();
}
void Layer::SetFilters(const FilterOperations& filters) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.filters == filters)
return;
inputs_.filters = filters;
if (inputs_.mask_layer && !filters.IsEmpty()) {
inputs_.mask_layer->SetLayerMaskType(
Layer::LayerMaskType::SINGLE_TEXTURE_MASK);
}
SetSubtreePropertyChanged();
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetBackdropFilters(const FilterOperations& filters) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.backdrop_filters == filters)
return;
inputs_.backdrop_filters = filters;
// We will not set the mask type to MULTI_TEXTURE_MASK if the mask layer's
// filters are removed, because we do not want to reraster if the filters are
// being animated.
if (inputs_.mask_layer && !filters.IsEmpty()) {
inputs_.mask_layer->SetLayerMaskType(
Layer::LayerMaskType::SINGLE_TEXTURE_MASK);
}
SetSubtreePropertyChanged();
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetBackdropFilterBounds(const gfx::RRectF& backdrop_filter_bounds) {
inputs_.backdrop_filter_bounds = backdrop_filter_bounds;
}
void Layer::ClearBackdropFilterBounds() {
inputs_.backdrop_filter_bounds.reset();
}
void Layer::SetBackdropFilterQuality(const float quality) {
inputs_.backdrop_filter_quality = quality;
}
void Layer::SetFiltersOrigin(const gfx::PointF& filters_origin) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.filters_origin == filters_origin)
return;
inputs_.filters_origin = filters_origin;
SetSubtreePropertyChanged();
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetRoundedCorner(const gfx::RoundedCornersF& corner_radii) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.corner_radii == corner_radii)
return;
inputs_.corner_radii = corner_radii;
SetSubtreePropertyChanged();
SetNeedsCommit();
SetPropertyTreesNeedRebuild();
}
void Layer::SetIsFastRoundedCorner(bool enable) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.is_fast_rounded_corner == enable)
return;
inputs_.is_fast_rounded_corner = enable;
// If this layer does not have a rounded corner, then modifying this flag is
// going to have no effect.
if (!HasRoundedCorner())
return;
SetSubtreePropertyChanged();
SetNeedsCommit();
SetPropertyTreesNeedRebuild();
}
void Layer::SetOpacity(float opacity) {
DCHECK(IsPropertyChangeAllowed());
DCHECK_GE(opacity, 0.f);
DCHECK_LE(opacity, 1.f);
if (inputs_.opacity == opacity)
return;
// We need to force a property tree rebuild when opacity changes from 1 to a
// non-1 value or vice-versa as render surfaces can change.
bool force_rebuild = opacity == 1.f || inputs_.opacity == 1.f;
inputs_.opacity = opacity;
SetSubtreePropertyChanged();
if (layer_tree_host_ && !layer_tree_host_->IsUsingLayerLists()) {
if (!force_rebuild) {
PropertyTrees* property_trees = layer_tree_host_->property_trees();
if (EffectNode* node =
property_trees->effect_tree.Node(effect_tree_index())) {
node->opacity = opacity;
node->effect_changed = true;
property_trees->effect_tree.set_needs_update(true);
}
} else {
SetPropertyTreesNeedRebuild();
}
}
SetNeedsCommit();
}
float Layer::EffectiveOpacity() const {
return inputs_.hide_layer_and_subtree ? 0.f : inputs_.opacity;
}
bool Layer::OpacityCanAnimateOnImplThread() const {
return false;
}
void Layer::SetBlendMode(SkBlendMode blend_mode) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.blend_mode == blend_mode)
return;
// Allowing only blend modes that are defined in the CSS Compositing standard,
// plus destination-in which is used to implement masks.
// http://dev.w3.org/fxtf/compositing-1/#blending
switch (blend_mode) {
case SkBlendMode::kSrcOver:
case SkBlendMode::kDstIn:
case SkBlendMode::kScreen:
case SkBlendMode::kOverlay:
case SkBlendMode::kDarken:
case SkBlendMode::kLighten:
case SkBlendMode::kColorDodge:
case SkBlendMode::kColorBurn:
case SkBlendMode::kHardLight:
case SkBlendMode::kSoftLight:
case SkBlendMode::kDifference:
case SkBlendMode::kExclusion:
case SkBlendMode::kMultiply:
case SkBlendMode::kHue:
case SkBlendMode::kSaturation:
case SkBlendMode::kColor:
case SkBlendMode::kLuminosity:
// supported blend modes
break;
case SkBlendMode::kClear:
case SkBlendMode::kSrc:
case SkBlendMode::kDst:
case SkBlendMode::kDstOver:
case SkBlendMode::kSrcIn:
case SkBlendMode::kSrcOut:
case SkBlendMode::kDstOut:
case SkBlendMode::kSrcATop:
case SkBlendMode::kDstATop:
case SkBlendMode::kXor:
case SkBlendMode::kPlus:
case SkBlendMode::kModulate:
// Porter Duff Compositing Operators are not yet supported
// http://dev.w3.org/fxtf/compositing-1/#porterduffcompositingoperators
NOTREACHED();
return;
}
inputs_.blend_mode = blend_mode;
SetNeedsCommit();
SetSubtreePropertyChanged();
SetPropertyTreesNeedRebuild();
}
void Layer::SetIsRootForIsolatedGroup(bool root) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.is_root_for_isolated_group == root)
return;
inputs_.is_root_for_isolated_group = root;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetHitTestable(bool should_hit_test) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.hit_testable == should_hit_test)
return;
inputs_.hit_testable = should_hit_test;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
bool Layer::HitTestable() const {
return inputs_.hit_testable;
}
void Layer::SetContentsOpaque(bool opaque) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.contents_opaque == opaque)
return;
inputs_.contents_opaque = opaque;
SetNeedsCommit();
SetSubtreePropertyChanged();
SetPropertyTreesNeedRebuild();
}
void Layer::SetPosition(const gfx::PointF& position) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.position == position)
return;
inputs_.position = position;
if (!layer_tree_host_)
return;
SetSubtreePropertyChanged();
if (!layer_tree_host_->IsUsingLayerLists()) {
if (has_transform_node_) {
TransformNode* transform_node =
layer_tree_host_->property_trees()->transform_tree.Node(
transform_tree_index_);
transform_node->update_post_local_transform(position, transform_origin());
transform_node->needs_local_transform_update = true;
transform_node->transform_changed = true;
layer_tree_host_->property_trees()->transform_tree.set_needs_update(true);
} else {
SetPropertyTreesNeedRebuild();
}
}
SetNeedsCommit();
}
bool Layer::IsContainerForFixedPositionLayers() const {
return inputs_.is_container_for_fixed_position_layers;
}
bool Are2dAxisAligned(const gfx::Transform& a, const gfx::Transform& b) {
if (a.IsScaleOrTranslation() && b.IsScaleOrTranslation()) {
return true;
}
gfx::Transform inverse(gfx::Transform::kSkipInitialization);
if (b.GetInverse(&inverse)) {
inverse *= a;
return inverse.Preserves2dAxisAlignment();
} else {
// TODO(weiliangc): Should return false because b is not invertible.
return a.Preserves2dAxisAlignment();
}
}
void Layer::SetTransform(const gfx::Transform& transform) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.transform == transform)
return;
SetSubtreePropertyChanged();
if (layer_tree_host_ && !layer_tree_host_->IsUsingLayerLists()) {
if (has_transform_node_) {
TransformNode* transform_node =
layer_tree_host_->property_trees()->transform_tree.Node(
transform_tree_index_);
// We need to trigger a rebuild if we could have affected 2d axis
// alignment. We'll check to see if transform and inputs_.transform are
// axis align with respect to one another.
DCHECK_EQ(transform_tree_index(), transform_node->id);
bool preserves_2d_axis_alignment =
Are2dAxisAligned(inputs_.transform, transform);
transform_node->local = transform;
transform_node->needs_local_transform_update = true;
transform_node->transform_changed = true;
layer_tree_host_->property_trees()->transform_tree.set_needs_update(true);
if (!preserves_2d_axis_alignment)
SetPropertyTreesNeedRebuild();
} else {
SetPropertyTreesNeedRebuild();
}
}
inputs_.transform = transform;
SetNeedsCommit();
}
void Layer::SetTransformOrigin(const gfx::Point3F& transform_origin) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.transform_origin == transform_origin)
return;
inputs_.transform_origin = transform_origin;
if (!layer_tree_host_)
return;
SetSubtreePropertyChanged();
if (!layer_tree_host_->IsUsingLayerLists()) {
if (has_transform_node_) {
TransformNode* transform_node =
layer_tree_host_->property_trees()->transform_tree.Node(
transform_tree_index_);
DCHECK_EQ(transform_tree_index(), transform_node->id);
transform_node->update_pre_local_transform(transform_origin);
transform_node->update_post_local_transform(position(), transform_origin);
transform_node->needs_local_transform_update = true;
transform_node->transform_changed = true;
layer_tree_host_->property_trees()->transform_tree.set_needs_update(true);
} else {
SetPropertyTreesNeedRebuild();
}
}
SetNeedsCommit();
}
void Layer::SetScrollParent(Layer* parent) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.scroll_parent == parent)
return;
inputs_.scroll_parent = parent;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetClipParent(Layer* ancestor) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.clip_parent == ancestor)
return;
if (inputs_.clip_parent)
inputs_.clip_parent->RemoveClipChild(this);
inputs_.clip_parent = ancestor;
if (inputs_.clip_parent)
inputs_.clip_parent->AddClipChild(this);
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::AddClipChild(Layer* child) {
if (!clip_children_)
clip_children_.reset(new std::set<Layer*>);
clip_children_->insert(child);
SetNeedsCommit();
}
void Layer::RemoveClipChild(Layer* child) {
clip_children_->erase(child);
if (clip_children_->empty())
clip_children_ = nullptr;
SetNeedsCommit();
}
void Layer::SetScrollOffset(const gfx::ScrollOffset& scroll_offset) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.scroll_offset == scroll_offset)
return;
inputs_.scroll_offset = scroll_offset;
if (!layer_tree_host_)
return;
UpdateScrollOffset(scroll_offset);
SetNeedsCommit();
}
void Layer::SetScrollOffsetFromImplSide(
const gfx::ScrollOffset& scroll_offset) {
DCHECK(IsPropertyChangeAllowed());
// This function only gets called during a BeginMainFrame, so there
// is no need to call SetNeedsUpdate here.
DCHECK(layer_tree_host_ && layer_tree_host_->CommitRequested());
if (inputs_.scroll_offset == scroll_offset)
return;
inputs_.scroll_offset = scroll_offset;
SetNeedsPushProperties();
UpdateScrollOffset(scroll_offset);
if (!inputs_.did_scroll_callback.is_null())
inputs_.did_scroll_callback.Run(scroll_offset, element_id());
// The callback could potentially change the layer structure:
// "this" may have been destroyed during the process.
}
void Layer::UpdateScrollOffset(const gfx::ScrollOffset& scroll_offset) {
DCHECK(scrollable());
// This function updates the property tree scroll offsets but in layer list
// mode this should occur during the main -> cc property tree push.
if (layer_tree_host_->IsUsingLayerLists())
return;
if (scroll_tree_index() == ScrollTree::kInvalidNodeId) {
// Ensure the property trees just have not been built yet but are marked for
// being built which will set the correct scroll offset values.
DCHECK(layer_tree_host_->property_trees()->needs_rebuild);
return;
}
// If a scroll node exists, it should have an associated transform node.
DCHECK(transform_tree_index() != TransformTree::kInvalidNodeId);
auto& property_trees = *layer_tree_host_->property_trees();
property_trees.scroll_tree.SetScrollOffset(element_id(), scroll_offset);
auto* transform_node =
property_trees.transform_tree.Node(transform_tree_index());
DCHECK_EQ(transform_tree_index(), transform_node->id);
transform_node->scroll_offset = CurrentScrollOffset();
transform_node->needs_local_transform_update = true;
property_trees.transform_tree.set_needs_update(true);
}
void Layer::SetScrollable(const gfx::Size& bounds) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.scrollable && inputs_.scroll_container_bounds == bounds)
return;
bool was_scrollable = inputs_.scrollable;
inputs_.scrollable = true;
inputs_.scroll_container_bounds = bounds;
if (!layer_tree_host_)
return;
if (layer_tree_host_->IsUsingLayerLists() && !was_scrollable &&
inputs_.element_id) {
layer_tree_host_->RegisterElement(inputs_.element_id,
ElementListType::ACTIVE, this);
}
if (!layer_tree_host_->IsUsingLayerLists()) {
auto& scroll_tree = layer_tree_host_->property_trees()->scroll_tree;
auto* scroll_node = scroll_tree.Node(scroll_tree_index_);
if (was_scrollable && scroll_node)
scroll_node->container_bounds = inputs_.scroll_container_bounds;
else
SetPropertyTreesNeedRebuild();
}
SetNeedsCommit();
}
void Layer::SetIsScrollbar(bool is_scrollbar) {
if (inputs_.is_scrollbar == is_scrollbar)
return;
inputs_.is_scrollbar = is_scrollbar;
SetNeedsCommit();
}
void Layer::SetUserScrollable(bool horizontal, bool vertical) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.user_scrollable_horizontal == horizontal &&
inputs_.user_scrollable_vertical == vertical)
return;
inputs_.user_scrollable_horizontal = horizontal;
inputs_.user_scrollable_vertical = vertical;
if (!layer_tree_host_)
return;
if (scrollable() && !layer_tree_host_->IsUsingLayerLists()) {
auto& scroll_tree = layer_tree_host_->property_trees()->scroll_tree;
if (auto* scroll_node = scroll_tree.Node(scroll_tree_index_)) {
scroll_node->user_scrollable_horizontal = horizontal;
scroll_node->user_scrollable_vertical = vertical;
} else {
SetPropertyTreesNeedRebuild();
}
}
SetNeedsCommit();
}
bool Layer::GetUserScrollableHorizontal() const {
// When using layer lists, horizontal scrollability is stored in scroll nodes.
if (layer_tree_host() && layer_tree_host()->IsUsingLayerLists()) {
auto& scroll_tree = layer_tree_host()->property_trees()->scroll_tree;
if (auto* scroll_node = scroll_tree.Node(scroll_tree_index_))
return scroll_node->user_scrollable_horizontal;
return false;
}
return inputs_.user_scrollable_horizontal;
}
bool Layer::GetUserScrollableVertical() const {
// When using layer lists, vertical scrollability is stored in scroll nodes.
if (layer_tree_host() && layer_tree_host()->IsUsingLayerLists()) {
auto& scroll_tree = layer_tree_host()->property_trees()->scroll_tree;
if (auto* scroll_node = scroll_tree.Node(scroll_tree_index_))
return scroll_node->user_scrollable_vertical;
return false;
}
return inputs_.user_scrollable_vertical;
}
uint32_t Layer::GetMainThreadScrollingReasons() const {
// When using layer lists, main thread scrolling reasons are stored in scroll
// nodes.
if (layer_tree_host() && layer_tree_host()->IsUsingLayerLists()) {
auto& scroll_tree = layer_tree_host()->property_trees()->scroll_tree;
if (auto* scroll_node = scroll_tree.Node(scroll_tree_index_))
return scroll_node->main_thread_scrolling_reasons;
return MainThreadScrollingReason::kNotScrollingOnMain;
}
return inputs_.main_thread_scrolling_reasons;
}
void Layer::AddMainThreadScrollingReasons(
uint32_t main_thread_scrolling_reasons) {
DCHECK(IsPropertyChangeAllowed());
DCHECK(main_thread_scrolling_reasons);
// When layer lists are used, the main thread scrolling reasons should be set
// on property tree nodes directly.
// TODO(pdr): Uncomment this check when https://crbug.com/919969 is fixed.
// DCHECK(!layer_tree_host() || !layer_tree_host()->IsUsingLayerLists());
// Layer should only see non-transient scrolling reasons. Transient scrolling
// reasons are computed per hit test.
DCHECK(MainThreadScrollingReason::MainThreadCanSetScrollReasons(
main_thread_scrolling_reasons));
uint32_t new_reasons =
inputs_.main_thread_scrolling_reasons | main_thread_scrolling_reasons;
if (inputs_.main_thread_scrolling_reasons == new_reasons)
return;
inputs_.main_thread_scrolling_reasons = new_reasons;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::ClearMainThreadScrollingReasons(
uint32_t main_thread_scrolling_reasons_to_clear) {
DCHECK(IsPropertyChangeAllowed());
DCHECK(main_thread_scrolling_reasons_to_clear);
uint32_t new_reasons = ~main_thread_scrolling_reasons_to_clear &
inputs_.main_thread_scrolling_reasons;
if (new_reasons == inputs_.main_thread_scrolling_reasons)
return;
inputs_.main_thread_scrolling_reasons = new_reasons;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetNonFastScrollableRegion(const Region& region) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.non_fast_scrollable_region == region)
return;
inputs_.non_fast_scrollable_region = region;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetTouchActionRegion(TouchActionRegion touch_action_region) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.touch_action_region == touch_action_region)
return;
inputs_.touch_action_region = std::move(touch_action_region);
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetCacheRenderSurface(bool cache) {
DCHECK(IsPropertyChangeAllowed());
if (cache_render_surface_ == cache)
return;
cache_render_surface_ = cache;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetForceRenderSurfaceForTesting(bool force) {
DCHECK(IsPropertyChangeAllowed());
if (force_render_surface_for_testing_ == force)
return;
force_render_surface_for_testing_ = force;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetDoubleSided(bool double_sided) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.double_sided == double_sided)
return;
inputs_.double_sided = double_sided;
SetNeedsCommit();
SetPropertyTreesNeedRebuild();
SetSubtreePropertyChanged();
}
void Layer::Set3dSortingContextId(int id) {
DCHECK(IsPropertyChangeAllowed());
if (id == inputs_.sorting_context_id)
return;
inputs_.sorting_context_id = id;
SetNeedsCommit();
SetPropertyTreesNeedRebuild();
SetSubtreePropertyChanged();
}
void Layer::SetTransformTreeIndex(int index) {
DCHECK(IsPropertyChangeAllowed());
if (transform_tree_index_ == index)
return;
if (index == TransformTree::kInvalidNodeId)
has_transform_node_ = false;
transform_tree_index_ = index;
SetNeedsPushProperties();
}
int Layer::transform_tree_index() const {
if (!layer_tree_host_ ||
layer_tree_host_->property_trees()->sequence_number !=
property_tree_sequence_number_) {
return TransformTree::kInvalidNodeId;
}
return transform_tree_index_;
}
void Layer::SetClipTreeIndex(int index) {
DCHECK(IsPropertyChangeAllowed());
if (clip_tree_index_ == index)
return;
clip_tree_index_ = index;
SetNeedsPushProperties();
}
int Layer::clip_tree_index() const {
if (!layer_tree_host_ ||
layer_tree_host_->property_trees()->sequence_number !=
property_tree_sequence_number_) {
return ClipTree::kInvalidNodeId;
}
return clip_tree_index_;
}
void Layer::SetEffectTreeIndex(int index) {
DCHECK(IsPropertyChangeAllowed());
if (effect_tree_index_ == index)
return;
effect_tree_index_ = index;
SetNeedsPushProperties();
}
int Layer::effect_tree_index() const {
if (!layer_tree_host_ ||
layer_tree_host_->property_trees()->sequence_number !=
property_tree_sequence_number_) {
return EffectTree::kInvalidNodeId;
}
return effect_tree_index_;
}
void Layer::SetScrollTreeIndex(int index) {
DCHECK(IsPropertyChangeAllowed());
if (scroll_tree_index_ == index)
return;
scroll_tree_index_ = index;
SetNeedsPushProperties();
}
int Layer::scroll_tree_index() const {
if (!layer_tree_host_ ||
layer_tree_host_->property_trees()->sequence_number !=
property_tree_sequence_number_) {
return ScrollTree::kInvalidNodeId;
}
return scroll_tree_index_;
}
void Layer::SetOffsetToTransformParent(gfx::Vector2dF offset) {
if (offset_to_transform_parent_ == offset)
return;
offset_to_transform_parent_ = offset;
SetNeedsPushProperties();
}
void Layer::InvalidatePropertyTreesIndices() {
SetTransformTreeIndex(TransformTree::kInvalidNodeId);
SetClipTreeIndex(ClipTree::kInvalidNodeId);
SetEffectTreeIndex(EffectTree::kInvalidNodeId);
SetScrollTreeIndex(ScrollTree::kInvalidNodeId);
}
void Layer::SetPropertyTreesNeedRebuild() {
if (layer_tree_host_)
layer_tree_host_->property_trees()->needs_rebuild = true;
}
void Layer::SetShouldFlattenTransform(bool should_flatten) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.should_flatten_transform == should_flatten)
return;
inputs_.should_flatten_transform = should_flatten;
SetNeedsCommit();
SetPropertyTreesNeedRebuild();
SetSubtreePropertyChanged();
}
#if DCHECK_IS_ON()
std::string Layer::DebugName() const {
if (inputs_.client) {
if (auto debug_info = inputs_.client->TakeDebugInfo(this))
return debug_info->ToBaseValue()->FindKey("layer_name")->GetString();
}
return "";
}
#endif
std::string Layer::ToString() const {
return base::StringPrintf(
"layer_id: %d\n"
#if DCHECK_IS_ON()
" name: %s\n"
#endif
" Bounds: %s\n"
" ElementId: %s\n"
" OffsetToTransformParent: %s\n"
" Position: %s\n"
" scrollable: %d\n"
" clip_tree_index: %d\n"
" effect_tree_index: %d\n"
" scroll_tree_index: %d\n"
" transform_tree_index: %d\n",
id(),
#if DCHECK_IS_ON()
DebugName().c_str(),
#endif
bounds().ToString().c_str(), element_id().ToString().c_str(),
offset_to_transform_parent().ToString().c_str(),
position().ToString().c_str(), scrollable(), clip_tree_index(),
effect_tree_index(), scroll_tree_index(), transform_tree_index());
}
void Layer::SetUseParentBackfaceVisibility(bool use) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.use_parent_backface_visibility == use)
return;
inputs_.use_parent_backface_visibility = use;
SetNeedsPushProperties();
}
void Layer::SetShouldCheckBackfaceVisibility(
bool should_check_backface_visibility) {
if (should_check_backface_visibility_ == should_check_backface_visibility)
return;
should_check_backface_visibility_ = should_check_backface_visibility;
SetNeedsPushProperties();
}
void Layer::SetIsDrawable(bool is_drawable) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.is_drawable == is_drawable)
return;
inputs_.is_drawable = is_drawable;
UpdateDrawsContent(HasDrawableContent());
}
void Layer::SetHideLayerAndSubtree(bool hide) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.hide_layer_and_subtree == hide)
return;
inputs_.hide_layer_and_subtree = hide;
SetNeedsCommit();
SetPropertyTreesNeedRebuild();
SetSubtreePropertyChanged();
}
void Layer::SetNeedsDisplayRect(const gfx::Rect& dirty_rect) {
if (dirty_rect.IsEmpty())
return;
SetNeedsPushProperties();
inputs_.update_rect.Union(dirty_rect);
if (DrawsContent() && layer_tree_host_ && !ignore_set_needs_commit_)
layer_tree_host_->SetNeedsUpdateLayers();
}
bool Layer::DescendantIsFixedToContainerLayer() const {
// Because position constraints are not set when using layer lists (see:
// Layer::SetPositionConstraint), this should only be called when not using
// layer lists.
DCHECK(!layer_tree_host_ || !layer_tree_host_->IsUsingLayerLists());
for (size_t i = 0; i < inputs_.children.size(); ++i) {
if (inputs_.children[i]->inputs_.position_constraint.is_fixed_position() ||
inputs_.children[i]->DescendantIsFixedToContainerLayer())
return true;
}
return false;
}
void Layer::SetIsResizedByBrowserControls(bool resized) {
if (inputs_.is_resized_by_browser_controls == resized)
return;
inputs_.is_resized_by_browser_controls = resized;
SetNeedsCommit();
}
bool Layer::IsResizedByBrowserControls() const {
return inputs_.is_resized_by_browser_controls;
}
void Layer::SetIsContainerForFixedPositionLayers(bool container) {
// |inputs_.is_container_for_fixed_position_layers| is only used by the cc
// property tree builder to build property trees and is not needed when using
// layer lists.
DCHECK(!layer_tree_host_ || !layer_tree_host_->IsUsingLayerLists());
if (inputs_.is_container_for_fixed_position_layers == container)
return;
inputs_.is_container_for_fixed_position_layers = container;
if (layer_tree_host_ && layer_tree_host_->CommitRequested())
return;
// Only request a commit if we have a fixed positioned descendant.
if (DescendantIsFixedToContainerLayer()) {
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
}
void Layer::SetPositionConstraint(const LayerPositionConstraint& constraint) {
// Position constraints are only used by the cc property tree builder to build
// property trees and are not needed when using layer lists.
DCHECK(!layer_tree_host_ || !layer_tree_host_->IsUsingLayerLists());
DCHECK(IsPropertyChangeAllowed());
if (inputs_.position_constraint == constraint)
return;
inputs_.position_constraint = constraint;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetStickyPositionConstraint(
const LayerStickyPositionConstraint& constraint) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.sticky_position_constraint == constraint)
return;
inputs_.sticky_position_constraint = constraint;
SetSubtreePropertyChanged();
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
void Layer::SetLayerClient(base::WeakPtr<LayerClient> client) {
inputs_.client = std::move(client);
inputs_.debug_info = nullptr;
}
bool Layer::IsSnappedToPixelGridInTarget() {
return false;
}
void Layer::PushPropertiesTo(LayerImpl* layer) {
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
"Layer::PushPropertiesTo");
DCHECK(layer_tree_host_);
// The element id should be set first because other setters may
// depend on it. Referencing element id on a layer is
// deprecated. http://crbug.com/709137
layer->SetElementId(inputs_.element_id);
layer->SetHasTransformNode(has_transform_node_);
layer->SetBackgroundColor(inputs_.background_color);
layer->SetSafeOpaqueBackgroundColor(safe_opaque_background_color_);
layer->SetBounds(inputs_.bounds);
layer->SetDebugInfo(std::move(inputs_.debug_info));
layer->SetTransformTreeIndex(transform_tree_index());
layer->SetEffectTreeIndex(effect_tree_index());
layer->SetClipTreeIndex(clip_tree_index());
layer->SetScrollTreeIndex(scroll_tree_index());
layer->SetOffsetToTransformParent(offset_to_transform_parent_);
layer->SetDrawsContent(DrawsContent());
layer->SetHitTestable(HitTestable());
// subtree_property_changed_ is propagated to all descendants while building
// property trees. So, it is enough to check it only for the current layer.
if (subtree_property_changed_)
layer->NoteLayerPropertyChanged();
layer->set_may_contain_video(may_contain_video_);
layer->SetMasksToBounds(inputs_.masks_to_bounds);
layer->SetNonFastScrollableRegion(inputs_.non_fast_scrollable_region);
layer->SetTouchActionRegion(inputs_.touch_action_region);
// TODO(sunxd): Pass the correct region for wheel event handlers, see
// https://crbug.com/841364.
EventListenerProperties mouse_wheel_props =
layer_tree_host()->event_listener_properties(
EventListenerClass::kMouseWheel);
if (mouse_wheel_props == EventListenerProperties::kBlocking ||
mouse_wheel_props == EventListenerProperties::kBlockingAndPassive) {
layer->SetWheelEventHandlerRegion(Region(gfx::Rect(bounds())));
} else {
layer->SetWheelEventHandlerRegion(Region());
}
layer->SetContentsOpaque(inputs_.contents_opaque);
layer->SetShouldFlattenScreenSpaceTransformFromPropertyTree(
should_flatten_screen_space_transform_from_property_tree_);
layer->SetUseParentBackfaceVisibility(inputs_.use_parent_backface_visibility);
layer->SetShouldCheckBackfaceVisibility(should_check_backface_visibility_);
if (scrollable())
layer->SetScrollable(inputs_.scroll_container_bounds);
layer->set_is_scrollbar(inputs_.is_scrollbar);
// The property trees must be safe to access because they will be used below
// to call |SetScrollOffsetClobberActiveValue|.
DCHECK(layer->layer_tree_impl()->lifecycle().AllowsPropertyTreeAccess());
// When a scroll offset animation is interrupted the new scroll position on
// the pending tree will clobber any impl-side scrolling occuring on the
// active tree. To do so, avoid scrolling the pending tree along with it
// instead of trying to undo that scrolling later.
if (layer_tree_host_->mutator_host()->ScrollOffsetAnimationWasInterrupted(
element_id())) {
PropertyTrees* trees = layer->layer_tree_impl()->property_trees();
trees->scroll_tree.SetScrollOffsetClobberActiveValue(layer->element_id());
}
if (needs_show_scrollbars_)
layer->set_needs_show_scrollbars(true);
// If the main thread commits multiple times before the impl thread actually
// draws, then damage tracking will become incorrect if we simply clobber the
// update_rect here. The LayerImpl's update_rect needs to accumulate (i.e.
// union) any update changes that have occurred on the main thread.
inputs_.update_rect.Union(layer->update_rect());
layer->SetUpdateRect(inputs_.update_rect);
layer->SetHasWillChangeTransformHint(has_will_change_transform_hint());
layer->SetNeedsPushProperties();
// Reset any state that should be cleared for the next update.
needs_show_scrollbars_ = false;
subtree_property_changed_ = false;
inputs_.update_rect = gfx::Rect();
if (mask_layer())
DCHECK_EQ(bounds().ToString(), mask_layer()->bounds().ToString());
}
void Layer::TakeCopyRequests(
std::vector<std::unique_ptr<viz::CopyOutputRequest>>* requests) {
for (std::unique_ptr<viz::CopyOutputRequest>& request :
inputs_.copy_requests) {
// Ensure the result callback is not invoked on the compositing thread.
if (!request->has_result_task_runner()) {
request->set_result_task_runner(
layer_tree_host()->GetTaskRunnerProvider()->MainThreadTaskRunner());
}
if (request->has_area()) {
request->set_area(
gfx::IntersectRects(request->area(), gfx::Rect(bounds())));
}
requests->push_back(std::move(request));
}
inputs_.copy_requests.clear();
}
std::unique_ptr<LayerImpl> Layer::CreateLayerImpl(LayerTreeImpl* tree_impl) {
return LayerImpl::Create(tree_impl, inputs_.layer_id);
}
bool Layer::DrawsContent() const {
return draws_content_;
}
bool Layer::HasDrawableContent() const {
return inputs_.is_drawable;
}
void Layer::UpdateDrawsContent(bool has_drawable_content) {
bool draws_content = has_drawable_content;
DCHECK(inputs_.is_drawable || !has_drawable_content);
if (draws_content == draws_content_)
return;
if (parent())
parent()->AddDrawableDescendants(draws_content ? 1 : -1);
draws_content_ = draws_content;
SetPropertyTreesNeedRebuild();
SetNeedsCommit();
}
int Layer::NumDescendantsThatDrawContent() const {
return num_descendants_that_draw_content_;
}
bool Layer::Update() {
DCHECK(layer_tree_host_);
return false;
}
bool Layer::HasSlowPaths() const {
return false;
}
bool Layer::HasNonAAPaint() const {
return false;
}
void Layer::UpdateDebugInfo() {
DCHECK(frame_viewer_instrumentation::IsTracingLayerTreeSnapshots());
if (inputs_.client)
inputs_.debug_info = inputs_.client->TakeDebugInfo(this);
}
void Layer::SetSubtreePropertyChanged() {
if (subtree_property_changed_)
return;
subtree_property_changed_ = true;
SetNeedsPushProperties();
}
void Layer::SetShouldFlattenScreenSpaceTransformFromPropertyTree(
bool should_flatten) {
if (should_flatten_screen_space_transform_from_property_tree_ ==
should_flatten)
return;
should_flatten_screen_space_transform_from_property_tree_ = should_flatten;
SetNeedsPushProperties();
}
void Layer::SetMayContainVideo(bool yes) {
if (may_contain_video_ == yes)
return;
may_contain_video_ = yes;
SetNeedsPushProperties();
}
void Layer::SetScrollbarsHiddenFromImplSide(bool hidden) {
if (inputs_.client)
inputs_.client->DidChangeScrollbarsHiddenIfOverlay(hidden);
}
// On<Property>Animated is called due to an ongoing accelerated animation.
// Since this animation is also being run on the compositor thread, there
// is no need to request a commit to push this value over, so the value is
// set directly rather than by calling Set<Property>.
void Layer::OnFilterAnimated(const FilterOperations& filters) {
inputs_.filters = filters;
}
void Layer::OnBackdropFilterAnimated(const FilterOperations& backdrop_filters) {
inputs_.backdrop_filters = backdrop_filters;
}
void Layer::OnOpacityAnimated(float opacity) {
inputs_.opacity = opacity;
}
void Layer::OnTransformAnimated(const gfx::Transform& transform) {
inputs_.transform = transform;
}
void Layer::SetHasWillChangeTransformHint(bool has_will_change) {
if (inputs_.has_will_change_transform_hint == has_will_change)
return;
inputs_.has_will_change_transform_hint = has_will_change;
SetNeedsCommit();
}
void Layer::SetTrilinearFiltering(bool trilinear_filtering) {
if (inputs_.trilinear_filtering == trilinear_filtering)
return;
inputs_.trilinear_filtering = trilinear_filtering;
// When true, makes a RenderSurface which makes an effect node.
SetPropertyTreesNeedRebuild();
// Adding a RenderSurface may change how things in the subtree appear, since
// it flattens transforms.
SetSubtreePropertyChanged();
SetNeedsCommit();
}
ElementListType Layer::GetElementTypeForAnimation() const {
return ElementListType::ACTIVE;
}
void Layer::RemoveFromClipTree() {
if (clip_children_.get()) {
std::set<Layer*> copy = *clip_children_;
for (auto it = copy.begin(); it != copy.end(); ++it)
(*it)->SetClipParent(nullptr);
}
DCHECK(!clip_children_);
SetClipParent(nullptr);
}
void Layer::AddDrawableDescendants(int num) {
DCHECK_GE(num_descendants_that_draw_content_, 0);
DCHECK_GE(num_descendants_that_draw_content_ + num, 0);
if (num == 0)
return;
num_descendants_that_draw_content_ += num;
SetNeedsCommit();
if (parent())
parent()->AddDrawableDescendants(num);
}
void Layer::RunMicroBenchmark(MicroBenchmark* benchmark) {}
void Layer::SetElementId(ElementId id) {
DCHECK(IsPropertyChangeAllowed());
if (inputs_.element_id == id)
return;
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), "Layer::SetElementId",
"element", id.AsValue().release());
bool should_register_element =
layer_tree_host() &&
(!layer_tree_host()->IsUsingLayerLists() || inputs_.scrollable);
if (should_register_element && inputs_.element_id) {
layer_tree_host_->UnregisterElement(inputs_.element_id,
ElementListType::ACTIVE);
}
inputs_.element_id = id;
if (should_register_element && inputs_.element_id) {
layer_tree_host_->RegisterElement(inputs_.element_id,
ElementListType::ACTIVE, this);
}
SetNeedsCommit();
}
gfx::Transform Layer::ScreenSpaceTransform() const {
DCHECK_NE(transform_tree_index_, TransformTree::kInvalidNodeId);
return draw_property_utils::ScreenSpaceTransform(
this, layer_tree_host_->property_trees()->transform_tree);
}
} // namespace cc