Revert "Reland: DEPS: recursedeps into Dawn to get Tint"

This reverts commit 2c526a7b10f74f174521e6b667eb92aa7cf95225.

Reason for revert: crbug.com/1196923#c2

Original change's description:
> Reland: DEPS: recursedeps into Dawn to get Tint
>
> Reland after changes in Dawn that only deps on vulkan-deps if
> dawn_standalone is True.
>
> Sheriffs: If this commit is in the regression range of an official
> builder gclient flatten failure, it is the most likely culprit.
>
> Dawn and Tint are intrinsically linked as they implement both sides of
> WebGPU: the API side and the shading language side. To ease the
> development workflow of Tint, make Chromium recursedeps into Dawn.
>
> Without this CL changes in Tint rolled into Dawn aren't usable until
> they are also rolled in Chromium (Dawn CQ runs Chromium-based tests).
>
> Bug: tint:700
> Bug: chromium:1195554
> Change-Id: Iffb54ac167a4abc51e51548ba1e89f39f2f13aa2
> Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2809396
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Dirk Pranke <dpranke@google.com>
> Cr-Commit-Position: refs/heads/master@{#870047}

Bug: tint:700
Bug: chromium:1195554
Change-Id: I8674af26feb2a4f45020e4af2d12d44630db6edc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2812759
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Michael Moss <mmoss@chromium.org>
Owners-Override: Prudhvi Kumar Bommana <pbommana@google.com>
Auto-Submit: Prudhvi Kumar Bommana <pbommana@google.com>
Commit-Queue: Prudhvi Kumar Bommana <pbommana@google.com>
Cr-Commit-Position: refs/heads/master@{#870365}
GitOrigin-RevId: d58b015c2e29236ba2b9cdd3389c8aa52e23dccf
2 files changed
tree: d7d96ddd15f7859bb3c6f75eb794fbb433d207a3
  1. angle.gni
  2. build.gni
  3. dawn.gni
  4. glslang.gni
  5. gtest.gni
  6. OWNERS
  7. pdfium.gni
  8. README.md
  9. shaderc.gni
  10. spirv_tools.gni
  11. swiftshader.gni
  12. tint.gni
  13. vulkan_common.gni
  14. vulkan_headers.gni
  15. vulkan_loader.gni
  16. vulkan_tools.gni
  17. vulkan_validation_layers.gni
README.md

Build overrides in GN

This directory is used to allow different products to customize settings for repos that are DEPS'ed in or shared.

For example: V8 could be built on its own (in a “standalone” configuration), and it could be built as part of Chromium. V8 might define a top-level target, //v8:d8 (a simple executable), that should only be built in the standalone configuration. To figure out whether or not it should be in a standalone configuration, v8 can create a file, build_overrides/v8.gni, that contains a variable, build_standalone_d8 = true. and import it (as import(“//build_overrides/v8.gni”) from its top-level BUILD.gn file.

Chromium, on the other hand, might not need to build d8, and so it would create its own build_overrides/v8.gni file, and in it set build_standalone_d8 = false.

The two files should define the same set of variables, but the values can vary as appropriate to the needs of the two different builds.

The build.gni file provides a way for projects to override defaults for variables used in //build itself (which we want to be shareable between projects).

TODO(crbug.com/588513): Ideally //build_overrides and, in particular, //build_overrides/build.gni should go away completely in favor of some mechanism that can re-use other required files like //.gn, so that we don't have to keep requiring projects to create a bunch of different files to use GN.