| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_GPU_ANDROID_VIDEO_FRAME_FACTORY_IMPL_ |
| #define MEDIA_GPU_ANDROID_VIDEO_FRAME_FACTORY_IMPL_ |
| |
| #include <memory> |
| |
| #include "base/memory/weak_ptr.h" |
| #include "base/optional.h" |
| #include "base/single_thread_task_runner.h" |
| #include "gpu/config/gpu_preferences.h" |
| #include "media/base/video_frame.h" |
| #include "media/gpu/android/codec_buffer_wait_coordinator.h" |
| #include "media/gpu/android/codec_image.h" |
| #include "media/gpu/android/codec_wrapper.h" |
| #include "media/gpu/android/maybe_render_early_manager.h" |
| #include "media/gpu/android/shared_image_video_provider.h" |
| #include "media/gpu/android/video_frame_factory.h" |
| #include "media/gpu/media_gpu_export.h" |
| #include "ui/gl/gl_bindings.h" |
| |
| namespace media { |
| class CodecImageGroup; |
| class MaybeRenderEarlyManager; |
| |
| // VideoFrameFactoryImpl creates CodecOutputBuffer backed VideoFrames and tries |
| // to eagerly render them to their surface to release the buffers back to the |
| // decoder as soon as possible. It's not thread safe; it should be created, used |
| // and destructed on a single sequence. It's implemented by proxying calls |
| // to a helper class hosted on the gpu thread. |
| class MEDIA_GPU_EXPORT VideoFrameFactoryImpl : public VideoFrameFactory { |
| public: |
| // Callback used to return a mailbox and release callback for an image. The |
| // release callback may be dropped without being run, and the image will be |
| // cleaned up properly. The release callback may be called from any thread. |
| using ImageReadyCB = |
| base::OnceCallback<void(gpu::Mailbox mailbox, |
| VideoFrame::ReleaseMailboxCB release_cb)>; |
| |
| // |get_stub_cb| will be run on |gpu_task_runner|. |
| VideoFrameFactoryImpl( |
| scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner, |
| const gpu::GpuPreferences& gpu_preferences, |
| std::unique_ptr<SharedImageVideoProvider> image_provider, |
| std::unique_ptr<MaybeRenderEarlyManager> mre_manager); |
| ~VideoFrameFactoryImpl() override; |
| |
| void Initialize(OverlayMode overlay_mode, InitCb init_cb) override; |
| void SetSurfaceBundle( |
| scoped_refptr<CodecSurfaceBundle> surface_bundle) override; |
| void CreateVideoFrame( |
| std::unique_ptr<CodecOutputBuffer> output_buffer, |
| base::TimeDelta timestamp, |
| gfx::Size natural_size, |
| PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb, |
| OnceOutputCb output_cb) override; |
| void RunAfterPendingVideoFrames(base::OnceClosure closure) override; |
| |
| // This should be only used for testing. |
| void SetCodecBufferWaitCorrdinatorForTesting( |
| scoped_refptr<CodecBufferWaitCoordinator> codec_buffer_wait_coordinator) { |
| codec_buffer_wait_coordinator_ = std::move(codec_buffer_wait_coordinator); |
| } |
| |
| private: |
| // ImageReadyCB that will construct a VideoFrame, and forward it to |
| // |output_cb| if construction succeeds. This is static for two reasons. |
| // First, we want to snapshot the state of the world when the request is made, |
| // in case things like the texture owner change before it's returned. While |
| // it's unclear that MCVD would actually do this (it drains output buffers |
| // before switching anything, which guarantees that the VideoFrame has been |
| // created and sent to the renderer), it's still much simpler to think about |
| // if this uses the same state as the CreateVideoFrame call. |
| // |
| // Second, this way we don't care about the lifetime of |this|; |output_cb| |
| // can worry about it. |
| static void OnImageReady( |
| base::WeakPtr<VideoFrameFactoryImpl> thiz, |
| OnceOutputCb output_cb, |
| base::TimeDelta timestamp, |
| gfx::Size coded_size, |
| gfx::Size natural_size, |
| std::unique_ptr<CodecOutputBuffer> output_buffer, |
| scoped_refptr<CodecBufferWaitCoordinator> codec_buffer_wait_coordinator, |
| PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb, |
| VideoPixelFormat pixel_format, |
| OverlayMode overlay_mode, |
| bool enable_threaded_texture_mailboxes, |
| scoped_refptr<base::SequencedTaskRunner> gpu_task_runner, |
| SharedImageVideoProvider::ImageRecord record); |
| |
| MaybeRenderEarlyManager* mre_manager() const { return mre_manager_.get(); } |
| |
| std::unique_ptr<SharedImageVideoProvider> image_provider_; |
| scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner_; |
| |
| // The CodecBufferWaitCoordintor that video frames should use, or nullptr. |
| scoped_refptr<CodecBufferWaitCoordinator> codec_buffer_wait_coordinator_; |
| |
| OverlayMode overlay_mode_ = OverlayMode::kDontRequestPromotionHints; |
| |
| // Is the sync mailbox manager enabled? |
| bool enable_threaded_texture_mailboxes_ = false; |
| |
| // Current group that new CodecImages should belong to. Do not use this on |
| // our thread; everything must be posted to the gpu main thread, including |
| // destruction of it. |
| scoped_refptr<CodecImageGroup> image_group_; |
| |
| std::unique_ptr<MaybeRenderEarlyManager> mre_manager_; |
| |
| SEQUENCE_CHECKER(sequence_checker_); |
| |
| base::WeakPtrFactory<VideoFrameFactoryImpl> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(VideoFrameFactoryImpl); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_GPU_ANDROID_VIDEO_FRAME_FACTORY_IMPL_ |