blob: 135e4aa39926c8fa78e0edeec7fb73331a32427e [file] [log] [blame]
* Copyright (C) 2008 The Android Open Source Project
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* See the License for the specific language governing permissions and
* limitations under the License.
#include <stdint.h>
#include <sys/cdefs.h>
#include <sys/types.h>
#include <cutils/native_handle.h>
#include <hardware/hardware.h>
#define GRALLOC_HARDWARE_FB0 "fb0"
typedef struct framebuffer_device_t {
struct hw_device_t common;
/* flags describing some attributes of the framebuffer */
const uint32_t flags;
/* dimensions of the framebuffer in pixels */
const uint32_t width;
const uint32_t height;
/* frambuffer stride in pixels */
const int stride;
/* framebuffer pixel format */
const int format;
/* resolution of the framebuffer's display panel in pixel per inch*/
const float xdpi;
const float ydpi;
/* framebuffer's display panel refresh rate in frames per second */
const float fps;
/* min swap interval supported by this framebuffer */
const int minSwapInterval;
/* max swap interval supported by this framebuffer */
const int maxSwapInterval;
/* Number of framebuffers supported*/
const int numFramebuffers;
int reserved[7];
* requests a specific swap-interval (same definition than EGL)
* Returns 0 on success or -errno on error.
int (*setSwapInterval)(struct framebuffer_device_t* window,
int interval);
* This hook is OPTIONAL.
* It is non NULL If the framebuffer driver supports "update-on-demand"
* and the given rectangle is the area of the screen that gets
* updated during (*post)().
* This is useful on devices that are able to DMA only a portion of
* the screen to the display panel, upon demand -- as opposed to
* constantly refreshing the panel 60 times per second, for instance.
* Only the area defined by this rectangle is guaranteed to be valid, that
* is, the driver is not allowed to post anything outside of this
* rectangle.
* The rectangle evaluated during (*post)() and specifies which area
* of the buffer passed in (*post)() shall to be posted.
* return -EINVAL if width or height <=0, or if left or top < 0
int (*setUpdateRect)(struct framebuffer_device_t* window,
int left, int top, int width, int height);
* Post <buffer> to the display (display it on the screen)
* The buffer must have been allocated with the
* GRALLOC_USAGE_HW_FB usage flag.
* buffer must be the same width and height as the display and must NOT
* be locked.
* The buffer is shown during the next VSYNC.
* If the same buffer is posted again (possibly after some other buffer),
* post() will block until the the first post is completed.
* Internally, post() is expected to lock the buffer so that a
* subsequent call to gralloc_module_t::(*lock)() with USAGE_RENDER or
* USAGE_*_WRITE will block until it is safe; that is typically once this
* buffer is shown and another buffer has been posted.
* Returns 0 on success or -errno on error.
int (*post)(struct framebuffer_device_t* dev, buffer_handle_t buffer);
* The (*compositionComplete)() method must be called after the
* compositor has finished issuing GL commands for client buffers.
int (*compositionComplete)(struct framebuffer_device_t* dev);
* This hook is OPTIONAL.
* If non NULL it will be caused by SurfaceFlinger on dumpsys
void (*dump)(struct framebuffer_device_t* dev, char *buff, int buff_len);
* (*enableScreen)() is used to either blank (enable=0) or
* unblank (enable=1) the screen this framebuffer is attached to.
* Returns 0 on success or -errno on error.
int (*enableScreen)(struct framebuffer_device_t* dev, int enable);
void* reserved_proc[6];
} framebuffer_device_t;
/** convenience API for opening and closing a supported device */
static inline int framebuffer_open(const struct hw_module_t* module,
struct framebuffer_device_t** device) {
return module->methods->open(module,
GRALLOC_HARDWARE_FB0, (struct hw_device_t**)device);
static inline int framebuffer_close(struct framebuffer_device_t* device) {
return device->common.close(&device->common);