blob: 1d535a5f258340fb91caab7f0329ad1a34cf5ae5 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/gpu_in_process_thread_service.h"
#include <utility>
#include <vector>
#include "base/logging.h"
#include "base/threading/thread_task_runner_handle.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/ipc/scheduler_sequence.h"
namespace gpu {
GpuInProcessThreadService::GpuInProcessThreadService(
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
Scheduler* scheduler,
SyncPointManager* sync_point_manager,
MailboxManager* mailbox_manager,
scoped_refptr<gl::GLShareGroup> share_group,
gl::GLSurfaceFormat share_group_surface_format,
const GpuFeatureInfo& gpu_feature_info,
const GpuPreferences& gpu_preferences,
SharedImageManager* shared_image_manager,
gles2::ProgramCache* program_cache,
SharedContextStateGetter shared_context_state_getter)
: CommandBufferTaskExecutor(gpu_preferences,
gpu_feature_info,
sync_point_manager,
mailbox_manager,
share_group,
share_group_surface_format,
shared_image_manager,
program_cache),
task_runner_(task_runner),
scheduler_(scheduler),
shared_context_state_getter_(std::move(shared_context_state_getter)) {}
GpuInProcessThreadService::~GpuInProcessThreadService() = default;
bool GpuInProcessThreadService::ForceVirtualizedGLContexts() const {
return false;
}
bool GpuInProcessThreadService::ShouldCreateMemoryTracker() const {
return true;
}
std::unique_ptr<SingleTaskSequence>
GpuInProcessThreadService::CreateSequence() {
return std::make_unique<SchedulerSequence>(scheduler_);
}
void GpuInProcessThreadService::ScheduleOutOfOrderTask(base::OnceClosure task) {
task_runner_->PostTask(FROM_HERE, std::move(task));
}
void GpuInProcessThreadService::ScheduleDelayedWork(base::OnceClosure task) {
task_runner_->PostDelayedTask(FROM_HERE, std::move(task),
base::TimeDelta::FromMilliseconds(2));
}
void GpuInProcessThreadService::PostNonNestableToClient(
base::OnceClosure callback) {
NOTREACHED();
}
scoped_refptr<SharedContextState>
GpuInProcessThreadService::GetSharedContextState() {
return shared_context_state_getter_.Run();
}
} // namespace gpu