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Build Instructions
------------------
In order to run the code samples, you will need to download
AMD's OpenGL ES 2.0 Emulator from:
http://developer.amd.com/gpu/opengl/Pages/default.aspx
In order to build and run the samples, please copy the following
files from C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\bin
to the \Bin folder:
* libEGL.dll
* libGLESv2.dll
Also, please copy the following files from
C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\lib to
the \Lib folder:
* libEGL.lib
* libGLESv2.lib
For the OpenKODE sample in Chapter 15, place the following file from
Acrodea's OpenKODE Implementation (http://www.acrodea.co.jp/en/openkode/)
to the \Lib folder:
* libKD.lib
RenderMonkey Workspaces
-----------------------
Finally, for the RenderMonkey workspaces (.rfx files), please download
RenderMonkey v1.81 from AMD at:
http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx
Using the Imagination Technologies OpenGL ES 2.0 SDK
----------------------------------------------------
As an alternative to using the AMD OpenGL ES 2.0 Emulator, you can
instead use the Imagination Technologies emulator from their
OpenGL ES 2.0 SDK (http://www.imgtec.com/powervr/insider/powervr-sdk.asp).
In this case, get the .LIB and .DLL files from:
C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\WindowsPC\Lib
and copy them to /Lib and /DLL respectively.
Also, copy the header files from:
C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\Include
to Common/Include (overwriting the existing files).