Add SPIRV-Cross dir override for ANGLE.

This will be used in the ANGLE Metal back-end.

Bug: angleproject:2634
Tbr: brucedawson@chromium.org
Change-Id: I356fc8b7829c0d875dfbd0013de460a6f535ac05
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1846089
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cr-Original-Commit-Position: refs/heads/master@{#703870}
Cr-Mirrored-From: https://chromium.googlesource.com/chromium/src
Cr-Mirrored-Commit: 1804364aa50d5d0bb82e8a4bc6471e360f13acb2
1 file changed
tree: 0e2ea685a63f7a8355f3ee61804391ca5eb43e94
  1. angle.gni
  2. build.gni
  3. dawn.gni
  4. glslang.gni
  5. gtest.gni
  6. OWNERS
  7. pdfium.gni
  8. README.md
  9. shaderc.gni
  10. spirv_tools.gni
  11. swiftshader.gni
  12. vulkan_common.gni
  13. vulkan_loader.gni
  14. vulkan_tools.gni
  15. vulkan_validation_layers.gni
README.md

Build overrides in GN

This directory is used to allow different products to customize settings for repos that are DEPS'ed in or shared.

For example: V8 could be built on its own (in a “standalone” configuration), and it could be built as part of Chromium. V8 might define a top-level target, //v8:d8 (a simple executable), that should only be built in the standalone configuration. To figure out whether or not it should be in a standalone configuration, v8 can create a file, build_overrides/v8.gni, that contains a variable, build_standalone_d8 = true. and import it (as import(“//build_overrides/v8.gni”) from its top-level BUILD.gn file.

Chromium, on the other hand, might not need to build d8, and so it would create its own build_overrides/v8.gni file, and in it set build_standalone_d8 = false.

The two files should define the same set of variables, but the values can vary as appropriate to the needs of the two different builds.

The build.gni file provides a way for projects to override defaults for variables used in //build itself (which we want to be shareable between projects).

TODO(crbug.com/588513): Ideally //build_overrides and, in particular, //build_overrides/build.gni should go away completely in favor of some mechanism that can re-use other required files like //.gn, so that we don't have to keep requiring projects to create a bunch of different files to use GN.