| # Life of a URLRequest |
| |
| This document is intended as an overview of the core layers of the network |
| stack, their basic responsibilities, how they fit together, and where some of |
| the pain points are, without going into too much detail. Though it touches a |
| bit on child processes and the content/loader stack, the focus is on net/ |
| itself. |
| |
| It's particularly targeted at people new to the Chrome network stack, but |
| should also be useful for team members who may be experts at some parts of the |
| stack, but are largely unfamiliar with other components. It starts by walking |
| through how a basic request issued by another process works its way through the |
| network stack, and then moves on to discuss how various components plug in. |
| |
| If you notice any inaccuracies in this document, or feel that things could be |
| better explained, please do not hesitate to submit patches. |
| |
| # Anatomy of the Network Stack |
| |
| The top-level network stack object is the URLRequestContext. The context has |
| non-owning pointers to everything needed to create and issue a URLRequest. The |
| context must outlive all requests that use it. Creating a context is a rather |
| complicated process, and it's recommended that most consumers use |
| URLRequestContextBuilder to do this. |
| |
| Chrome has a number of different URLRequestContexts, as there is often a need to |
| keep cookies, caches, and socket pools separate for different types of requests. |
| Here are the ones that the network team owns: |
| |
| * The proxy URLRequestContext, owned by the IOThread and used to get PAC |
| scripts while avoiding re-entrancy. |
| * The system URLRequestContext, also owned by the IOThread, used for requests |
| that aren't associated with a profile. |
| * Each profile, including incognito profiles, has a number of URLRequestContexts |
| that are created as needed: |
| * The main URLRequestContext is mostly created in ProfileIOData, though it |
| has a couple components that are passed in from content's StoragePartition |
| code. Several other components are shared with the system URLRequestContext, |
| like the HostResolver. |
| * Each non-incognito profile also has a media request context, which uses a |
| different on-disk cache than the main request context. This prevents a |
| single huge media file from evicting everything else in the cache. |
| * On desktop platforms, each profile has a request context for extensions. |
| * Each profile has two contexts for each isolated app (One for media, one |
| for everything else). |
| |
| The primary use of the URLRequestContext is to create URLRequest objects using |
| URLRequestContext::CreateRequest(). The URLRequest is the main interface used |
| by consumers of the network stack. It is used to make the actual requests to a |
| server. Each URLRequest tracks a single request across all redirects until an |
| error occurs, it's canceled, or a final response is received, with a (possibly |
| empty) body. |
| |
| The HttpNetworkSession is another major network stack object. It owns the |
| HttpStreamFactory, the socket pools, and the HTTP/2 and QUIC session pools. It |
| also has non-owning pointers to the network stack objects that more directly |
| deal with sockets. |
| |
| This document does not mention either of these objects much, but at layers |
| above the HttpStreamFactory, objects often grab their dependencies from the |
| URLRequestContext, while the HttpStreamFactory and layers below it generally |
| get their dependencies from the HttpNetworkSession. |
| |
| |
| # How many "Delegates"? |
| |
| The network stack informs the embedder of important events for a request using |
| two main interfaces: the URLRequest::Delegate interface and the NetworkDelegate |
| interface. |
| |
| The URLRequest::Delegate interface consists of a small set of callbacks needed |
| to let the embedder drive a request forward. URLRequest::Delegates generally own |
| the URLRequest. |
| |
| The NetworkDelegate is an object pointed to by the URLRequestContext and shared |
| by all requests, and includes callbacks corresponding to most of the |
| URLRequest::Delegate's callbacks, as well as an assortment of other methods. The |
| NetworkDelegate is optional, while the URLRequest::Delegate is not. |
| |
| |
| # Life of a Simple URLRequest |
| |
| A request for data is normally dispatched from a child to the browser process. |
| There a URLRequest is created to drive the request. A protocol-specific job |
| (e.g. HTTP, data, file) is attached to the request. That job first checks the |
| cache, and then creates a network connection object, if necessary, to actually |
| fetch the data. That connection object interacts with network socket pools to |
| potentially re-use sockets; the socket pools create and connect a socket if |
| there is no appropriate existing socket. Once that socket exists, the HTTP |
| request is dispatched, the response read and parsed, and the result returned |
| back up the stack and sent over to the child process. |
| |
| Of course, it's not quite that simple :-}. |
| |
| Consider a simple request issued by a child process. Suppose it's an HTTP |
| request, the response is uncompressed, no matching entry in the cache, and there |
| are no idle sockets connected to the server in the socket pool. |
| |
| Continuing with a "simple" URLRequest, here's a bit more detail on how things |
| work. |
| |
| ### Request starts in a child process |
| |
| Summary: |
| |
| * A user (e.g. the WebURLLoaderImpl for Blink) asks ResourceDispatcher to start |
| the request. |
| * ResourceDispatcher sends an IPC to the ResourceDispatcherHost in the |
| browser process. |
| |
| Chrome has a single browser process, which handles network requests and tab |
| management, among other things, and multiple child processes, which are |
| generally sandboxed so can't send out network requests directly. There are |
| multiple types of child processes (renderer, GPU, plugin, etc). The renderer |
| processes are the ones that layout webpages and run HTML. |
| |
| Each child process has at most one ResourceDispatcher, which is responsible for |
| all URL request-related communication with the browser process. When something |
| in another process needs to issue a resource request, it calls into the |
| ResourceDispatcher to start a request. A RequestPeer is passed in to receive |
| messages related to the request. When started, the |
| ResourceDispatcher assigns the request a per-renderer ID, and then sends the |
| ID, along with all information needed to issue the request, to the |
| ResourceDispatcherHost in the browser process. |
| |
| ### ResourceDispatcherHost sets up the request in the browser process |
| |
| Summary: |
| |
| * ResourceDispatcherHost uses the URLRequestContext to create the URLRequest. |
| * ResourceDispatcherHost creates a ResourceLoader and a chain of |
| ResourceHandlers to manage the URLRequest. |
| * ResourceLoader starts the URLRequest. |
| |
| The ResourceDispatcherHost (RDH), along with most of the network stack, lives |
| on the browser process's IO thread. The browser process only has one RDH, |
| which is responsible for handling all network requests initiated by |
| ResourceDispatchers in all child processes, not just renderer processes. |
| Requests initiated in the browser process don't go through the RDH, with some |
| exceptions. |
| |
| When the RDH sees the request, it calls into a URLRequestContext to create the |
| URLRequest. The URLRequestContext has pointers to all the network stack |
| objects needed to issue the request over the network, such as the cache, cookie |
| store, and host resolver. The RDH then creates a chain of ResourceHandlers |
| each of which can monitor/modify/delay/cancel the URLRequest and the |
| information it returns. The only one of these I'll talk about here is the |
| AsyncResourceHandler, which is the last ResourceHandler in the chain. The RDH |
| then creates a ResourceLoader (which is the URLRequest::Delegate), passes |
| ownership of the URLRequest and the ResourceHandler chain to it, and then starts |
| the ResourceLoader. |
| |
| The ResourceLoader checks that none of the ResourceHandlers want to cancel, |
| modify, or delay the request, and then finally starts the URLRequest. |
| |
| ### Check the cache, request an HttpStream |
| |
| Summary: |
| |
| * The URLRequest asks the URLRequestJobFactory to create a URLRequestJob, in |
| this case, a URLRequestHttpJob. |
| * The URLRequestHttpJob asks the HttpCache to create an HttpTransaction |
| (always an HttpCache::Transaction). |
| * The HttpCache::Transaction sees there's no cache entry for the request, |
| and creates an HttpNetworkTransaction. |
| * The HttpNetworkTransaction calls into the HttpStreamFactory to request an |
| HttpStream. |
| |
| The URLRequest then calls into the URLRequestJobFactory to create a |
| URLRequestJob and then starts it. In the case of an HTTP or HTTPS request, this |
| will be a URLRequestHttpJob. The URLRequestHttpJob attaches cookies to the |
| request, if needed. |
| |
| The URLRequestHttpJob calls into the HttpCache to create an |
| HttpCache::Transaction. If there's no matching entry in the cache, the |
| HttpCache::Transaction will just call into the HttpNetworkLayer to create an |
| HttpNetworkTransaction, and transparently wrap it. The HttpNetworkTransaction |
| then calls into the HttpStreamFactory to request an HttpStream to the server. |
| |
| ### Create an HttpStream |
| |
| Summary: |
| |
| * HttpStreamFactory creates an HttpStreamFactoryImpl::Job. |
| * HttpStreamFactoryImpl::Job calls into the TransportClientSocketPool to |
| populate an ClientSocketHandle. |
| * TransportClientSocketPool has no idle sockets, so it creates a |
| TransportConnectJob and starts it. |
| * TransportConnectJob creates a StreamSocket and establishes a connection. |
| * TransportClientSocketPool puts the StreamSocket in the ClientSocketHandle, |
| and calls into HttpStreamFactoryImpl::Job. |
| * HttpStreamFactoryImpl::Job creates an HttpBasicStream, which takes |
| ownership of the ClientSocketHandle. |
| * It returns the HttpBasicStream to the HttpNetworkTransaction. |
| |
| The HttpStreamFactoryImpl::Job creates a ClientSocketHandle to hold a socket, |
| once connected, and passes it into the ClientSocketPoolManager. The |
| ClientSocketPoolManager assembles the TransportSocketParams needed to |
| establish the connection and creates a group name ("host:port") used to |
| identify sockets that can be used interchangeably. |
| |
| The ClientSocketPoolManager directs the request to the |
| TransportClientSocketPool, since there's no proxy and it's an HTTP request. The |
| request is forwarded to the pool's ClientSocketPoolBase<TransportSocketParams>'s |
| ClientSocketPoolBaseHelper. If there isn't already an idle connection, and there |
| are available socket slots, the ClientSocketPoolBaseHelper will create a new |
| TransportConnectJob using the aforementioned params object. This Job will do the |
| actual DNS lookup by calling into the HostResolverImpl, if needed, and then |
| finally establishes a connection. |
| |
| Once the socket is connected, ownership of the socket is passed to the |
| ClientSocketHandle. The HttpStreamFactoryImpl::Job is then informed the |
| connection attempt succeeded, and it then creates an HttpBasicStream, which |
| takes ownership of the ClientSocketHandle. It then passes ownership of the |
| HttpBasicStream back to the HttpNetworkTransaction. |
| |
| ### Send request and read the response headers |
| |
| Summary: |
| |
| * HttpNetworkTransaction gives the request headers to the HttpBasicStream, |
| and tells it to start the request. |
| * HttpBasicStream sends the request, and waits for the response. |
| * The HttpBasicStream sends the response headers back to the |
| HttpNetworkTransaction. |
| * The response headers are sent up to the URLRequest, to the ResourceLoader, |
| and down through the ResourceHandler chain. |
| * They're then sent by the the last ResourceHandler in the chain (the |
| AsyncResourceHandler) to the ResourceDispatcher, with an IPC. |
| |
| The HttpNetworkTransaction passes the request headers to the HttpBasicStream, |
| which uses an HttpStreamParser to (finally) format the request headers and body |
| (if present) and send them to the server. |
| |
| The HttpStreamParser waits to receive the response and then parses the HTTP/1.x |
| response headers, and then passes them up through both the |
| HttpNetworkTransaction and HttpCache::Transaction to the URLRequestHttpJob. The |
| URLRequestHttpJob saves any cookies, if needed, and then passes the headers up |
| to the URLRequest and on to the ResourceLoader. |
| |
| The ResourceLoader passes them through the chain of ResourceHandlers, and then |
| they make their way to the AsyncResourceHandler. The AsyncResourceHandler uses |
| the renderer process ID ("child ID") to figure out which process the request |
| was associated with, and then sends the headers along with the request ID to |
| that process's ResourceDispatcher. The ResourceDispatcher uses the ID to |
| figure out which RequestPeer the headers should be sent to, which |
| sends them on to the RequestPeer. |
| |
| ### Response body is read |
| |
| Summary: |
| |
| * AsyncResourceHandler allocates a 512k ring buffer of shared memory to read |
| the body of the request. |
| * AsyncResourceHandler tells the ResourceLoader to read the response body to |
| the buffer, 32kB at a time. |
| * AsyncResourceHandler informs the ResourceDispatcher of each read using |
| cross-process IPCs. |
| * ResourceDispatcher tells the AsyncResourceHandler when it's done with the |
| data with each read, so it knows when parts of the buffer can be reused. |
| |
| Without waiting to hear back from the ResourceDispatcher, the ResourceLoader |
| tells its ResourceHandler chain to allocate memory to receive the response |
| body. The AsyncResourceHandler creates a 512KB ring buffer of shared memory, |
| and then passes the first 32KB of it to the ResourceLoader for the first read. |
| The ResourceLoader then passes a 32KB body read request down through the |
| URLRequest all the way down to the HttpStreamParser. Once some data is read, |
| possibly less than 32KB, the number of bytes read makes its way back to the |
| AsyncResourceHandler, which passes the shared memory buffer and the offset and |
| amount of data read to the renderer process. |
| |
| The AsyncResourceHandler relies on ACKs from the renderer to prevent it from |
| overwriting data that the renderer has yet to consume. This process repeats |
| until the response body is completely read. |
| |
| ### URLRequest is destroyed |
| |
| Summary: |
| |
| * When complete, the RDH deletes the ResourceLoader, which deletes the |
| URLRequest and the ResourceHandler chain. |
| * During destruction, the HttpNetworkTransaction determines if the socket is |
| reusable, and if so, tells the HttpBasicStream to return it to the socket pool. |
| |
| When the URLRequest informs the ResourceLoader it's complete, the |
| ResourceLoader tells the ResourceHandlers, and the AsyncResourceHandler tells |
| the ResourceDispatcher the request is complete. The RDH then deletes |
| ResourceLoader, which deletes the URLRequest and ResourceHandler chain. |
| |
| When the HttpNetworkTransaction is being torn down, it figures out if the |
| socket is reusable. If not, it tells the HttpBasicStream to close the socket. |
| Either way, the ClientSocketHandle returns the socket is then returned to the |
| socket pool, either for reuse or so the socket pool knows it has another free |
| socket slot. |
| |
| ### Object Relationships and Ownership |
| |
| A sample of the object relationships involved in the above process is |
| diagramed here: |
| |
|  |
| |
| There are a couple of points in the above diagram that do not come |
| clear visually: |
| |
| * The method that generates the filter chain that is hung off the |
| URLRequestJob is declared on URLRequestJob, but the only current |
| implementation of it is on URLRequestHttpJob, so the generation is |
| shown as happening from that class. |
| * HttpTransactions of different types are layered; i.e. a |
| HttpCache::Transaction contains a pointer to an HttpTransaction, but |
| that pointed-to HttpTransaction generally is an |
| HttpNetworkTransaction. |
| |
| # Additional Topics |
| |
| ## HTTP Cache |
| |
| The HttpCache::Transaction sits between the URLRequestHttpJob and the |
| HttpNetworkTransaction, and implements the HttpTransaction interface, just like |
| the HttpNetworkTransaction. The HttpCache::Transaction checks if a request can |
| be served out of the cache. If a request needs to be revalidated, it handles |
| sending a 204 revalidation request over the network. It may also break a range |
| request into multiple cached and non-cached contiguous chunks, and may issue |
| multiple network requests for a single range URLRequest. |
| |
| The HttpCache::Transaction uses one of three disk_cache::Backends to actually |
| store the cache's index and files: The in memory backend, the blockfile cache |
| backend, and the simple cache backend. The first is used in incognito. The |
| latter two are both stored on disk, and are used on different platforms. |
| |
| One important detail is that it has a read/write lock for each URL. The lock |
| technically allows multiple reads at once, but since an HttpCache::Transaction |
| always grabs the lock for writing and reading before downgrading it to a read |
| only lock, all requests for the same URL are effectively done serially. The |
| renderer process merges requests for the same URL in many cases, which mitigates |
| this problem to some extent. |
| |
| It's also worth noting that each renderer process also has its own in-memory |
| cache, which has no relation to the cache implemented in net/, which lives in |
| the browser process. |
| |
| ## Cancellation |
| |
| A request can be cancelled by the child process, by any of the |
| ResourceHandlers in the chain, or by the ResourceDispatcherHost itself. When the |
| cancellation message reaches the URLRequest, it passes on the fact it's been |
| cancelled back to the ResourceLoader, which then sends the message down the |
| ResourceHandler chain. |
| |
| When an HttpNetworkTransaction for a cancelled request is being torn down, it |
| figures out if the socket the HttpStream owns can potentially be reused, based |
| on the protocol (HTTP / HTTP/2 / QUIC) and any received headers. If the socket |
| potentially can be reused, an HttpResponseBodyDrainer is created to try and |
| read any remaining body bytes of the HttpStream, if any, before returning the |
| socket to the SocketPool. If this takes too long, or there's an error, the |
| socket is closed instead. Since this all happens at the layer below the cache, |
| any drained bytes are not written to the cache, and as far as the cache layer is |
| concerned, it only has a partial response. |
| |
| ## Redirects |
| |
| The URLRequestHttpJob checks if headers indicate a redirect when it receives |
| them from the next layer down (Typically the HttpCache::Transaction). If they |
| indicate a redirect, it tells the cache the response is complete, ignoring the |
| body, so the cache only has the headers. The cache then treats it as a complete |
| entry, even if the headers indicated there will be a body. |
| |
| The URLRequestHttpJob then checks with the URLRequest if the redirect should be |
| followed. The URLRequest then informs the ResourceLoader about the redirect, to |
| give it a chance to cancel the request. The information makes its way down |
| through the AsyncResourceHandler into the other process, via the |
| ResourceDispatcher. Whatever issued the original request then checks if the |
| redirect should be followed. |
| |
| The ResourceDispatcher then asynchronously sends a message back to either |
| follow the redirect or cancel the request. In either case, the old |
| HttpTransaction is destroyed, and the HttpNetworkTransaction attempts to drain |
| the socket for reuse, just as in the cancellation case. If the redirect is |
| followed, the URLRequest calls into the URLRequestJobFactory to create a new |
| URLRequestJob, and then starts it. |
| |
| ## Filters (gzip, SDCH, etc) |
| |
| When the URLRequestHttpJob receives headers, it sends a list of all |
| Content-Encoding values to Filter::Factory, which creates a (possibly empty) |
| chain of filters. As body bytes are received, they're passed through the |
| filters at the URLRequestJob layer and the decoded bytes are passed back to the |
| URLRequest::Delegate. |
| |
| Since this is done above the cache layer, the cache stores the responses prior |
| to decompression. As a result, if files aren't compressed over the wire, they |
| aren't compressed in the cache, either. This behavior can create problems when |
| responses are SDCH compressed, as a dictionary and a cached file encoded using |
| it may have different lifetimes. |
| |
| ## Socket Pools |
| |
| The ClientSocketPoolManager is responsible for assembling the parameters needed |
| to connect a socket, and then sending the request to the right socket pool. |
| Each socket request sent to a socket pool comes with a socket params object, a |
| ClientSocketHandle, and a "group name". The params object contains all the |
| information a ConnectJob needs to create a connection of a given type, and |
| different types of socket pools take different params types. The |
| ClientSocketHandle will take temporary ownership of a connected socket and |
| return it to the socket pool when done. All connections with the same group name |
| in the same pool can be used to service the same connection requests, so it |
| consists of host, port, protocol, and whether "privacy mode" is enabled for |
| sockets in the goup. |
| |
| All socket pool classes derive from the ClientSocketPoolBase<SocketParamType>. |
| The ClientSocketPoolBase handles managing sockets - which requests to create |
| sockets for, which requests get connected sockets first, which sockets belong |
| to which groups, connection limits per group, keeping track of and closing idle |
| sockets, etc. Each ClientSocketPoolBase subclass has its own ConnectJob type, |
| which establishes a connection using the socket params, before the pool hands |
| out the connected socket. |
| |
| ### Socket Pool Layering |
| |
| Some socket pools are layered on top other socket pools. This is done when a |
| "socket" in a higher layer needs to establish a connection in a lower level |
| pool and then take ownership of it as part of its connection process. For |
| example, each socket in the SSLClientSocketPool is layered on top of a socket |
| in the TransportClientSocketPool. There are a couple additional complexities |
| here. |
| |
| From the perspective of the lower layer pool, all of its sockets that a higher |
| layer pools owns are actively in use, even when the higher layer pool considers |
| them idle. As a result, when a lower layer pool is at its connection limit and |
| needs to make a new connection, it will ask any higher layer pools pools to |
| close an idle connection if they have one, so it can make a new connection. |
| |
| Since sockets in the higher layer pool are also in a group in the lower layer |
| pool, they must have their own distinct group name. This is needed so that, for |
| instance, SSL and HTTP connections won't be grouped together in the |
| TcpClientSocketPool, which the SSLClientSocketPool sits on top of. |
| |
| ### Socket Pool Class Relationships |
| |
| The relationships between the important classes in the socket pools is |
| shown diagrammatically for the lowest layer socket pool |
| (TransportSocketPool) below. |
| |
|  |
| |
| The ClientSocketPoolBase is a template class templatized on the class |
| containing the parameters for the appropriate type of socket (in this |
| case TransportSocketParams). It contains a pointer to the |
| ClientSocketPoolBaseHelper, which contains all the type-independent |
| machinery of the socket pool. |
| |
| When socket pools are initialized, they in turn initialize their |
| templatized ClientSocketPoolBase member with an object with which it |
| should create connect jobs. That object must derive from |
| ClientSocketPoolBase::ConnectJobFactory templatized by the same type |
| as the ClientSocketPoolBase. (In the case of the diagram above, that |
| object is a TransportConnectJobFactory, which derives from |
| ClientSocketPoolBase::ConnectJobFactory<TransportSocketParams>.) |
| Internally, that object is wrapped in a type-unsafe wrapper |
| (ClientSocketPoolBase::ConnectJobFactoryAdaptor) so that it can be |
| passed to the initialization of the ClientSocketPoolBaseHelper. This |
| allows the helper to create connect jobs while preserving a type-safe |
| API to the initialization of the socket pool. |
| |
| ### SSL |
| |
| When an SSL connection is needed, the ClientSocketPoolManager assembles the |
| parameters needed both to connect the TCP socket and establish an SSL |
| connection. It then passes them to the SSLClientSocketPool, which creates |
| an SSLConnectJob using them. The SSLConnectJob's first step is to call into the |
| TransportSocketPool to establish a TCP connection. |
| |
| Once a connection is established by the lower layered pool, the SSLConnectJob |
| then starts SSL negotiation. Once that's done, the SSL socket is passed back to |
| the HttpStreamFactoryImpl::Job that initiated the request, and things proceed |
| just as with HTTP. When complete, the socket is returned to the |
| SSLClientSocketPool. |
| |
| ## Proxies |
| |
| Each proxy has its own completely independent set of socket pools. They have |
| their own exclusive TransportSocketPool, their own protocol-specific pool above |
| it, and their own SSLSocketPool above that. HTTPS proxies also have a second |
| SSLSocketPool between the the HttpProxyClientSocketPool and the |
| TransportSocketPool, since they can talk SSL to both the proxy and the |
| destination server, layered on top of each other. |
| |
| The first step the HttpStreamFactoryImpl::Job performs, just before calling |
| into the ClientSocketPoolManager to create a socket, is to pass the URL to the |
| Proxy service to get an ordered list of proxies (if any) that should be tried |
| for that URL. Then when the ClientSocketPoolManager tries to get a socket for |
| the Job, it uses that list of proxies to direct the request to the right socket |
| pool. |
| |
| ## Alternate Protocols |
| |
| ### HTTP/2 (Formerly SPDY) |
| |
| HTTP/2 negotation is performed as part of the SSL handshake, so when |
| HttpStreamFactoryImpl::Job gets a socket, it may have HTTP/2 negotiated over it |
| as well. When it gets a socket with HTTP/2 negotiated as well, the Job creates a |
| SpdySession using the socket and a SpdyHttpStream on top of the SpdySession. |
| The SpdyHttpStream will be passed to the HttpNetworkTransaction, which drives |
| the stream as usual. |
| |
| The SpdySession will be shared with other Jobs connecting to the same server, |
| and future Jobs will find the SpdySession before they try to create a |
| connection. HttpServerProperties also tracks which servers supported HTTP/2 when |
| we last talked to them. We only try to establish a single connection to servers |
| we think speak HTTP/2 when multiple HttpStreamFactoryImpl::Jobs are trying to |
| connect to them, to avoid wasting resources. |
| |
| ### QUIC |
| |
| QUIC works quite a bit differently from HTTP/2. Servers advertise QUIC support |
| with an "Alternate-Protocol" HTTP header in their responses. |
| HttpServerProperties then tracks servers that have advertised QUIC support. |
| |
| When a new request comes in to HttpStreamFactoryImpl for a connection to a |
| server that has advertised QUIC support in the past, it will create a second |
| HttpStreamFactoryImpl::Job for QUIC, which returns an QuicHttpStream on success. |
| The two Jobs (One for QUIC, one for all versions of HTTP) will be raced against |
| each other, and whichever successfully creates an HttpStream first will be used. |
| |
| As with HTTP/2, once a QUIC connection is established, it will be shared with |
| other Jobs connecting to the same server, and future Jobs will just reuse the |
| existing QUIC session. |
| |
| ## Prioritization |
| |
| URLRequests are assigned a priority on creation. It only comes into play in |
| a couple places: |
| |
| * The ResourceScheduler lives outside net/, and in some cases, delays starting |
| low priority requests on a per-tab basis. |
| * DNS lookups are initiated based on the highest priority request for a lookup. |
| * Socket pools hand out and create sockets based on prioritization. However, |
| when a socket becomes idle, it will be assigned to the highest priority request |
| for the server its connected to, even if there's a higher priority request to |
| another server that's waiting on a free socket slot. |
| * HTTP/2 and QUIC both support sending priorities over-the-wire. |
| |
| At the socket pool layer, sockets are only assigned to socket requests once the |
| socket is connected and SSL is negotiated, if needed. This is done so that if |
| a higher priority request for a group reaches the socket pool before a |
| connection is established, the first usable connection goes to the highest |
| priority socket request. |
| |
| ## Non-HTTP Schemes |
| |
| The URLRequestJobFactory has a ProtocolHander for each supported scheme. |
| Non-HTTP URLRequests have their own ProtocolHandlers. Some are implemented in |
| net/, (like FTP, file, and data, though the renderer handles some data URLs |
| internally), and others are implemented in content/ or chrome (like blob, |
| chrome, and chrome-extension). |