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<?xml version="1.0" encoding="utf-8"?>
<glsa id="200604-11">
<title>Crossfire server: Denial of Service and potential arbitrary code execution</title>
The Crossfire game server is vulnerable to a Denial of Service and
potentially to the execution of arbitrary code.
<product type="ebuild">Crossfire</product>
<announced>April 22, 2006</announced>
<revised>April 22, 2006: 01</revised>
<package name="games-server/crossfire-server" auto="yes" arch="*">
<unaffected range="ge">1.9.0</unaffected>
<vulnerable range="lt">1.9.0</vulnerable>
Crossfire is a cooperative multiplayer graphical adventure and
role-playing game. The Crossfire game server allows various compatible
clients to connect to participate in a cooperative game.
Luigi Auriemma discovered a vulnerability in the Crossfire game
server, in the handling of the "oldsocketmode" option when processing
overly large requests.
<impact type="high">
An attacker can set up a malicious Crossfire client that would
send a large request in "oldsocketmode", resulting in a Denial of
Service on the Crossfire server and potentially in the execution of
arbitrary code on the server with the rights of the game server.
There is no known workaround at this time.
All Crossfire server users should upgrade to the latest version:
# emerge --sync
# emerge --ask --oneshot --verbose &quot;&gt;=games-server/crossfire-server-1.9.0&quot;</code>
<uri link="">CVE-2006-1010</uri>
<metadata tag="requester" timestamp="Fri, 21 Apr 2006 16:56:02 +0000">
<metadata tag="bugReady" timestamp="Fri, 21 Apr 2006 16:56:22 +0000">
<metadata tag="submitter" timestamp="Sat, 22 Apr 2006 08:20:53 +0000">