blob: 9418103814d664c100eb9e390befc0db779499b2 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_CPP_INSTANCE_H_
#define PPAPI_CPP_INSTANCE_H_
/// @file
/// This file defines the C++ wrapper for an instance.
#include <map>
#include <string>
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/pp_stdint.h"
#include "ppapi/c/ppb_console.h"
#include "ppapi/cpp/instance_handle.h"
#include "ppapi/cpp/view.h"
// Windows defines 'PostMessage', so we have to undef it.
#ifdef PostMessage
#undef PostMessage
#endif
/// The C++ interface to the Pepper API.
namespace pp {
class Graphics2D;
class Graphics3D;
class InputEvent;
class InstanceHandle;
class MessageHandler;
class MessageLoop;
class Rect;
class URLLoader;
class Var;
class Instance {
public:
/// Default constructor. Construction of an instance should only be done in
/// response to a browser request in <code>Module::CreateInstance</code>.
/// Otherwise, the instance will lack the proper bookkeeping in the browser
/// and in the C++ wrapper.
///
/// Init() will be called immediately after the constructor. This allows you
/// to perform initialization tasks that can fail and to report that failure
/// to the browser.
explicit Instance(PP_Instance instance);
/// Destructor. When the instance is removed from the web page,
/// the <code>pp::Instance</code> object will be deleted. You should never
/// delete the <code>Instance</code> object yourself since the lifetime is
/// handled by the C++ wrapper and is controlled by the browser's calls to
/// the <code>PPP_Instance</code> interface.
///
/// The <code>PP_Instance</code> identifier will still be valid during this
/// call so the instance can perform cleanup-related tasks. Once this function
/// returns, the <code>PP_Instance</code> handle will be invalid. This means
/// that you can't do any asynchronous operations such as network requests or
/// file writes from this destructor since they will be immediately canceled.
///
/// <strong>Note:</strong> This function may be skipped in certain
/// call so the instance can perform cleanup-related tasks. Once this function
/// returns, the <code>PP_Instance</code> handle will be invalid. This means
/// that you can't do any asynchronous operations such as network requests or
/// file writes from this destructor since they will be immediately canceled.
virtual ~Instance();
/// This function returns the <code>PP_Instance</code> identifying this
/// object.
///
/// @return A <code>PP_Instance</code> identifying this object.
PP_Instance pp_instance() const { return pp_instance_; }
/// Init() initializes this instance with the provided arguments. This
/// function will be called immediately after the instance object is
/// constructed.
///
/// @param[in] argc The number of arguments contained in <code>argn</code>
/// and <code>argv</code>.
///
/// @param[in] argn An array of argument names. These argument names are
/// supplied in the \<embed\> tag, for example:
/// <code>\<embed id="nacl_module" dimensions="2"\></code> will produce two
/// argument names: "id" and "dimensions".
///
/// @param[in] argv An array of argument values. These are the values of the
/// arguments listed in the \<embed\> tag, for example
/// <code>\<embed id="nacl_module" dimensions="2"\></code> will produce two
/// argument values: "nacl_module" and "2". The indices of these values
/// match the indices of the corresponding names in <code>argn</code>.
///
/// @return true on success. Returning false causes the instance to be
/// deleted and no other functions to be called.
virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]);
/// @{
/// @name PPP_Instance methods for the module to override:
/// DidChangeView() is called when the view information for the Instance
/// has changed. See the <code>View</code> object for information.
///
/// Most implementations will want to check if the size and user visibility
/// changed, and either resize themselves or start/stop generating updates.
///
/// You should not call the default implementation. For
/// backwards-compatibility, it will call the deprecated version of
/// DidChangeView below.
virtual void DidChangeView(const View& view);
/// Deprecated backwards-compatible version of <code>DidChangeView()</code>.
/// New code should derive from the version that takes a
/// <code>ViewChanged</code> object rather than this version. This function
/// is called by the default implementation of the newer
/// <code>DidChangeView</code> function for source compatibility with older
/// code.
///
/// A typical implementation will check the size of the <code>position</code>
/// argument and reallocate the graphics context when a different size is
/// received. Note that this function will be called for scroll events where
/// the size doesn't change, so you should always check that the size is
/// actually different before doing any reallocations.
///
/// @param[in] position The location on the page of the instance. The
/// position is relative to the top left corner of the viewport, which changes
/// as the page is scrolled. Generally the size of this value will be used to
/// create a graphics device, and the position is ignored (most things are
/// relative to the instance so the absolute position isn't useful in most
/// cases).
///
/// @param[in] clip The visible region of the instance. This is relative to
/// the top left of the instance's coordinate system (not the page). If the
/// instance is invisible, <code>clip</code> will be (0, 0, 0, 0).
///
/// It's recommended to check for invisible instances and to stop
/// generating graphics updates in this case to save system resources. It's
/// not usually worthwhile, however, to generate partial updates according to
/// the clip when the instance is partially visible. Instead, update the
/// entire region. The time saved doing partial paints is usually not
/// significant and it can create artifacts when scrolling (this notification
/// is sent asynchronously from scrolling so there can be flashes of old
/// content in the exposed regions).
virtual void DidChangeView(const Rect& position, const Rect& clip);
/// DidChangeFocus() is called when an instance has gained or lost focus.
/// Having focus means that keyboard events will be sent to the instance.
/// An instance's default condition is that it will not have focus.
///
/// The focus flag takes into account both browser tab and window focus as
/// well as focus of the plugin element on the page. In order to be deemed
/// to have focus, the browser window must be topmost, the tab must be
/// selected in the window, and the instance must be the focused element on
/// the page.
///
/// <strong>Note:</strong>Clicks on instances will give focus only if you
/// handle the click event. Return <code>true</code> from
/// <code>HandleInputEvent</code> in <code>PPP_InputEvent</code> (or use
/// unfiltered events) to signal that the click event was handled. Otherwise,
/// the browser will bubble the event and give focus to the element on the
/// page that actually did end up consuming it. If you're not getting focus,
/// check to make sure you're either requesting them via
/// <code>RequestInputEvents()<code> (which implicitly marks all input events
/// as consumed) or via <code>RequestFilteringInputEvents()</code> and
/// returning true from your event handler.
///
/// @param[in] has_focus Indicates the new focused state of the instance.
virtual void DidChangeFocus(bool has_focus);
/// HandleInputEvent() handles input events from the browser. The default
/// implementation does nothing and returns false.
///
/// In order to receive input events, you must register for them by calling
/// RequestInputEvents() or RequestFilteringInputEvents(). By
/// default, no events are delivered.
///
/// If the event was handled, it will not be forwarded to any default
/// handlers. If it was not handled, it may be dispatched to a default
/// handler. So it is important that an instance respond accurately with
/// whether event propagation should continue.
///
/// Event propagation also controls focus. If you handle an event like a mouse
/// event, typically the instance will be given focus. Returning false from
/// a filtered event handler or not registering for an event type means that
/// the click will be given to a lower part of the page and your instance will
/// not receive focus. This allows an instance to be partially transparent,
/// where clicks on the transparent areas will behave like clicks to the
/// underlying page.
///
/// In general, you should try to keep input event handling short. Especially
/// for filtered input events, the browser or page may be blocked waiting for
/// you to respond.
///
/// The caller of this function will maintain a reference to the input event
/// resource during this call. Unless you take a reference to the resource
/// to hold it for later, you don't need to release it.
///
/// <strong>Note: </strong>If you're not receiving input events, make sure
/// you register for the event classes you want by calling
/// <code>RequestInputEvents</code> or
/// <code>RequestFilteringInputEvents</code>. If you're still not receiving
/// keyboard input events, make sure you're returning true (or using a
/// non-filtered event handler) for mouse events. Otherwise, the instance will
/// not receive focus and keyboard events will not be sent.
///
/// Refer to <code>RequestInputEvents</code> and
/// <code>RequestFilteringInputEvents</code> for further information.
///
/// @param[in] event The event to handle.
///
/// @return true if the event was handled, false if not. If you have
/// registered to filter this class of events by calling
/// <code>RequestFilteringInputEvents</code>, and you return false,
/// the event will be forwarded to the page (and eventually the browser)
/// for the default handling. For non-filtered events, the return value
/// will be ignored.
virtual bool HandleInputEvent(const pp::InputEvent& event);
/// HandleDocumentLoad() is called after Init() for a full-frame
/// instance that was instantiated based on the MIME type of a DOMWindow
/// navigation. This situation only applies to modules that are
/// pre-registered to handle certain MIME types. If you haven't specifically
/// registered to handle a MIME type or aren't positive this applies to you,
/// your implementation of this function can just return false.
///
/// The given url_loader corresponds to a <code>URLLoader</code> object that
/// is already opened. Its response headers may be queried using
/// GetResponseInfo(). If you want to use the <code>URLLoader</code> to read
/// data, you will need to save a copy of it or the underlying resource will
/// be freed when this function returns and the load will be canceled.
///
/// This method returns false if the module cannot handle the data. In
/// response to this method, the module should call ReadResponseBody() to read
/// the incoming data.
///
/// @param[in] url_loader An open <code>URLLoader</code> instance.
///
/// @return true if the data was handled, false otherwise.
virtual bool HandleDocumentLoad(const URLLoader& url_loader);
/// HandleMessage() is a function that the browser calls when PostMessage()
/// is invoked on the DOM element for the instance in JavaScript. Note
/// that PostMessage() in the JavaScript interface is asynchronous, meaning
/// JavaScript execution will not be blocked while HandleMessage() is
/// processing the message.
///
/// When converting JavaScript arrays, any object properties whose name
/// is not an array index are ignored. When passing arrays and objects, the
/// entire reference graph will be converted and transferred. If the reference
/// graph has cycles, the message will not be sent and an error will be logged
/// to the console.
///
/// <strong>Example:</strong>
///
/// The following JavaScript code invokes <code>HandleMessage</code>, passing
/// the instance on which it was invoked, with <code>message</code> being a
/// string <code>Var</code> containing "Hello world!"
///
/// @code{.html}
///
/// <body>
/// <object id="plugin"
/// type="application/x-ppapi-postMessage-example"/>
/// <script type="text/javascript">
/// document.getElementById('plugin').postMessage("Hello world!");
/// </script>
/// </body>
///
/// @endcode
///
/// Refer to PostMessage() for sending messages to JavaScript.
///
/// @param[in] message A <code>Var</code> which has been converted from a
/// JavaScript value. JavaScript array/object types are supported from Chrome
/// M29 onward. All JavaScript values are copied when passing them to the
/// plugin.
virtual void HandleMessage(const Var& message);
/// @}
/// @{
/// @name PPB_Instance methods for querying the browser:
/// BindGraphics() binds the given graphics as the current display surface.
/// The contents of this device is what will be displayed in the instance's
/// area on the web page. The device must be a 2D or a 3D device.
///
/// You can pass an <code>is_null()</code> (default constructed) Graphics2D
/// as the device parameter to unbind all devices from the given instance.
/// The instance will then appear transparent. Re-binding the same device
/// will return <code>true</code> and will do nothing.
///
/// Any previously-bound device will be released. It is an error to bind
/// a device when it is already bound to another instance. If you want
/// to move a device between instances, first unbind it from the old one, and
/// then rebind it to the new one.
///
/// Binding a device will invalidate that portion of the web page to flush the
/// contents of the new device to the screen.
///
/// @param[in] graphics A <code>Graphics2D</code> to bind.
///
/// @return true if bind was successful or false if the device was not the
/// correct type. On success, a reference to the device will be held by the
/// instance, so the caller can release its reference if it chooses.
bool BindGraphics(const Graphics2D& graphics);
/// Binds the given Graphics3D as the current display surface.
/// Refer to <code>BindGraphics(const Graphics2D& graphics)</code> for
/// further information.
///
/// @param[in] graphics A <code>Graphics3D</code> to bind.
///
/// @return true if bind was successful or false if the device was not the
/// correct type. On success, a reference to the device will be held by the
/// instance, so the caller can release its reference if it chooses.
bool BindGraphics(const Graphics3D& graphics);
/// IsFullFrame() determines if the instance is full-frame (repr).
/// Such an instance represents the entire document in a frame rather than an
/// embedded resource. This can happen if the user does a top-level
/// navigation or the page specifies an iframe to a resource with a MIME
/// type registered by the module.
///
/// @return true if the instance is full-frame, false if not.
bool IsFullFrame();
/// RequestInputEvents() requests that input events corresponding to the
/// given input events are delivered to the instance.
///
/// By default, no input events are delivered. Call this function with the
/// classes of events you are interested in to have them be delivered to
/// the instance. Calling this function will override any previous setting for
/// each specified class of input events (for example, if you previously
/// called RequestFilteringInputEvents(), this function will set those events
/// to non-filtering mode).
///
/// Input events may have high overhead, so you should only request input
/// events that your plugin will actually handle. For example, the browser may
/// do optimizations for scroll or touch events that can be processed
/// substantially faster if it knows there are no non-default receivers for
/// that message. Requesting that such messages be delivered, even if they are
/// processed very quickly, may have a noticeable effect on the performance of
/// the page.
///
/// When requesting input events through this function, the events will be
/// delivered and <em>not</em> bubbled to the page. This means that even if
/// you aren't interested in the message, no other parts of the page will get
/// the message.
///
/// <strong>Example:</strong>
///
/// @code
/// RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
/// RequestFilteringInputEvents(
/// PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD);
///
/// @endcode
///
/// @param event_classes A combination of flags from
/// <code>PP_InputEvent_Class</code> that identifies the classes of events
/// the instance is requesting. The flags are combined by logically ORing
/// their values.
///
/// @return <code>PP_OK</code> if the operation succeeded,
/// <code>PP_ERROR_BADARGUMENT</code> if instance is invalid, or
/// <code>PP_ERROR_NOTSUPPORTED</code> if one of the event class bits were
/// illegal. In the case of an invalid bit, all valid bits will be applied
/// and only the illegal bits will be ignored.
int32_t RequestInputEvents(uint32_t event_classes);
/// RequestFilteringInputEvents() requests that input events corresponding
/// to the given input events are delivered to the instance for filtering.
///
/// By default, no input events are delivered. In most cases you would
/// register to receive events by calling RequestInputEvents(). In some cases,
/// however, you may wish to filter events such that they can be bubbled up
/// to the DOM. In this case, register for those classes of events using
/// this function instead of RequestInputEvents(). Keyboard events must always
/// be registered in filtering mode.
///
/// Filtering input events requires significantly more overhead than just
/// delivering them to the instance. As such, you should only request
/// filtering in those cases where it's absolutely necessary. The reason is
/// that it requires the browser to stop and block for the instance to handle
/// the input event, rather than sending the input event asynchronously. This
/// can have significant overhead.
///
/// <strong>Example:</strong>
///
/// @code
///
/// RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
/// RequestFilteringInputEvents(
/// PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD);
///
/// @endcode
///
/// @param event_classes A combination of flags from
/// <code>PP_InputEvent_Class</code> that identifies the classes of events
/// the instance is requesting. The flags are combined by logically ORing
/// their values.
///
/// @return <code>PP_OK</code> if the operation succeeded,
/// <code>PP_ERROR_BADARGUMENT</code> if instance is invalid, or
/// <code>PP_ERROR_NOTSUPPORTED</code> if one of the event class bits were
/// illegal. In the case of an invalid bit, all valid bits will be applied
/// and only the illegal bits will be ignored.
int32_t RequestFilteringInputEvents(uint32_t event_classes);
/// ClearInputEventRequest() requests that input events corresponding to the
/// given input classes no longer be delivered to the instance.
///
/// By default, no input events are delivered. If you have previously
/// requested input events using RequestInputEvents() or
/// RequestFilteringInputEvents(), this function will unregister handling
/// for the given instance. This will allow greater browser performance for
/// those events.
///
/// <strong>Note: </strong> You may still get some input events after
/// clearing the flag if they were dispatched before the request was cleared.
/// For example, if there are 3 mouse move events waiting to be delivered,
/// and you clear the mouse event class during the processing of the first
/// one, you'll still receive the next two. You just won't get more events
/// generated.
///
/// @param[in] event_classes A combination of flags from
/// <code>PP_InputEvent_Class</code> that identifies the classes of events the
/// instance is no longer interested in.
void ClearInputEventRequest(uint32_t event_classes);
/// PostMessage() asynchronously invokes any listeners for message events on
/// the DOM element for the given instance. A call to PostMessage() will
/// not block while the message is processed.
///
/// <strong>Example:</strong>
///
/// @code{.html}
///
/// <body>
/// <object id="plugin"
/// type="application/x-ppapi-postMessage-example"/>
/// <script type="text/javascript">
/// var plugin = document.getElementById('plugin');
/// plugin.addEventListener("message",
/// function(message) { alert(message.data); },
/// false);
/// </script>
/// </body>
///
/// @endcode
///
/// The instance then invokes PostMessage() as follows:
///
/// @code
///
/// PostMessage(pp::Var("Hello world!"));
///
/// @endcode
///
/// The browser will pop-up an alert saying "Hello world!"
///
/// When passing array or dictionary <code>PP_Var</code>s, the entire
/// reference graph will be converted and transferred. If the reference graph
/// has cycles, the message will not be sent and an error will be logged to
/// the console.
///
/// Listeners for message events in JavaScript code will receive an object
/// conforming to the HTML 5 <code>MessageEvent</code> interface.
/// Specifically, the value of message will be contained as a property called
/// data in the received <code>MessageEvent</code>.
///
/// This messaging system is similar to the system used for listening for
/// messages from Web Workers. Refer to
/// <code>http://www.whatwg.org/specs/web-workers/current-work/</code> for
/// further information.
///
/// Refer to HandleMessage() for receiving events from JavaScript.
///
/// @param[in] message A <code>Var</code> containing the data to be sent to
/// JavaScript. Message can have a numeric, boolean, or string value.
/// Array/Dictionary types are supported from Chrome M29 onward.
/// All var types are copied when passing them to JavaScript.
void PostMessage(const Var& message);
/// Dev-Channel Only
///
/// Registers a handler for receiving messages from JavaScript. If a handler
/// is registered this way, it will replace the Instance's HandleMessage
/// method, and all messages sent from JavaScript via postMessage and
/// postMessageAndAwaitResponse will be dispatched to
/// <code>message_handler</code>.
///
/// The function calls will be dispatched via <code>message_loop</code>. This
/// means that the functions will be invoked on the thread to which
/// <code>message_loop</code> is attached, when <code>message_loop</code> is
/// run. It is illegal to pass the main thread message loop;
/// RegisterMessageHandler will return PP_ERROR_WRONG_THREAD in that case.
/// If you quit <code>message_loop</code> before calling Unregister(),
/// the browser will not be able to call functions in the plugin's message
/// handler any more. That could mean missing some messages or could cause a
/// leak if you depend on Destroy() to free hander data. So you should,
/// whenever possible, Unregister() the handler prior to quitting its event
/// loop.
///
/// Attempting to register a message handler when one is already registered
/// will cause the current MessageHandler to be unregistered and replaced. In
/// that case, no messages will be sent to the "default" message handler
/// (pp::Instance::HandleMessage()). Messages will stop arriving at the prior
/// message handler and will begin to be dispatched at the new message
/// handler.
///
/// @param[in] message_handler The plugin-provided object for handling
/// messages. The instance does not take ownership of the pointer; it is up
/// to the plugin to ensure that |message_handler| lives until its
/// WasUnregistered() function is invoked.
/// @param[in] message_loop Represents the message loop on which
/// MessageHandler's functions should be invoked.
/// @return PP_OK on success, or an error from pp_errors.h.
int32_t RegisterMessageHandler(MessageHandler* message_handler,
const MessageLoop& message_loop);
/// Unregisters the current message handler for this instance if one is
/// registered. After this call, the message handler (if one was
/// registered) will have "WasUnregistered" called on it and will receive no
/// further messages. After that point, all messages sent from JavaScript
/// using postMessage() will be dispatched to pp::Instance::HandleMessage()
/// on the main thread. Attempts to call postMessageAndAwaitResponse() from
/// JavaScript after that point will fail.
///
/// Attempting to unregister a message handler when none is registered has no
/// effect.
void UnregisterMessageHandler();
/// @}
/// @{
/// @name PPB_Console methods for logging to the console:
/// Logs the given message to the JavaScript console associated with the
/// given plugin instance with the given logging level. The name of the plugin
/// issuing the log message will be automatically prepended to the message.
/// The value may be any type of Var.
void LogToConsole(PP_LogLevel level, const Var& value);
/// Logs a message to the console with the given source information rather
/// than using the internal PPAPI plugin name. The name must be a string var.
///
/// The regular log function will automatically prepend the name of your
/// plugin to the message as the "source" of the message. Some plugins may
/// wish to override this. For example, if your plugin is a Python
/// interpreter, you would want log messages to contain the source .py file
/// doing the log statement rather than have "python" show up in the console.
void LogToConsoleWithSource(PP_LogLevel level,
const Var& source,
const Var& value);
/// @}
/// AddPerInstanceObject() associates an instance with an interface,
/// creating an object.
///
/// Many optional interfaces are associated with a plugin instance. For
/// example, the find in PPP_Find interface receives updates on a per-instance
/// basis. This "per-instance" tracking allows such objects to associate
/// themselves with an instance as "the" handler for that interface name.
///
/// In the case of the find example, the find object registers with its
/// associated instance in its constructor and unregisters in its destructor.
/// Then whenever it gets updates with a PP_Instance parameter, it can
/// map back to the find object corresponding to that given PP_Instance by
/// calling GetPerInstanceObject.
///
/// This lookup is done on a per-interface-name basis. This means you can
/// only have one object of a given interface name associated with an
/// instance.
///
/// If you are adding a handler for an additional interface, be sure to
/// register with the module (AddPluginInterface) for your interface name to
/// get the C calls in the first place.
///
/// Refer to RemovePerInstanceObject() and GetPerInstanceObject() for further
/// information.
///
/// @param[in] interface_name The name of the interface to associate with the
/// instance
/// @param[in] object
void AddPerInstanceObject(const std::string& interface_name, void* object);
// {PENDING: summarize Remove method here}
///
/// Refer to AddPerInstanceObject() for further information.
///
/// @param[in] interface_name The name of the interface to associate with the
/// instance
/// @param[in] object
void RemovePerInstanceObject(const std::string& interface_name, void* object);
/// Static version of AddPerInstanceObject that takes an InstanceHandle. As
/// with all other instance functions, this must only be called on the main
/// thread.
static void RemovePerInstanceObject(const InstanceHandle& instance,
const std::string& interface_name,
void* object);
/// Look up an object previously associated with an instance. Returns NULL
/// if the instance is invalid or there is no object for the given interface
/// name on the instance.
///
/// Refer to AddPerInstanceObject() for further information.
///
/// @param[in] instance
/// @param[in] interface_name The name of the interface to associate with the
/// instance.
static void* GetPerInstanceObject(PP_Instance instance,
const std::string& interface_name);
private:
PP_Instance pp_instance_;
typedef std::map<std::string, void*> InterfaceNameToObjectMap;
InterfaceNameToObjectMap interface_name_to_objects_;
};
} // namespace pp
#endif // PPAPI_CPP_INSTANCE_H_