blob: 16093ae4ec0b3d9f61c94b8458bf4e622f63916d [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/android/codec_surface_bundle.h"
#include "base/bind.h"
#include "base/threading/sequenced_task_runner_handle.h"
#include "media/base/android/android_overlay.h"
namespace media {
CodecSurfaceBundle::CodecSurfaceBundle()
: RefCountedDeleteOnSequence<CodecSurfaceBundle>(
base::SequencedTaskRunnerHandle::Get()),
weak_factory_(this) {}
CodecSurfaceBundle::CodecSurfaceBundle(std::unique_ptr<AndroidOverlay> overlay)
: RefCountedDeleteOnSequence<CodecSurfaceBundle>(
base::SequencedTaskRunnerHandle::Get()),
overlay_(std::move(overlay)),
weak_factory_(this) {}
CodecSurfaceBundle::CodecSurfaceBundle(
scoped_refptr<TextureOwner> texture_owner)
: RefCountedDeleteOnSequence<CodecSurfaceBundle>(
base::SequencedTaskRunnerHandle::Get()),
texture_owner_(std::move(texture_owner)),
texture_owner_surface_(texture_owner_->CreateJavaSurface()),
weak_factory_(this) {}
CodecSurfaceBundle::~CodecSurfaceBundle() {
// Explicitly free the surface first, just to be sure that it's deleted before
// the TextureOwner is.
texture_owner_surface_ = gl::ScopedJavaSurface();
// Also release the back buffers.
if (!texture_owner_)
return;
auto task_runner = texture_owner_->task_runner();
if (task_runner->RunsTasksInCurrentSequence()) {
texture_owner_->ReleaseBackBuffers();
} else {
task_runner->PostTask(
FROM_HERE,
base::BindRepeating(&TextureOwner::ReleaseBackBuffers, texture_owner_));
}
}
const base::android::JavaRef<jobject>& CodecSurfaceBundle::GetJavaSurface()
const {
return overlay_ ? overlay_->GetJavaSurface()
: texture_owner_surface_.j_surface();
}
CodecSurfaceBundle::ScheduleLayoutCB CodecSurfaceBundle::GetScheduleLayoutCB() {
return base::BindRepeating(&CodecSurfaceBundle::ScheduleLayout,
weak_factory_.GetWeakPtr());
}
void CodecSurfaceBundle::ScheduleLayout(const gfx::Rect& rect) {
if (layout_rect_ == rect)
return;
layout_rect_ = rect;
if (overlay_)
overlay_->ScheduleLayout(rect);
}
} // namespace media