blob: f44c58ba548e8de8d404716d65912f0e2d6e50d1 [file] [log] [blame]
# Copyright (c) 2009 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'targets': [
{
'target_name': 'es_util',
'type': 'static_library',
'dependencies': [
'../../gpu/gpu.gyp:gles2_c_lib_nocheck',
],
'include_dirs': [
'Common/Include',
],
'all_dependent_settings': {
'include_dirs': [
'Common/Include',
],
},
'sources': [
'Common/Include/esUtil.h',
'Common/Source/esShader.c',
'Common/Source/esShapes.c',
'Common/Source/esTransform.c',
'Common/Source/esUtil.c',
],
},
{
'target_name': 'hello_triangle',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_2/Hello_Triangle/Hello_Triangle.c',
'Chapter_2/Hello_Triangle/Hello_Triangle.h',
],
},
{
'target_name': 'mip_map_2d',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_9/MipMap2D/MipMap2D.c',
'Chapter_9/MipMap2D/MipMap2D.h',
],
},
{
'target_name': 'simple_texture_2d',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_9/Simple_Texture2D/Simple_Texture2D.c',
'Chapter_9/Simple_Texture2D/Simple_Texture2D.h',
],
},
{
'target_name': 'simple_texture_cubemap',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c',
'Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.h',
],
},
{
'target_name': 'simple_vertex_shader',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_8/Simple_VertexShader/Simple_VertexShader.c',
'Chapter_8/Simple_VertexShader/Simple_VertexShader.h',
],
},
{
'target_name': 'stencil_test',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_11/Stencil_Test/Stencil_Test.c',
'Chapter_11/Stencil_Test/Stencil_Test.h',
],
},
{
'target_name': 'texture_wrap',
'type': 'static_library',
'dependencies': [
'es_util',
],
'sources': [
'Chapter_9/TextureWrap/TextureWrap.c',
'Chapter_9/TextureWrap/TextureWrap.h',
],
},
]
}