blob: 30ea492f8aa3b5cdf3db516972516c0e468f4867 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/demo/surfaceless_gl_renderer.h"
#include <stddef.h>
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/macros.h"
#include "base/trace_event/trace_event.h"
#include "ui/display/types/display_snapshot.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_fence.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_image_native_pixmap.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/init/gl_factory.h"
#include "ui/ozone/public/overlay_candidates_ozone.h"
#include "ui/ozone/public/overlay_manager_ozone.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/platform_window_surface.h"
#include "ui/ozone/public/surface_factory_ozone.h"
namespace ui {
namespace {
OverlaySurfaceCandidate MakeOverlayCandidate(int z_order,
gfx::Rect bounds_rect,
gfx::RectF crop_rect) {
// The overlay checking interface is designed to satisfy the needs of CC which
// will be producing RectF target rectangles. But we use the bounds produced
// in RenderFrame for GLSurface::ScheduleOverlayPlane.
gfx::RectF display_rect(bounds_rect.x(), bounds_rect.y(), bounds_rect.width(),
bounds_rect.height());
OverlaySurfaceCandidate overlay_candidate;
// Use default display format since this should be compatible with most
// devices.
overlay_candidate.format = display::DisplaySnapshot::PrimaryFormat();
// The bounds rectangle of the candidate overlay buffer.
overlay_candidate.buffer_size = bounds_rect.size();
// The same rectangle in floating point coordinates.
overlay_candidate.display_rect = display_rect;
overlay_candidate.crop_rect = crop_rect;
// The demo overlay instance is always ontop and not clipped. Clipped quads
// cannot be placed in overlays.
overlay_candidate.is_clipped = false;
return overlay_candidate;
}
} // namespace
SurfacelessGlRenderer::BufferWrapper::BufferWrapper() {}
SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() {
if (gl_fb_)
glDeleteFramebuffersEXT(1, &gl_fb_);
if (gl_tex_) {
image_->ReleaseTexImage(GL_TEXTURE_2D);
glDeleteTextures(1, &gl_tex_);
}
}
bool SurfacelessGlRenderer::BufferWrapper::Initialize(
gfx::AcceleratedWidget widget,
const gfx::Size& size) {
glGenFramebuffersEXT(1, &gl_fb_);
glGenTextures(1, &gl_tex_);
gfx::BufferFormat format = display::DisplaySnapshot::PrimaryFormat();
scoped_refptr<gfx::NativePixmap> pixmap =
OzonePlatform::GetInstance()
->GetSurfaceFactoryOzone()
->CreateNativePixmap(widget, nullptr, size, format,
gfx::BufferUsage::SCANOUT);
auto image = base::MakeRefCounted<gl::GLImageNativePixmap>(size, format);
if (!image->Initialize(std::move(pixmap))) {
LOG(ERROR) << "Failed to create GLImage";
return false;
}
image_ = image;
glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
glBindTexture(GL_TEXTURE_2D, gl_tex_);
image_->BindTexImage(GL_TEXTURE_2D);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
gl_tex_, 0);
if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
LOG(ERROR) << "Failed to create framebuffer "
<< glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
return false;
}
widget_ = widget;
size_ = size;
return true;
}
void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() {
glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
}
SurfacelessGlRenderer::SurfacelessGlRenderer(
gfx::AcceleratedWidget widget,
std::unique_ptr<PlatformWindowSurface> window_surface,
const scoped_refptr<gl::GLSurface>& gl_surface,
const gfx::Size& size)
: RendererBase(widget, size),
overlay_checker_(ui::OzonePlatform::GetInstance()
->GetOverlayManager()
->CreateOverlayCandidates(widget)),
window_surface_(std::move(window_surface)),
gl_surface_(gl_surface) {}
SurfacelessGlRenderer::~SurfacelessGlRenderer() {
// Need to make current when deleting the framebuffer resources allocated in
// the buffers.
context_->MakeCurrent(gl_surface_.get());
for (size_t i = 0; i < base::size(buffers_); ++i)
buffers_[i].reset();
for (size_t i = 0; i < base::size(overlay_buffers_); ++i)
overlay_buffers_[i].reset();
}
bool SurfacelessGlRenderer::Initialize() {
context_ = gl::init::CreateGLContext(nullptr, gl_surface_.get(),
gl::GLContextAttribs());
if (!context_.get()) {
LOG(ERROR) << "Failed to create GL context";
return false;
}
gl_surface_->Resize(size_, 1.f, gl::GLSurface::ColorSpace::UNSPECIFIED, true);
if (!context_->MakeCurrent(gl_surface_.get())) {
LOG(ERROR) << "Failed to make GL context current";
return false;
}
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
if (command_line->HasSwitch("partial-primary-plane"))
primary_plane_rect_ = gfx::Rect(200, 200, 800, 800);
else
primary_plane_rect_ = gfx::Rect(size_);
for (size_t i = 0; i < base::size(buffers_); ++i) {
buffers_[i] = std::make_unique<BufferWrapper>();
if (!buffers_[i]->Initialize(widget_, primary_plane_rect_.size()))
return false;
}
if (command_line->HasSwitch("enable-overlay")) {
gfx::Size overlay_size = gfx::Size(size_.width() / 8, size_.height() / 8);
for (size_t i = 0; i < base::size(overlay_buffers_); ++i) {
overlay_buffers_[i] = std::make_unique<BufferWrapper>();
overlay_buffers_[i]->Initialize(gfx::kNullAcceleratedWidget,
overlay_size);
glViewport(0, 0, overlay_size.width(), overlay_size.height());
glClearColor(i, 1.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Ensure that the rendering has been committed to the buffer and thus
// that the buffer is ready for display without additional
// synchronization. This allows us to avoid using fences for display
// synchronization of the non-overlay buffers in RenderFrame.
glFinish();
}
}
disable_primary_plane_ = command_line->HasSwitch("disable-primary-plane");
use_gpu_fences_ = gl_surface_->SupportsPlaneGpuFences();
// Schedule the initial render.
PostRenderFrameTask(gfx::SwapResult::SWAP_ACK, nullptr);
return true;
}
void SurfacelessGlRenderer::RenderFrame() {
TRACE_EVENT0("ozone", "SurfacelessGlRenderer::RenderFrame");
float fraction = NextFraction();
gfx::Rect overlay_rect;
const gfx::RectF unity_rect = gfx::RectF(0, 0, 1, 1);
OverlayCandidatesOzone::OverlaySurfaceCandidateList overlay_list;
if (!disable_primary_plane_) {
overlay_list.push_back(
MakeOverlayCandidate(1, gfx::Rect(size_), unity_rect));
// We know at least the primary plane can be scanned out.
overlay_list.back().overlay_handled = true;
}
if (overlay_buffers_[0]) {
overlay_rect = gfx::Rect(overlay_buffers_[0]->size());
float steps_num = 5.0f;
float stepped_fraction =
std::floor((fraction + 0.5f / steps_num) * steps_num) / steps_num;
gfx::Vector2d offset(
stepped_fraction * (size_.width() - overlay_rect.width()),
(size_.height() - overlay_rect.height()) / 2);
overlay_rect += offset;
overlay_list.push_back(MakeOverlayCandidate(1, overlay_rect, unity_rect));
}
// The actual validation for a specific overlay configuration is done
// asynchronously and then cached inside overlay_checker_ once a reply
// is sent back.
// This means that the first few frames we call this method for a specific
// overlay_list, all the overlays but the primary plane, that we explicitly
// marked as handled, will be rejected even if they might be handled at a
// later time.
overlay_checker_->CheckOverlaySupport(&overlay_list);
context_->MakeCurrent(gl_surface_.get());
buffers_[back_buffer_]->BindFramebuffer();
glViewport(0, 0, size_.width(), size_.height());
glClearColor(1 - fraction, 0.0, fraction, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (!disable_primary_plane_) {
CHECK(overlay_list.front().overlay_handled);
// Optionally use a fence to synchronize overlay plane display, if
// requested when invoking ozone_demo. Note that currently only the primary
// plane needs to use a fence, since its buffers are dynamically updated
// every frame. The buffers for non-primary planes are only drawn to during
// initialization and guaranteed to be ready for display (see Initialize),
// so no additional fence synchronization is needed for them.
std::unique_ptr<gl::GLFence> gl_fence =
use_gpu_fences_ ? gl::GLFence::CreateForGpuFence() : nullptr;
gl_surface_->ScheduleOverlayPlane(
0, gfx::OVERLAY_TRANSFORM_NONE, buffers_[back_buffer_]->image(),
primary_plane_rect_, unity_rect, false,
gl_fence ? gl_fence->GetGpuFence() : nullptr);
}
if (overlay_buffers_[0] && overlay_list.back().overlay_handled) {
gl_surface_->ScheduleOverlayPlane(1, gfx::OVERLAY_TRANSFORM_NONE,
overlay_buffers_[back_buffer_]->image(),
overlay_rect, unity_rect, false,
/* gpu_fence */ nullptr);
}
back_buffer_ ^= 1;
gl_surface_->SwapBuffersAsync(
base::BindOnce(&SurfacelessGlRenderer::PostRenderFrameTask,
weak_ptr_factory_.GetWeakPtr()),
base::DoNothing());
}
void SurfacelessGlRenderer::PostRenderFrameTask(
gfx::SwapResult result,
std::unique_ptr<gfx::GpuFence> gpu_fence) {
if (gpu_fence)
gpu_fence->Wait();
switch (result) {
case gfx::SwapResult::SWAP_NAK_RECREATE_BUFFERS:
for (size_t i = 0; i < base::size(buffers_); ++i) {
buffers_[i] = std::make_unique<BufferWrapper>();
if (!buffers_[i]->Initialize(widget_, primary_plane_rect_.size()))
LOG(FATAL) << "Failed to recreate buffer";
}
FALLTHROUGH; // We want to render a new frame anyways.
case gfx::SwapResult::SWAP_ACK:
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::BindOnce(&SurfacelessGlRenderer::RenderFrame,
weak_ptr_factory_.GetWeakPtr()));
break;
case gfx::SwapResult::SWAP_FAILED:
LOG(FATAL) << "Failed to swap buffers";
break;
}
}
void SurfacelessGlRenderer::OnPresentation(
const gfx::PresentationFeedback& feedback) {
LOG_IF(ERROR, feedback.timestamp.is_null()) << "Last frame is discarded!";
}
} // namespace ui