| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_GPU_TEST_RENDERING_HELPER_H_ |
| #define MEDIA_GPU_TEST_RENDERING_HELPER_H_ |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <map> |
| #include <memory> |
| #include <vector> |
| |
| #include "base/cancelable_callback.h" |
| #include "base/containers/queue.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| #include "media/base/video_types.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_surface.h" |
| |
| namespace base { |
| class WaitableEvent; |
| } |
| |
| namespace media { |
| namespace test { |
| class TextureRef; |
| } // namespace test |
| |
| // TODO(dstaessens@) Most functionality can be removed from this file when the |
| // video_decode_accelerator_unittests are deprecated in favor of the new |
| // video_decode_accelerator_test. |
| class VideoFrameTexture : public base::RefCounted<VideoFrameTexture> { |
| public: |
| uint32_t texture_id() const { return texture_id_; } |
| uint32_t texture_target() const { return texture_target_; } |
| |
| VideoFrameTexture(uint32_t texture_target, |
| uint32_t texture_id, |
| const base::Closure& no_longer_needed_cb); |
| |
| private: |
| friend class base::RefCounted<VideoFrameTexture>; |
| |
| uint32_t texture_target_; |
| uint32_t texture_id_; |
| base::Closure no_longer_needed_cb_; |
| |
| ~VideoFrameTexture(); |
| }; |
| |
| struct RenderingHelperParams { |
| // The target rendering FPS. A value of 0 makes the RenderingHelper return |
| // frames immediately. |
| int rendering_fps = 0; |
| |
| // The number of windows. We play each stream in its own window |
| // on the screen. |
| int num_windows = 0; |
| |
| // The members below are only used for the thumbnail mode where all frames |
| // are rendered in sequence onto one FBO for comparison/verification purposes. |
| |
| // Whether the frames are rendered as scaled thumbnails within a |
| // larger FBO that is in turn rendered to the window. |
| bool render_as_thumbnails = false; |
| // The size of the FBO containing all visible thumbnails. |
| gfx::Size thumbnails_page_size; |
| // The size of each thumbnail within the FBO. |
| gfx::Size thumbnail_size; |
| }; |
| |
| // Creates and draws textures used by the video decoder. |
| // This class is not thread safe and thus all the methods of this class |
| // (except for ctor/dtor) ensure they're being run on a single thread. |
| class RenderingHelper { |
| public: |
| RenderingHelper(); |
| ~RenderingHelper(); |
| |
| // Initialize GL. This method must be called on the rendering thread. |
| static void InitializeOneOff(bool use_gl, base::WaitableEvent* done); |
| |
| // Create the render context and windows by the specified |
| // dimensions. This method must be called on the rendering thread. |
| void Initialize(const RenderingHelperParams& params, |
| base::WaitableEvent* done); |
| |
| // Undo the effects of Initialize() and signal |*done|. This method |
| // must be called on the rendering thread. |
| void UnInitialize(base::WaitableEvent* done); |
| |
| // Return a newly-created media::test::TextureRef of the specified size and |
| // pixel format. If pre_allocate is true, NativePixmap is allocated in this |
| // function. |
| scoped_refptr<media::test::TextureRef> CreateTexture( |
| uint32_t texture_target, |
| bool pre_allocate, |
| VideoPixelFormat pixel_format, |
| const gfx::Size& size); |
| |
| // If |render_as_thumbnails_| is true, renders |video_frame| as thumbnail. |
| // Otherwise, queues |video_frame| to |pending_frames|. |
| void ConsumeVideoFrame(size_t window_id, |
| scoped_refptr<VideoFrameTexture> video_frame); |
| |
| // Flushes the pending frames. Notify the rendering_helper there won't be |
| // more video frames. |
| void Flush(size_t window_id); |
| |
| // Get the GL context. |
| gl::GLContext* GetGLContext(); |
| |
| // Get rendered thumbnails as RGBA. |
| void GetThumbnailsAsRGBA(std::vector<unsigned char>* rgba, |
| base::WaitableEvent* done); |
| |
| // Delete the texture with specified |texture_id|. |
| static void DeleteTexture(uint32_t texture_id); |
| |
| // Set the GL viewport to the specified |area|. |
| static void GLSetViewPort(const gfx::Rect& area); |
| |
| // Create a shader with specified |program| id and |type| by compiling the |
| // shader |source| code with length |size|. |
| static void CreateShader(GLuint program, |
| GLenum type, |
| const char* source, |
| int size); |
| |
| // Render |texture_id| to the current view port of the screen using target |
| // |texture_target|. |
| static void RenderTexture(uint32_t texture_target, uint32_t texture_id); |
| |
| private: |
| struct RenderedVideo { |
| // True if there won't be any new video frames comming. |
| bool is_flushing = false; |
| |
| // The number of frames need to be dropped to catch up the rendering. We |
| // always keep the last remaining frame in pending_frames even after it |
| // has been rendered, so that we have something to display if the client |
| // is falling behind on providing us with new frames during timer-driven |
| // playback. |
| int frames_to_drop = 0; |
| |
| // The video frames pending for rendering. |
| base::queue<scoped_refptr<VideoFrameTexture>> pending_frames; |
| |
| RenderedVideo(); |
| RenderedVideo(const RenderedVideo& other); |
| ~RenderedVideo(); |
| }; |
| |
| // Render thumbnail in the |texture_id| to the FBO buffer using target |
| // |texture_target|. |
| void RenderThumbnail(uint32_t texture_target, uint32_t texture_id); |
| |
| // Queues the |video_frame| for rendering. |
| void QueueVideoFrame(size_t window_id, |
| scoped_refptr<VideoFrameTexture> video_frame); |
| |
| // Return a newly-created GLES2 texture id of the specified size. |
| uint32_t CreateTextureId(uint32_t texture_target, const gfx::Size& size); |
| |
| void Clear(); |
| void RenderContent(); |
| void DropOneFrameForAllVideos(); |
| void ScheduleNextRenderContent(); |
| |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| |
| scoped_refptr<gl::GLContext> gl_context_; |
| scoped_refptr<gl::GLSurface> gl_surface_; |
| |
| std::vector<RenderedVideo> videos_; |
| |
| bool render_as_thumbnails_; |
| int frame_count_; |
| GLuint thumbnails_fbo_id_; |
| GLuint thumbnails_texture_id_; |
| gfx::Size thumbnails_fbo_size_; |
| gfx::Size thumbnail_size_; |
| GLuint vertex_buffer_; |
| GLuint program_; |
| static bool use_gl_; |
| base::TimeDelta frame_duration_; |
| base::TimeTicks scheduled_render_time_; |
| base::CancelableClosure render_task_; |
| base::TimeTicks vsync_timebase_; |
| |
| DISALLOW_COPY_AND_ASSIGN(RenderingHelper); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_GPU_TEST_RENDERING_HELPER_H_ |