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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_RENDERERS_VIDEO_FRAME_RGBA_TO_YUVA_CONVERTER_H_
#define MEDIA_RENDERERS_VIDEO_FRAME_RGBA_TO_YUVA_CONVERTER_H_
#include "components/viz/common/resources/resource_format.h"
#include "media/base/media_export.h"
#include "third_party/skia/include/gpu/GrTypes.h"
namespace gfx {
class ColorSpace;
class Size;
} // namespace gfx
namespace gpu {
struct MailboxHolder;
} // namespace gpu
namespace viz {
class RasterContextProvider;
} // namespace viz
namespace media {
class VideoFrame;
// Copy the specified source texture to the destination video frame, doing
// color space conversion and RGB to YUV conversion. Waits for all sync
// tokens in `src_mailbox_holder` and `dst_video_frame` before doing the
// copy. Populates `completion_sync_token` with a sync token after the copy.
// Updates `dst_video_frame`'s sync token.
MEDIA_EXPORT bool CopyRGBATextureToVideoFrame(
viz::RasterContextProvider* raster_context_provider,
viz::ResourceFormat src_format,
const gfx::Size& src_size,
const gfx::ColorSpace& src_color_space,
GrSurfaceOrigin src_surface_origin,
const gpu::MailboxHolder& src_mailbox_holder,
media::VideoFrame* dst_video_frame);
} // namespace media
#endif // MEDIA_RENDERERS_VIDEO_FRAME_RGBA_TO_YUVA_CONVERTER_H_