blob: ff7a9147ee9dfc717507e01043686d53d0cb52b1 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/android/mock_texture_owner.h"
#include "media/gpu/android/mock_abstract_texture.h"
namespace media {
using testing::Invoke;
using testing::Return;
MockTextureOwner::MockTextureOwner(GLuint fake_texture_id,
gl::GLContext* fake_context,
gl::GLSurface* fake_surface,
bool binds_texture_on_update)
: TextureOwner(binds_texture_on_update,
std::make_unique<MockAbstractTexture>(fake_texture_id)),
fake_context(fake_context),
fake_surface(fake_surface),
expect_update_tex_image(!binds_texture_on_update) {
ON_CALL(*this, GetTextureId()).WillByDefault(Return(fake_texture_id));
ON_CALL(*this, GetContext()).WillByDefault(Return(fake_context));
ON_CALL(*this, GetSurface()).WillByDefault(Return(fake_surface));
ON_CALL(*this, EnsureTexImageBound()).WillByDefault(Invoke([this] {
CHECK(expect_update_tex_image);
}));
}
MockTextureOwner::~MockTextureOwner() {
// TextureOwner requires this.
ClearAbstractTexture();
}
MockCodecBufferWaitCoordinator::MockCodecBufferWaitCoordinator(
scoped_refptr<NiceMock<MockTextureOwner>> texture_owner)
: CodecBufferWaitCoordinator(texture_owner),
mock_texture_owner(std::move(texture_owner)),
expecting_frame_available(false) {
ON_CALL(*this, texture_owner()).WillByDefault(Return(mock_texture_owner));
ON_CALL(*this, SetReleaseTimeToNow())
.WillByDefault(Invoke(
this, &MockCodecBufferWaitCoordinator::FakeSetReleaseTimeToNow));
ON_CALL(*this, IsExpectingFrameAvailable())
.WillByDefault(Invoke(
this,
&MockCodecBufferWaitCoordinator::FakeIsExpectingFrameAvailable));
ON_CALL(*this, WaitForFrameAvailable())
.WillByDefault(Invoke(
this, &MockCodecBufferWaitCoordinator::FakeWaitForFrameAvailable));
}
MockCodecBufferWaitCoordinator::~MockCodecBufferWaitCoordinator() = default;
} // namespace media