| <!DOCTYPE html> |
| <script src="/resources/testharness.js"></script> |
| <script src="/resources/testharnessreport.js"></script> |
| <script src="resources/webxr_util.js"></script> |
| <script src="resources/webxr_test_constants.js"></script> |
| <canvas id="webgl-canvas"></canvas> |
| |
| <script> |
| let testName = "WebXR InputSource's gamepad gets disconnected when the input source is removed"; |
| |
| let watcherDone = new Event("watcherdone"); |
| |
| let fakeDeviceInitParams = TRACKED_IMMERSIVE_DEVICE; |
| |
| let testFunction = function(session, fakeDeviceController, t) { |
| let eventWatcher = new EventWatcher(t, session, ["watcherdone"]); |
| let eventPromise = eventWatcher.wait_for(["watcherdone"]); |
| |
| let inputChangeEvents = 0; |
| let cached_input_source = null; |
| function onInputSourcesChange(event) { |
| t.step(() => { |
| inputChangeEvents++; |
| |
| // The first change event should be adding our controller/gamepad. |
| if (inputChangeEvents === 1) { |
| // We should have one input source |
| assert_equals(session.inputSources.length, 1, |
| "should initially have an input source"); |
| assertGamepadConnected(); |
| } else if (inputChangeEvents === 2) { |
| // The second event should be disconnecting our gamepad, we should still |
| // have an input source. |
| assert_equals(session.inputSources.length, 1, |
| "removing the gamepad shouldn't remove the input source"); |
| // However, disconnecting the gamepad from the input source should cause |
| // the input source to be re-created. Verify this. |
| assertInputSourceRecreated(event); |
| assertGamepadDisconnected(); |
| cached_input_source = session.inputSources[0]; |
| } else if (inputChangeEvents === 3) { |
| assert_equals(session.inputSources.length, 1, |
| "re-adding the gamepad shouldn't add an extra input source"); |
| // The third event should be reconnecting our gamepad, we should still |
| // have an input source. However, it should have been re-created. |
| assertInputSourceRecreated(event); |
| assertGamepadConnected(); |
| } else if (inputChangeEvents === 4) { |
| // The fourth event should be disconnecting our gamepad, we should no |
| // longer have an input source. |
| assert_equals(session.inputSources.length, 0, |
| "input source should have been disconnected"); |
| assertGamepadDisconnected(); |
| } else if (inputChangeEvents === 5) { |
| // The fifth event should be re-connecting our gamepad to prep for |
| // ending the session. |
| assert_equals(session.inputSources.length, 1, |
| "input source should have been re-connected"); |
| assertGamepadConnected(); |
| session.dispatchEvent(watcherDone); |
| } |
| }); |
| } |
| |
| function assertInputSourceRecreated(event) { |
| assert_equals(event.added.length, 1); |
| assert_equals(event.removed.length, 1); |
| assert_equals(session.inputSources[0], event.added[0]); |
| assert_equals(cached_input_source, event.removed[0]); |
| } |
| |
| function assertGamepadConnected() { |
| cached_input_source = session.inputSources[0]; |
| assert_not_equals(cached_input_source, null, |
| "Expect to get a cached_input_source, iteration: " + inputChangeEvents); |
| assert_not_equals(cached_input_source.gamepad, null, |
| "Expect to have a gamepad, iteration: " + inputChangeEvents); |
| assert_equals(cached_input_source.gamepad.index, -1, |
| "WebXR Gamepad.index must be -1, iteration: " + inputChangeEvents); |
| assert_equals(cached_input_source.gamepad.id, "", |
| "WebXR Gamepad.id must be empty string, iteration: " + inputChangeEvents); |
| assert_true(cached_input_source.gamepad.connected, |
| "Expect the gamepad to be connected, iteration: " + inputChangeEvents); |
| } |
| |
| function assertGamepadDisconnected() { |
| assert_not_equals(cached_input_source, null, |
| "Expect to have a cached_input_source, iteration: " + inputChangeEvents); |
| assert_not_equals(cached_input_source.gamepad, null, |
| "Expect to have a gamepad on cached_input_source, iteration: " + inputChangeEvents); |
| assert_equals(cached_input_source.gamepad.index, -1, |
| "WebXR Gamepad.index must be -1, iteration: " + inputChangeEvents); |
| assert_equals(cached_input_source.gamepad.id, "", |
| "WebXR Gamepad.id must be empty string, iteration: " + inputChangeEvents); |
| assert_false(cached_input_source.gamepad.connected, |
| "Expect cached gamepad to be disconnected, iteration: " + inputChangeEvents); |
| } |
| |
| session.addEventListener('inputsourceschange', onInputSourcesChange, false); |
| |
| // A set of supported buttons which should cause the runtime to treat the |
| // controller as supporting a gamepad. |
| let gamepadButtons = [ |
| { |
| buttonType: 'grip', |
| pressed: false, |
| touched: false, |
| pressedValue: 0 |
| }, |
| { |
| buttonType: 'touchpad', |
| pressed: false, |
| touched: false, |
| pressedValue: 0 |
| } |
| ]; |
| |
| let input_source = fakeDeviceController.simulateInputSourceConnection({ |
| handedness: "right", |
| targetRayMode: "tracked-pointer", |
| pointerOrigin: VALID_POINTER_TRANSFORM, |
| profiles: [], |
| supportedButtons: gamepadButtons |
| }); |
| |
| // Input events need one frame to propagate, so this does (in order and running |
| // a rAF after each step: |
| // 1. Disconnect the gamepad (so we can verify that the gamepad is disconnected) |
| // 2. Reconnect the gamepad (so we can set up to disconnect the controller) |
| // 3. Disconnect the controller (so we can verify that it's gamepad gets disconnected). |
| // 4. Adds the controller back (so we can test the end Session) |
| // 5. Waits for all of the input events to finish propagating, then ends the |
| // session, at which point the controller should be disconnected. |
| return new Promise((resolve) => { |
| session.requestAnimationFrame(() => { |
| input_source.setSupportedButtons([]); |
| session.requestAnimationFrame(() => { |
| input_source.setSupportedButtons(gamepadButtons); |
| session.requestAnimationFrame(() => { |
| input_source.disconnect(); |
| session.requestAnimationFrame(() => { |
| input_source.reconnect(); |
| session.requestAnimationFrame(() => { |
| eventPromise.then(() => { |
| session.end().then(() => { |
| assertGamepadDisconnected(); |
| resolve(); |
| }); |
| }); |
| }); |
| }); |
| }); |
| }); |
| }); |
| }); |
| }; |
| |
| xr_session_promise_test( |
| testName, testFunction, fakeDeviceInitParams, 'immersive-vr'); |
| </script> |