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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_AUDIO_LOGGING_H_
#define MEDIA_AUDIO_AUDIO_LOGGING_H_
#include <memory>
#include <string>
namespace media {
class AudioParameters;
// AudioLog logs state information about an active audio component.
class AudioLog {
public:
virtual ~AudioLog() {}
// Called when an audio component is created. |params| are the parameters of
// the created stream. |device_id| is the id of the audio device opened by
// the created stream.
virtual void OnCreated(const media::AudioParameters& params,
const std::string& device_id) = 0;
// Called when an audio component is started, generally this is synonymous
// with "playing."
virtual void OnStarted() = 0;
// Called when an audio component is stopped, generally this is synonymous
// with "paused."
virtual void OnStopped() = 0;
// Called when an audio component is closed, generally this is synonymous
// with "deleted."
virtual void OnClosed() = 0;
// Called when an audio component encounters an error.
virtual void OnError() = 0;
// Called when an audio component changes volume. |volume| is the new volume.
virtual void OnSetVolume(double volume) = 0;
// Called with information about audio processing set-up for an audio
// component.
virtual void OnProcessingStateChanged(const std::string& message) = 0;
// Called when an audio component wants to forward a log message.
virtual void OnLogMessage(const std::string& message) = 0;
};
// AudioLogFactory dispenses AudioLog instances for tracking AudioComponent
// behavior.
class AudioLogFactory {
public:
enum class AudioComponent {
// Input controllers have a 1:1 mapping with streams, so there's no need to
// track both controllers and streams.
kAudioInputController,
// Output controllers may or may not be backed by an active stream, so we
// need to track both controllers and streams.
kAudioOuputController,
kAudioOutputStream,
kAudiocomponentMax,
};
// Create a new AudioLog object for tracking the behavior for one instance of
// the given component. Each instance of an "owning" class must create its
// own AudioLog.
virtual std::unique_ptr<AudioLog> CreateAudioLog(AudioComponent component,
int component_id) = 0;
protected:
virtual ~AudioLogFactory() {}
};
} // namespace media
#endif // MEDIA_AUDIO_AUDIO_LOGGING_H_