blob: 61e83855e03e52f9b0c5927d097d3e67e04b5488 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/ui_base_paths.h"
#include "base/command_line.h"
#include "base/files/file_path.h"
#include "base/files/file_util.h"
#include "base/logging.h"
#include "base/path_service.h"
#include "build/build_config.h"
#if defined(OS_ANDROID)
#include "base/android/path_utils.h"
#endif
namespace ui {
bool PathProvider(int key, base::FilePath* result) {
// Assume that we will not need to create the directory if it does not exist.
// This flag can be set to true for the cases where we want to create it.
bool create_dir = false;
base::FilePath cur;
switch (key) {
case DIR_LOCALES:
if (!base::PathService::Get(base::DIR_MODULE, &cur))
return false;
#if defined(OS_MACOSX)
// On Mac, locale files are in Contents/Resources, a sibling of the
// App dir.
cur = cur.DirName();
cur = cur.Append(FILE_PATH_LITERAL("Resources"));
#elif defined(OS_ANDROID)
if (!base::PathService::Get(DIR_RESOURCE_PAKS_ANDROID, &cur))
return false;
#else
cur = cur.Append(FILE_PATH_LITERAL("locales"));
#endif
create_dir = true;
break;
// The following are only valid in the development environment, and
// will fail if executed from an installed executable (because the
// generated path won't exist).
case UI_DIR_TEST_DATA:
if (!base::PathService::Get(base::DIR_SOURCE_ROOT, &cur))
return false;
cur = cur.Append(FILE_PATH_LITERAL("ui"));
cur = cur.Append(FILE_PATH_LITERAL("base"));
cur = cur.Append(FILE_PATH_LITERAL("test"));
cur = cur.Append(FILE_PATH_LITERAL("data"));
if (!base::PathExists(cur)) // we don't want to create this
return false;
break;
#if defined(OS_ANDROID)
case DIR_RESOURCE_PAKS_ANDROID:
if (!base::PathService::Get(base::DIR_ANDROID_APP_DATA, &cur))
return false;
cur = cur.Append(FILE_PATH_LITERAL("paks"));
break;
#endif
case UI_TEST_PAK:
#if defined(OS_ANDROID)
if (!base::PathService::Get(ui::DIR_RESOURCE_PAKS_ANDROID, &cur))
return false;
#else
if (!base::PathService::Get(base::DIR_ASSETS, &cur))
return false;
#endif
cur = cur.AppendASCII("ui_test.pak");
break;
default:
return false;
}
if (create_dir && !base::CreateDirectory(cur))
return false;
*result = cur;
return true;
}
// This cannot be done as a static initializer sadly since Visual Studio will
// eliminate this object file if there is no direct entry point into it.
void RegisterPathProvider() {
base::PathService::RegisterProvider(PathProvider, PATH_START, PATH_END);
}
} // namespace ui