Set dawn_angle_dir to //third_party/angle

If this isn't set, there's no libEGL so glfwCreateWindow fails and
may sometimes kill the test bot running dawn_end2end_tests.
It's probably desirable to set `dawn_angle_dir` in Chromium builds
for WebGPU compat as well.

Bug: dawn:1375
Change-Id: I7693b7d80ca99527930dd082ed9e453d10c4b708
Reviewed-by: Stephen White <>
Reviewed-by: Bruce Dawson <>
Commit-Queue: Austin Eng <>
Cr-Commit-Position: refs/heads/main@{#994903}
GitOrigin-RevId: 9206c52e29504b97a2bbe1709209e3e495a9a335
1 file changed
tree: 7e186ad40cb6b1e27696b4e8f6eefb19b76df219
  1. angle.gni
  2. build.gni
  3. dawn.gni
  4. glslang.gni
  5. gtest.gni
  6. ipcz.gni
  8. pdfium.gni
  10. spirv_tools.gni
  11. swiftshader.gni
  12. tint.gni
  13. vulkan_common.gni
  14. vulkan_headers.gni
  15. vulkan_loader.gni
  16. vulkan_tools.gni
  17. vulkan_validation_layers.gni

Build overrides in GN

This directory is used to allow different products to customize settings for repos that are DEPS'ed in or shared.

For example: V8 could be built on its own (in a “standalone” configuration), and it could be built as part of Chromium. V8 might define a top-level target, //v8:d8 (a simple executable), that should only be built in the standalone configuration. To figure out whether or not it should be in a standalone configuration, v8 can create a file, build_overrides/v8.gni, that contains a variable, build_standalone_d8 = true. and import it (as import(“//build_overrides/v8.gni”) from its top-level file.

Chromium, on the other hand, might not need to build d8, and so it would create its own build_overrides/v8.gni file, and in it set build_standalone_d8 = false.

The two files should define the same set of variables, but the values can vary as appropriate to the needs of the two different builds.

The build.gni file provides a way for projects to override defaults for variables used in //build itself (which we want to be shareable between projects).

TODO( Ideally //build_overrides and, in particular, //build_overrides/build.gni should go away completely in favor of some mechanism that can re-use other required files like //.gn, so that we don't have to keep requiring projects to create a bunch of different files to use GN.