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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_AX_NODE_H_
#define UI_ACCESSIBILITY_AX_NODE_H_
#include <stdint.h>
#include <memory>
#include <ostream>
#include <string>
#include <vector>
#include "base/optional.h"
#include "build/build_config.h"
#include "ui/accessibility/ax_export.h"
#include "ui/accessibility/ax_node_data.h"
namespace ui {
class AXTableInfo;
struct AXLanguageInfo;
// One node in an AXTree.
class AX_EXPORT AXNode final {
public:
// Defines the type used for AXNode IDs.
using AXID = int32_t;
// If a node is not yet or no longer valid, its ID should have a value of
// kInvalidAXID.
static constexpr AXID kInvalidAXID = 0;
// Interface to the tree class that owns an AXNode. We use this instead
// of letting AXNode have a pointer to its AXTree directly so that we're
// forced to think twice before calling an AXTree interface that might not
// be necessary.
class OwnerTree {
public:
struct Selection {
bool is_backward;
AXID anchor_object_id;
int anchor_offset;
ax::mojom::TextAffinity anchor_affinity;
AXID focus_object_id;
int focus_offset;
ax::mojom::TextAffinity focus_affinity;
};
// See AXTree.
virtual AXTableInfo* GetTableInfo(const AXNode* table_node) const = 0;
// See AXTree.
virtual AXNode* GetFromId(int32_t id) const = 0;
virtual int32_t GetPosInSet(const AXNode& node,
const AXNode* ordered_set) = 0;
virtual int32_t GetSetSize(const AXNode& node,
const AXNode* ordered_set) = 0;
virtual Selection GetUnignoredSelection() const = 0;
virtual bool GetTreeUpdateInProgressState() const = 0;
virtual bool HasPaginationSupport() const = 0;
};
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
class ChildIteratorBase {
public:
ChildIteratorBase(const NodeType* parent, NodeType* child);
ChildIteratorBase(const ChildIteratorBase& it);
~ChildIteratorBase() {}
bool operator==(const ChildIteratorBase& rhs) const;
bool operator!=(const ChildIteratorBase& rhs) const;
ChildIteratorBase& operator++();
ChildIteratorBase& operator--();
NodeType* get() const;
NodeType& operator*() const;
NodeType* operator->() const;
protected:
const NodeType* parent_;
NodeType* child_;
};
// The constructor requires a parent, id, and index in parent, but
// the data is not required. After initialization, only index_in_parent
// and unignored_index_in_parent is allowed to change, the others are
// guaranteed to never change.
AXNode(OwnerTree* tree,
AXNode* parent,
int32_t id,
size_t index_in_parent,
size_t unignored_index_in_parent = 0);
virtual ~AXNode();
// Accessors.
OwnerTree* tree() const { return tree_; }
int32_t id() const { return data_.id; }
AXNode* parent() const { return parent_; }
const AXNodeData& data() const { return data_; }
const std::vector<AXNode*>& children() const { return children_; }
size_t index_in_parent() const { return index_in_parent_; }
// Returns ownership of |data_| to the caller; effectively clearing |data_|.
AXNodeData&& TakeData();
// Walking the tree skipping ignored nodes.
size_t GetUnignoredChildCount() const;
AXNode* GetUnignoredChildAtIndex(size_t index) const;
AXNode* GetUnignoredParent() const;
size_t GetUnignoredIndexInParent() const;
AXNode* GetFirstUnignoredChild() const;
AXNode* GetLastUnignoredChild() const;
AXNode* GetDeepestFirstUnignoredChild() const;
AXNode* GetDeepestLastUnignoredChild() const;
AXNode* GetNextUnignoredSibling() const;
AXNode* GetPreviousUnignoredSibling() const;
AXNode* GetNextUnignoredInTreeOrder() const;
AXNode* GetPreviousUnignoredInTreeOrder() const;
using UnignoredChildIterator =
ChildIteratorBase<AXNode,
&AXNode::GetNextUnignoredSibling,
&AXNode::GetPreviousUnignoredSibling,
&AXNode::GetLastUnignoredChild>;
UnignoredChildIterator UnignoredChildrenBegin() const;
UnignoredChildIterator UnignoredChildrenEnd() const;
// Returns true if the node has any of the text related roles.
bool IsText() const;
// Returns true if the node has any line break related roles or is the child a
// node with line break related roles.
bool IsLineBreak() const;
// Set the node's accessibility data. This may be done during initialization
// or later when the node data changes.
void SetData(const AXNodeData& src);
// Update this node's location. This is separate from |SetData| just because
// changing only the location is common and should be more efficient than
// re-copying all of the data.
//
// The node's location is stored as a relative bounding box, the ID of
// the element it's relative to, and an optional transformation matrix.
// See ax_node_data.h for details.
void SetLocation(int32_t offset_container_id,
const gfx::RectF& location,
gfx::Transform* transform);
// Set the index in parent, for example if siblings were inserted or deleted.
void SetIndexInParent(size_t index_in_parent);
// Update the unignored index in parent for unignored children.
void UpdateUnignoredCachedValues();
// Swap the internal children vector with |children|. This instance
// now owns all of the passed children.
void SwapChildren(std::vector<AXNode*>& children);
// This is called when the AXTree no longer includes this node in the
// tree. Reference counting is used on some platforms because the
// operating system may hold onto a reference to an AXNode
// object even after we're through with it, so this may decrement the
// reference count and clear out the object's data.
void Destroy();
// Return true if this object is equal to or a descendant of |ancestor|.
bool IsDescendantOf(AXNode* ancestor);
// Gets the text offsets where new lines start either from the node's data or
// by computing them and caching the result.
std::vector<int> GetOrComputeLineStartOffsets();
// Accessing accessibility attributes.
// See |AXNodeData| for more information.
bool HasBoolAttribute(ax::mojom::BoolAttribute attribute) const {
return data().HasBoolAttribute(attribute);
}
bool GetBoolAttribute(ax::mojom::BoolAttribute attribute) const {
return data().GetBoolAttribute(attribute);
}
bool GetBoolAttribute(ax::mojom::BoolAttribute attribute, bool* value) const {
return data().GetBoolAttribute(attribute, value);
}
bool HasFloatAttribute(ax::mojom::FloatAttribute attribute) const {
return data().HasFloatAttribute(attribute);
}
float GetFloatAttribute(ax::mojom::FloatAttribute attribute) const {
return data().GetFloatAttribute(attribute);
}
bool GetFloatAttribute(ax::mojom::FloatAttribute attribute,
float* value) const {
return data().GetFloatAttribute(attribute, value);
}
bool HasIntAttribute(ax::mojom::IntAttribute attribute) const {
return data().HasIntAttribute(attribute);
}
int GetIntAttribute(ax::mojom::IntAttribute attribute) const {
return data().GetIntAttribute(attribute);
}
bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const {
return data().GetIntAttribute(attribute, value);
}
bool HasStringAttribute(ax::mojom::StringAttribute attribute) const {
return data().HasStringAttribute(attribute);
}
const std::string& GetStringAttribute(
ax::mojom::StringAttribute attribute) const {
return data().GetStringAttribute(attribute);
}
bool GetStringAttribute(ax::mojom::StringAttribute attribute,
std::string* value) const {
return data().GetStringAttribute(attribute, value);
}
bool GetString16Attribute(ax::mojom::StringAttribute attribute,
base::string16* value) const {
return data().GetString16Attribute(attribute, value);
}
base::string16 GetString16Attribute(
ax::mojom::StringAttribute attribute) const {
return data().GetString16Attribute(attribute);
}
bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const {
return data().HasIntListAttribute(attribute);
}
const std::vector<int32_t>& GetIntListAttribute(
ax::mojom::IntListAttribute attribute) const {
return data().GetIntListAttribute(attribute);
}
bool GetIntListAttribute(ax::mojom::IntListAttribute attribute,
std::vector<int32_t>* value) const {
return data().GetIntListAttribute(attribute, value);
}
bool HasStringListAttribute(ax::mojom::StringListAttribute attribute) const {
return data().HasStringListAttribute(attribute);
}
const std::vector<std::string>& GetStringListAttribute(
ax::mojom::StringListAttribute attribute) const {
return data().GetStringListAttribute(attribute);
}
bool GetStringListAttribute(ax::mojom::StringListAttribute attribute,
std::vector<std::string>* value) const {
return data().GetStringListAttribute(attribute, value);
}
bool GetHtmlAttribute(const char* attribute, base::string16* value) const {
return data().GetHtmlAttribute(attribute, value);
}
bool GetHtmlAttribute(const char* attribute, std::string* value) const {
return data().GetHtmlAttribute(attribute, value);
}
// PosInSet and SetSize public methods.
bool IsOrderedSetItem() const;
bool IsOrderedSet() const;
base::Optional<int> GetPosInSet();
base::Optional<int> GetSetSize();
// Helpers for GetPosInSet and GetSetSize.
// Returns true if the role of ordered set matches the role of item.
// Returns false otherwise.
bool SetRoleMatchesItemRole(const AXNode* ordered_set) const;
const std::string& GetInheritedStringAttribute(
ax::mojom::StringAttribute attribute) const;
base::string16 GetInheritedString16Attribute(
ax::mojom::StringAttribute attribute) const;
// Return a string representing the language code.
//
// This will consider the language declared in the DOM, and may eventually
// attempt to automatically detect the language from the text.
//
// This language code will be BCP 47.
//
// Returns empty string if no appropriate language was found.
std::string GetLanguage();
//
// Helper functions for tables, table rows, and table cells.
// Most of these functions construct and cache an AXTableInfo behind
// the scenes to infer many properties of tables.
//
// These interfaces use attributes provided by the source of the
// AX tree where possible, but fills in missing details and ignores
// specified attributes when they're bad or inconsistent. That way
// you're guaranteed to get a valid, consistent table when using these
// interfaces.
//
// Table-like nodes (including grids). All indices are 0-based except
// ARIA indices are all 1-based. In other words, the top-left corner
// of the table is row 0, column 0, cell index 0 - but that same cell
// has a minimum ARIA row index of 1 and column index of 1.
//
// The below methods return base::nullopt if the AXNode they are called on is
// not inside a table.
bool IsTable() const;
base::Optional<int> GetTableColCount() const;
base::Optional<int> GetTableRowCount() const;
base::Optional<int> GetTableAriaColCount() const;
base::Optional<int> GetTableAriaRowCount() const;
base::Optional<int> GetTableCellCount() const;
AXNode* GetTableCaption() const;
AXNode* GetTableCellFromIndex(int index) const;
AXNode* GetTableCellFromCoords(int row_index, int col_index) const;
void GetTableColHeaderNodeIds(int col_index,
std::vector<int32_t>* col_header_ids) const;
void GetTableRowHeaderNodeIds(int row_index,
std::vector<int32_t>* row_header_ids) const;
void GetTableUniqueCellIds(std::vector<int32_t>* row_header_ids) const;
// Extra computed nodes for the accessibility tree for macOS:
// one column node for each table column, followed by one
// table header container node, or nullptr if not applicable.
const std::vector<AXNode*>* GetExtraMacNodes() const;
// Table row-like nodes.
bool IsTableRow() const;
base::Optional<int> GetTableRowRowIndex() const;
#if defined(OS_MACOSX)
// Table column-like nodes. These nodes are only present on macOS.
bool IsTableColumn() const;
base::Optional<int> GetTableColColIndex() const;
#endif // defined(OS_MACOSX)
// Table cell-like nodes.
bool IsTableCellOrHeader() const;
base::Optional<int> GetTableCellIndex() const;
base::Optional<int> GetTableCellColIndex() const;
base::Optional<int> GetTableCellRowIndex() const;
base::Optional<int> GetTableCellColSpan() const;
base::Optional<int> GetTableCellRowSpan() const;
base::Optional<int> GetTableCellAriaColIndex() const;
base::Optional<int> GetTableCellAriaRowIndex() const;
void GetTableCellColHeaderNodeIds(std::vector<int32_t>* col_header_ids) const;
void GetTableCellRowHeaderNodeIds(std::vector<int32_t>* row_header_ids) const;
void GetTableCellColHeaders(std::vector<AXNode*>* col_headers) const;
void GetTableCellRowHeaders(std::vector<AXNode*>* row_headers) const;
// Helper methods to check if a cell is an ARIA-1.1+ 'cell' or 'gridcell'
bool IsCellOrHeaderOfARIATable() const;
bool IsCellOrHeaderOfARIAGrid() const;
// Return an object containing information about the languages used.
// Callers should not retain this pointer, instead they should request it
// every time it is needed.
//
// Clients likely want to use GetLanguage instead.
//
// Returns nullptr if the node has no language info.
AXLanguageInfo* GetLanguageInfo();
// This should only be called by the LabelLanguageForSubtree and is used as
// part of the language detection feature.
void SetLanguageInfo(std::unique_ptr<AXLanguageInfo> lang_info);
// Returns true if node has ignored state or ignored role.
bool IsIgnored() const;
private:
// Computes the text offset where each line starts by traversing all child
// leaf nodes.
void ComputeLineStartOffsets(std::vector<int>* line_offsets,
int* start_offset) const;
AXTableInfo* GetAncestorTableInfo() const;
void IdVectorToNodeVector(std::vector<int32_t>& ids,
std::vector<AXNode*>* nodes) const;
int UpdateUnignoredCachedValuesRecursive(int startIndex);
AXNode* ComputeLastUnignoredChildRecursive() const;
AXNode* ComputeFirstUnignoredChildRecursive() const;
// Finds and returns a pointer to ordered set containing node.
AXNode* GetOrderedSet() const;
OwnerTree* tree_; // Owns this.
size_t index_in_parent_;
size_t unignored_index_in_parent_;
size_t unignored_child_count_;
AXNode* parent_;
std::vector<AXNode*> children_;
AXNodeData data_;
std::unique_ptr<AXLanguageInfo> language_info_;
};
AX_EXPORT std::ostream& operator<<(std::ostream& stream, const AXNode& node);
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
AXNode::ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>::
ChildIteratorBase(const NodeType* parent, NodeType* child)
: parent_(parent), child_(child) {}
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
AXNode::ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>::
ChildIteratorBase(const ChildIteratorBase& it)
: parent_(it.parent_), child_(it.child_) {}
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
bool AXNode::
ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>::
operator==(const ChildIteratorBase& rhs) const {
return parent_ == rhs.parent_ && child_ == rhs.child_;
}
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
bool AXNode::
ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>::
operator!=(const ChildIteratorBase& rhs) const {
return parent_ != rhs.parent_ || child_ != rhs.child_;
}
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
AXNode::ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>&
AXNode::ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>::
operator++() {
if (child_)
child_ = (child_->*NextSibling)();
return *this;
}
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
AXNode::ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>&
AXNode::ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>::
operator--() {
if (child_)
child_ = (child_->*PreviousSibling)();
else
child_ = (parent_->*LastChild)();
return *this;
}
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
NodeType* AXNode::
ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>::get()
const {
DCHECK(child_);
return child_;
}
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
NodeType& AXNode::
ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>::
operator*() const {
DCHECK(child_);
return *child_;
}
template <typename NodeType,
NodeType* (NodeType::*NextSibling)() const,
NodeType* (NodeType::*PreviousSibling)() const,
NodeType* (NodeType::*LastChild)() const>
NodeType* AXNode::
ChildIteratorBase<NodeType, NextSibling, PreviousSibling, LastChild>::
operator->() const {
DCHECK(child_);
return child_;
}
} // namespace ui
#endif // UI_ACCESSIBILITY_AX_NODE_H_