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# Chromium C++ style guide
_For other languages, please see the [Chromium style guides](
Chromium follows the [Google C++ Style
Guide]( unless an exception
is listed below.
A checkout should give you
to automatically format C++ code. By policy, Clang's formatting of code should
always be accepted in code reviews.
You can propose changes to this style guide by sending an email to
``. Ideally, the list will arrive at some consensus and you can
request review for a change to this file. If there's no consensus,
`src/styleguide/c++/OWNERS` get to decide.
Blink code in `third_party/WebKit` uses [Blink
## C++11 features
Google style has adopted most C++11 features, but Chromium has a more
restricted set. The status of C++11 features in Chromium is tracked in the
separate [C++11 use in Chromium]( page.
## Naming
* "Chromium" is the name of the project, not the product, and should never
appear in code, variable names, API names etc. Use "Chrome" instead.
* Though the Google C++ Style Guide now says to use `kConstantNaming` for
enums, Chromium was written using `MACRO_STYLE` naming. In enums that are
actually enumerations (i.e. have multiple values), continue to use this
style for consistency. Use `kConstantNaming` when using the "enum hack" to
define a single constant, as you would for a const int or the like.
* Functions used only for testing should be restricted to test-only scenarios
either by `#ifdefing` them appropriately (e.g. `#if defined(UNIT_TEST)`) or
by naming them with a `ForTesting` suffix. The latter will be checked at
presubmit time to ensure they're only called by test files.
## Code formatting
* Put `*` and `&` by the type rather than the variable name.
* When you derive from a base class, group any overriding functions in your
header file in one labeled section. Use the override specifier on all these
* Prefer `(foo == 0)` to `(0 == foo)`.
* Function declaration order should match function definition order.
* Prefer putting delegate classes in their own header files. Implementors of
the delegate interface will often be included elsewhere, which will often
cause more coupling with the header of the main class.
* Don't use else after return. So use:
if (foo)
return 1;
return 2;
instead of:
if (foo)
return 1;
return 2;
## Unnamed namespaces
Items local to a .cc file should be wrapped in an unnamed namespace. While some
such items are already file-scope by default in C++, not all are; also, shared
objects on Linux builds export all symbols, so unnamed namespaces (which
restrict these symbols to the compilation unit) improve function call cost and
reduce the size of entry point tables.
## Exporting symbols
When building shared libraries and DLLs, we need to indicate which functions
and classes should be visible outside of the library, and which should only be
visible inside the library.
Symbols can be exported by annotating with a `<COMPONENT>_EXPORT` macro name
(where `<COMPONENT>` is the name of the component being built, e.g. BASE, NET,
CONTENT, etc.). Class annotations should precede the class name:
class FOO_EXPORT Foo {
void Bar();
void Baz();
// ...
Function annotations should precede the return type:
class FooSingleton {
FOO_EXPORT Foo& GetFoo();
FOO_EXPORT Foo& SetFooForTesting(Foo& foo);
void SetFoo(Foo& foo);
These examples result in `Foo::Bar()`, `Foo::Baz()`, `FooSingleton::GetFoo()`,
and `FooSingleton::SetFooForTesting()` all being available outside of the DLL,
but not `FooSingleton::SetFoo()`.
Whether something is exported is distinct from whether it is public or private,
or even whether it would normally be considered part of the external API. For
example, if part of the external API is an inlined function that calls a
private function, that private function must be exported as well.
## Multiple inheritance
Multiple inheritance and virtual inheritance are permitted in Chromium code,
but discouraged (beyond the "interface" style of inheritance allowed by the
Google style guide, for which we do not require classes to have the "Interface"
suffix). Consider whether composition could solve the problem instead.
## Inline functions
Simple accessors should generally be the only inline functions. These should be
named `unix_hacker_style()`. Virtual functions should never be declared this way.
For more detail, consult the [C++ Dos and
section on inlining.
## Logging
Remove most logging calls before checking in. Unless you're adding temporary
logging to track down a specific bug, and you have a plan for how to collect
the logged data from user machines, you should generally not add logging
For the rare case when logging needs to stay in the codebase for a while,
prefer `DVLOG(1)` to other logging methods. This avoids bloating the release
executable and in debug can be selectively enabled at runtime by command-line
* `--v=n` sets the global log level to n (default 0). All log statements with a
log level less than or equal to the global level will be printed.
* `--vmodule=mod=n[,mod=n,...]` overrides the global log level for the module
mod. Supplying the string foo for mod will affect all files named,
while supplying a wildcard like `*bar/baz*` will affect all files with
`bar/baz` in their full pathnames.
## Platform-specific code
To `#ifdef` code for specific platforms, use the macros defined in
`build/build_config.h` and in the Chromium build config files, not other macros
set by specific compilers or build environments (e.g. `WIN32`).
Place platform-specific #includes in their own section below the "normal"
`#includes`. Repeat the standard `#include` order within this section:
#include "foo/foo.h"
#include <stdint.h>
#include <algorithm>
#include "base/strings/utf_string_conversions.h"
#include "chrome/common/render_messages.h"
#if defined(OS_WIN)
#include <windows.h>
#include "base/win/scoped_comptr.h"
#elif defined(OS_POSIX)
#include "base/posix/global_descriptors.h"
## Types
* Use `size_t` for object and allocation sizes, object counts, array and
pointer offsets, vector indices, and so on. The signed types are incorrect
and unsafe for these purposes (e.g. integer overflow behavior for signed
types is undefined in the C and C++ standards, while the behavior is
defined for unsigned types.) The C++ STL is a guide here: they use `size_t`
and `foo::size_type` for very good reasons.
* Use `size_t` directly in preference to `std::string::size_type` and similar.
* Occasionally classes may have a good reason to use a type other than `size_t`
for one of these concepts, e.g. as a storage space optimization. In these
cases, continue to use `size_t` in public-facing function declarations.
* Be aware that `size_t` (object sizes and indices), `off_t` (file offsets),
`ptrdiff_t` (the difference between two pointer values), `intptr_t` (an
integer type large enough to hold the value of a pointer), `uint32_t`,
`uint64_t`, and so on are not necessarily the same. Use the right type for
your purpose.
* When casting to and from different types, use `static_cast<>()` when you know
the conversion is safe. Use `checked_cast<>()` (from
`base/numerics/safe_conversions.h`) when you need to enforce via `CHECK()` that
the source value is in-range for the destination type. Use
`saturated_cast<>()` (from the same file) if you instead wish to clamp
out-of-range values.
* Do not use unsigned types to mean "this value should never be < 0". For
that, use assertions or run-time checks (as appropriate).
* In cases where the exact size of the type matters (e.g. a 32-bit pixel
value, a bitmask, or a counter that has to be a particular width), use one
of the sized types from `<stdint.h>`, e.g. `uint32_t`.
* When passing values across network or process boundaries, use
explicitly-sized types for safety, since the sending and receiving ends may
not have been compiled with the same sizes for things like int and
`size_t`. However, to the greatest degree possible, avoid letting these
sized types bleed through the APIs of the layers in question.
* Don't use `std::wstring`. Use `base::string16` or `base::FilePath` instead.
(Windows-specific code interfacing with system APIs using `wstring` and
`wchar_t` can still use `string16` and `char16`; it is safe to assume that
these are equivalent to the "wide" types.)
## Object ownership and calling conventions
When functions need to take raw or smart pointers as parameters, use the
following conventions. Here we refer to the parameter type as `T` and name as
* If the function does not modify `t`'s ownership, declare the param as `T*`. The
caller is expected to ensure `t` stays alive as long as necessary, generally
through the duration of the call. Exception: In rare cases (e.g. using
lambdas with STL algorithms over containers of `uniuqe_ptr<>`s), you may be
forced to declare the param as `const std::unique_ptr<T>&`. Do this only when
* If the function takes ownership of a non-refcounted object, declare the
param as `std::unique_ptr<T>`.
* If the function (at least sometimes) takes a ref on a refcounted object,
declare the param as `scoped_refptr<T>`. The caller can decide
whether it wishes to transfer ownership (by calling `std::move(t)` when
passing `t`) or retain its ref (by simply passing t directly).
* In short, functions should never take ownership of parameters passed as raw
pointers, and there should rarely be a need to pass smart pointers by const
Conventions for return values are similar: return raw pointers when the caller
does not take ownership, and return smart pointers by value otherwise,
potentially in conjunction with `std::move()`.
A great deal of Chromium code predates the above rules. In particular, some
functions take ownership of params passed as `T*`, or take `const
scoped_refptr<T>&` instead of `T*`, or return `T*` instead of
`scoped_refptr<T>` (to avoid refcount churn pre-C++11). Try to clean up such
code when you find it, or at least not make such usage any more widespread.
## Forward declarations vs. #includes
Unlike the Google style guide, Chromium style prefers forward declarations to
`#includes` where possible. This can reduce compile times and result in fewer
files needing recompilation when a header changes.
You can and should use forward declarations for most types passed or returned
by value, reference, or pointer, or types stored as pointer members or in most
STL containers. However, if it would otherwise make sense to use a type as a
member by-value, don't convert it to a pointer just to be able to
forward-declare the type.
## File headers
All files in Chromium start with a common license header. That header should look like this:
// Copyright $YEAR The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
Some important notes about this header:
* There is no `(c)` after `Copyright`.
* `$YEAR` should be set to the current year at the time a file is created, and not changed thereafter.
* For files specific to Chromium OS, replace the word Chromium with the phrase Chromium OS.
* If the style changes, don't bother to update existing files to comply with
the new style. For the same reason, don't just blindly copy an existing
file's header when creating a new file, since the existing file may use an
outdated style.
* The Chromium project hosts mirrors of some upstream open-source projects.
When contributing to these portions of the repository, retain the existing
file headers.
Use standard `#include` guards in all header files (see the Google style guide
sections on these for the naming convention). Do not use `#pragma once`;
historically it was not supported on all platforms, and it does not seem to
outperform #include guards even on platforms which do support it.
The `CHECK()` macro will cause an immediate crash if its condition is not met.
`DCHECK()` is like `CHECK()` but is only compiled in when `DCHECK_IS_ON` is true
(debug builds and some bot configurations, but not end-user builds).
`NOTREACHED()` is equivalent to `DCHECK(false)`. Here are some rules for using
* Use `DCHECK()` or `NOTREACHED()` as assertions, e.g. to document pre- and
post-conditions. A `DCHECK()` means "this condition must always be true",
not "this condition is normally true, but perhaps not in exceptional
cases." Things like disk corruption or strange network errors are examples
of exceptional circumstances that nevertheless should not result in
`DCHECK()` failure.
* A consequence of this is that you should not handle DCHECK() failures, even
if failure would result in a crash. Attempting to handle a `DCHECK()` failure
is a statement that the `DCHECK()` can fail, which contradicts the point of
writing the `DCHECK()`. In particular, do not write code like the following:
if (!foo) ... // Can't succeed!
if (!bar) {
return; // Replace this whole conditional with "DCHECK(bar);" and keep going instead.
* Use `CHECK()` if the consequence of a failed assertion would be a security
vulnerability, where crashing the browser is preferable. Because this takes
down the whole browser, sometimes there are better options than `CHECK()`.
For example, if a renderer sends the browser process a malformed IPC, an
attacker may control the renderer, but we can simply kill the offending
renderer instead of crashing the whole browser.
* You can temporarily use `CHECK()` instead of `DCHECK()` when trying to
force crashes in release builds to sniff out which of your assertions is
failing. Don't leave these in the codebase forever; remove them or change
them back once you've solved the problem.
* Don't use these macros in tests, as they crash the test binary and leave
bots in a bad state. Use the `ASSERT_xx()` and `EXPECT_xx()` family of
macros, which report failures gracefully and can continue running other
## Miscellany
* Use UTF-8 file encodings and LF line endings.
* Unit tests and performance tests should be placed in the same directory as
the functionality they're testing.
* The [C++ do's and
page has more helpful information.