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/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef JavaScriptCallFrame_h
#define JavaScriptCallFrame_h
#include "platform/inspector_protocol/InspectorProtocol.h"
#include <v8.h>
#include <vector>
namespace v8_inspector {
namespace protocol = blink::protocol;
class JavaScriptCallFrame {
public:
static std::unique_ptr<JavaScriptCallFrame> create(v8::Local<v8::Context> debuggerContext, v8::Local<v8::Object> callFrame)
{
return wrapUnique(new JavaScriptCallFrame(debuggerContext, callFrame));
}
~JavaScriptCallFrame();
int sourceID() const;
int line() const;
int column() const;
int contextId() const;
bool isAtReturn() const;
v8::Local<v8::Object> details() const;
v8::MaybeLocal<v8::Value> evaluate(v8::Local<v8::Value> expression);
v8::MaybeLocal<v8::Value> restart();
v8::MaybeLocal<v8::Value> setVariableValue(int scopeNumber, v8::Local<v8::Value> variableName, v8::Local<v8::Value> newValue);
private:
JavaScriptCallFrame(v8::Local<v8::Context> debuggerContext, v8::Local<v8::Object> callFrame);
int callV8FunctionReturnInt(const char* name) const;
v8::Isolate* m_isolate;
v8::Global<v8::Context> m_debuggerContext;
v8::Global<v8::Object> m_callFrame;
};
using JavaScriptCallFrames = std::vector<std::unique_ptr<JavaScriptCallFrame>>;
} // namespace v8_inspector
#endif // JavaScriptCallFrame_h