| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/android/surface_texture_gl_owner.h" |
| |
| #include <memory> |
| |
| #include "base/android/scoped_hardware_buffer_fence_sync.h" |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "gpu/command_buffer/service/abstract_texture.h" |
| #include "ui/gl/scoped_binders.h" |
| #include "ui/gl/scoped_make_current.h" |
| |
| namespace media { |
| |
| SurfaceTextureGLOwner::SurfaceTextureGLOwner( |
| std::unique_ptr<gpu::gles2::AbstractTexture> texture) |
| : TextureOwner(true /*binds_texture_on_update */, std::move(texture)), |
| surface_texture_(gl::SurfaceTexture::Create(GetTextureId())), |
| context_(gl::GLContext::GetCurrent()), |
| surface_(gl::GLSurface::GetCurrent()) { |
| DCHECK(context_); |
| DCHECK(surface_); |
| } |
| |
| SurfaceTextureGLOwner::~SurfaceTextureGLOwner() { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| // Clear the texture before we return, so that it can OnTextureDestroyed() if |
| // it hasn't already. |
| ClearAbstractTexture(); |
| } |
| |
| void SurfaceTextureGLOwner::OnTextureDestroyed(gpu::gles2::AbstractTexture*) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| // Make sure that the SurfaceTexture isn't using the GL objects. |
| surface_texture_ = nullptr; |
| } |
| |
| void SurfaceTextureGLOwner::SetFrameAvailableCallback( |
| const base::RepeatingClosure& frame_available_cb) { |
| // Setting the callback to be run from any thread since |frame_available_cb| |
| // is thread safe. |
| surface_texture_->SetFrameAvailableCallbackOnAnyThread(frame_available_cb); |
| } |
| |
| gl::ScopedJavaSurface SurfaceTextureGLOwner::CreateJavaSurface() const { |
| // |surface_texture_| might be null, but that's okay. |
| return gl::ScopedJavaSurface(surface_texture_.get()); |
| } |
| |
| void SurfaceTextureGLOwner::UpdateTexImage() { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| if (surface_texture_) |
| surface_texture_->UpdateTexImage(); |
| } |
| |
| void SurfaceTextureGLOwner::EnsureTexImageBound() { |
| NOTREACHED(); |
| } |
| |
| void SurfaceTextureGLOwner::GetTransformMatrix(float mtx[]) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| // If we don't have a SurfaceTexture, then the matrix doesn't matter. We |
| // still initialize it for good measure. |
| if (surface_texture_) |
| surface_texture_->GetTransformMatrix(mtx); |
| else |
| memset(mtx, 0, sizeof(mtx[0]) * 16); |
| } |
| |
| void SurfaceTextureGLOwner::ReleaseBackBuffers() { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| if (surface_texture_) |
| surface_texture_->ReleaseBackBuffers(); |
| } |
| |
| gl::GLContext* SurfaceTextureGLOwner::GetContext() const { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| return context_.get(); |
| } |
| |
| gl::GLSurface* SurfaceTextureGLOwner::GetSurface() const { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| return surface_.get(); |
| } |
| |
| std::unique_ptr<base::android::ScopedHardwareBufferFenceSync> |
| SurfaceTextureGLOwner::GetAHardwareBuffer() { |
| NOTREACHED() << "Don't use AHardwareBuffers with SurfaceTextureGLOwner"; |
| return nullptr; |
| } |
| |
| } // namespace media |