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//
// Book: OpenGL(R) ES 2.0 Programming Guide
// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
// ISBN-10: 0321502795
// ISBN-13: 9780321502797
// Publisher: Addison-Wesley Professional
// URLs: http://safari.informit.com/9780321563835
// http://www.opengles-book.com
//
#ifndef TEXTURE_WRAP_H
#define TEXTURE_WRAP_H
#include "esUtil.h"
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
typedef struct
{
// Handle to a program object
GLuint programObject;
// Attribute locations
GLint positionLoc;
GLint texCoordLoc;
// Sampler location
GLint samplerLoc;
// Offset location
GLint offsetLoc;
// Texture handle
GLuint textureId;
// Vertex buffer object handle
GLuint vboIds[2];
} TWUserData;
extern int twInit ( ESContext *esContext );
extern void twDraw ( ESContext *esContext );
extern void twShutDown ( ESContext *esContext );
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // TEXTURE_WRAP_H