Change gpu::Buffer and gpu::BufferBacking to use uint32_t sizes
Because client and service may be of different bitness, offsets in command
buffers have to fit in a uint32_t, effectively limiting transfer buffers
to 4GB. This makes it clearer by enforcing it on IPC boundaries and
using uint32_t for the size, removing casts along the way.
Commit-Queue: Antoine Labour <firstname.lastname@example.org>
Reviewed-by: Zhenyao Mo <email@example.com>
1 file changed